Mario te Lindert
to ruff.hi, me
Hi there,
I'm starting to have a little bit a problem with the length of the turns of this game; I've been playing Civ-PBEM for some time now and I've always considered it as good casual gaming fun; one or to turns per day, quick decisions, about 5 minutes per turn. The Next War scenario was quite interesting at first. Turns were manageable, about 15 minutes per turn. After war broke out in Northern Africa it was quite interesting at the start. I don't know about you, but now, several turns later each turn cost me about 60 minutes, and it doesn't seem that war is over soon. I can't afford to play an hour per day for this scenario (well actually I can but Mrs. Deztro won't let me do it ;-) ).
To make it enjoyable for everyone I want to ask you guys to think about the following options:
- I reduce frequency per turn to once per 3 days, or if that's too slow for you:
- I hand over my land to Mr. Big. He's not Mr. Big but Mr. Huge then and he's quite an interesting competitor although he's non human.
- another option ?
Deztro
Ruff.Hi
My Next War turns take ages too. We have seen a slow down in the turn around speed and that is to be expected with the number of units to move, cities to manage, war, etc. I am more than happy only playing 2 or 3 turns of this game per week.
Ruff
Charles Wortham
Yes starting in the modern or post modern era is a labor intensive
playing surface. That is why I wanted to do it. I am game regardless.
I don't think I've played a game into the modern era but once with a
human.
I can manage, whatever you decide to do, Retire so your land is an
independent AI or if you become a vassal (turn must still be played by
you). I can also play every 3 days. One turn of this scenario a day is
more than enough, slowing it down won't bother me. I prefer a human
competitor.
I really don't think you'll be able to turn your nation over to Big.
Side Note: My gaming doesn't have me eliminate players in a multi-player game.
Charles Wortham
I was interrupted at work while typing the response.
RE: Side Note continued; My aim is to win the game and in this game
conquest will be much to complex for any of us without a total pact
between 2 for a long time and I don't like that thought. I play for
enjoyment and will scrap for land, position, power and points within a
game. It led to my downfall in one game. I should have....well that's
another story, I came in 2nd of 4.
Ruff.Hi
Hey - this is an interesting debate / sharing of ideas. Can we take this to the forum so that others can reference this / join in?
I, too, don't like taking out human opponents but I have done that in the past (and paid for it - but that is another story).
Re winning this game - I think the only options are conquest, dom and UN. Space is turned off as are all of the other VCs. Dom and Conquest are basically the same and involved lots of smack down. I don't see anyone winning a UN victory unless they get really close to Dom and get the AI to side with them. What other options are there?
Ruff
Charles Wortham
to Ruff.Hi, mlindert
My main point with this game, it does negate some of my plans by
telling you, is to take a piece here and take a piece there because I
concluded from the start that a triple threat game, discounting the AI
could only be won in this manner. It will be a points decision at the
end of 200 turns. War will be necessary to reach this goal and we may
eventually be at continuous war among ourselves scrapping for those
last few points. Debating this will only disclose more of my strategy.
So my discussion will no longer be strategic or in how to win this
scenario. I'm still not sure how to do that, because I haven't won.
Post it, I don't care.
So I have!