Put me on the list for another NotW at the end. I'd like to run one again sometime in the distant future.
Yes, I would like you to run another one too. Again, excellent job!![]()
Pinman won't be ready either, since he's been gone for several months, so Methos or Winston is probably after you.
On another note, we haven't had any Mini-NOTW games in a while, and sprig still needs to write the final update/role reveal for MNOTW 6.![]()
@TheLastOne36: Hit points could make for an interesting idea, but there's lots of crevasses to be thought of... Think about if you lead a bandwagon against a baddie, but he survives (takes dmg from the lynch) and then goes to kill you in the night... Would be kind of a demoralizing effect to be the first to accuse a suspect.
Also, in order for them to function properly, most important roles (prophets, vigilante and mafia) would have to have a solid amount of HP, so if you attacked them and they survived, you'd just have confirmed that they're baddies and keep attacking them. Although including innocent brutes with high HP could avoid this (but that would inflate the HP values).
Interesting idea, though...
I have an idea for a game, a HitPoint based mafia game.
It does not have to be a FFH setting. NOTW's roots are FFH based, but the game has evolved to where a non-traditional setting is okay. I'm not 100% on this, but I think my NOTW XXII broke this mold of it having to be FFH. Oyzar's wasn't 100% FFH, and Frozen's recent Dark Radiance is another instance of a successful non-FFH NOTW. Whatever works best for the game you have in mind, run with that.