Discussion in 'RFC mod-mod: Classical World' started by merijn_v1, Jul 27, 2013.
Did you somehow made RFCCW multiplayer? the ? after the civ names would suggest that
no, those are the civs I haven't met yet. I know nothing about multiplayer.
I don't think this is supposed to happen.
After declaring war on the Celts, one of my Legions discovers the Germani. Pretty much all of the Germani, it seems. The inevitable Battle of the Teutonbuerger Wald Mark II was swiftly followed by the fall of Rome.
Is there a hidden continental boundary that stops them invading Gaul from Germania or an event that triggers when the Romans enter Germania? I can't see how the Celts could have held that lot back for long. It seemed that the arrival of the Legionary in Germania somehow triggered the invasion.
that is the horde that is supposed to spawn at or around 406 AD. I can't imagine what would make them appear so early but I'll check it out tonight.
did you make any changes to any python files during that game? if you did it would explain why that happened.
No Python changes.
A similar horde seems to have appeared in my most recent game, also just after AD/BC, though I didn't think to check the barb names.
I found the bug. I will fix it tonight but if you want to do it yourself open RiseAndFall.py, search for "sd.setHordeOf406Year = (394 + iRand3)" and change it to "sd.setHordeof406Year(394 + iRand3)".
Not sure how unusual, but Judea got lucky and is now fourth in score, just conquered Antioch from the Selucids, and has stayed friendly enough with the Romans to avoid getting attacked so far.
yes its fairly unusual, at least in my games.
I find that conquering Syria isn't unusual if the Seleucids collapse early, but 4th in score is certainly new.
in 29 years Jesus, son of Zeus, will be born!
Playing as the Bactrians, I opened the WB and I saw this!!!
Also, dat Rome!
Varanasi at size 18, biggest AI city I've seen on this map
And it is about to grow up!
Sassaninds OP , Byzantines under-performing (as usual) though :/
Also, are these Visigoths in Italy?
very successful AI Arabs in my current Tang game:
Maybe even too successful.
Especially if there isn't a CNM for them in Asia Minor. Granted in the mods timeframe they really shouldn't be extending there, but still...
Actually they occupied Asia Minor on several occasions during the time frame of this mod. They were driven out each time, usually as a result of internal conflicts and wars in other parts of the Caliphate, but they reached Constantinople in force on two occasions.
That map could well have happened in real life had the Arabs been a bit more effective with some of their campaigns and internal politics.
Finding Arabic names for Anatolia is a little more difficult than for other Muslim-controlled areas, though.
True, but they do exist.
Tarsos (Ṭarsus), Ankyra (Ankurah), Ephesos (Afasus), Sinope (Sanub), Trebizond (Tarabazandah) and Constantinople (al-Qusṭanṭiniyah) are all in "The Lands of the Eastern Caliphate" by Guy Le Strange. Should be simple enough to add them into the CNM, and probably a good idea given the number of Arab players who will try to kill the ERE to ensure they win the tech goal.
Separate names with a comma.