Empiremaker
Human Fish
IIRC, the city tile will give 2/1/1, unless the tile's unimproved stats are greater. Ex. a city on grass corn will give 3/1/1. This refers too #89.
r_rolo1 said:#91 Not everyone in here has English as native language...... So have a little patience. And BTW there are a lot of good players that write in gibberish ( Mutineer comes to mind )....
ggganz said:#94 Words less SE and CE aren't searchable.
It doesn't seem to work as advertised though; you can count less on 99.x% chances than you should be able to. This works both ways though, so there's nothing truly unfair if you know you need to take the stated odds with a grain of salt.
#89 Settling on a resource will give you the resource as if you had it improved, but it will not improve the tile![]()
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!! (did that take that much time?)
There are about 5 people on this forum who know what you're talking about.#96 Harbajan Singh us a song you racist pig, you abused my friend Andrew Symonds.
Chichen Itza is completely useless
#83: Anyone who consistently writes "loose" when they mean "lose" needs to have their head hit with a hammer until it smarts. Anyone who writes "could of", "should of", or "would of" when they mean "could've", "should've", or "would've" needs to be removed from the genepool by the most painful means possible.
Remember also that if the Holocaust is the reason that you don't wish him to be in the game, that Stalin kill many times more of his own (and surrounding areas).
That's only theSome of them give extra hammer at least, and i was too tired to look all the details.
Muskets are worse than Longbows in city defence while on hills, so don't replace your hill defence Longbows with muskets, wait until Rifles.
On the other hand... The cost of a Longbow is 50. The cost of a Musketman is 80. That means you can produce 3 Longbows for less than the cost of 2 Musketmen. So now it becomes an issue of cost-effectiveness. But that's a subjective issue, so I'll leave it.