AfterShafter
Deity
KotOR has turn based combat no matter which system you use - in one case it's noticable, in another it's not. Regardless, having turn based combat does not change a game into a turn based strategy game.
Bh
I was hoping you'd say that.
So, how do you figure? If i turn off pauses between turns, you issue commands in real time, characters move across the field in real time, their attacks pop out in real time. How is it not real time?
Then, I wonder... It is turn based in the sense that there are so many seconds between actions? Because, if that's the case, you should be aware... Starcraft attacks work in exactly the same way - each character attacks, waits a set period of time, then performs their attack again. Like turn based clockwork - you just don't notice it because they're moving in real time, orders are issued in real time, and the attacks happen in real time... Go figure, just like KOTOR. But since that's likely not what you meant because that's just obviously wrong, how is KOTOR running smoothly with no pauses, commands issued in real time, etc, not real time in a way that Starcraft isn't?
Most RTS's have units acting in "turns"... It's just not noticeable because the game doesn't pause after turns. So again, how is KOTOR without any pauses, actions and commands happening and being issued in real time, not a real time game?
And in this case, the difference between "turn based strategy" and "turn based RPG combat system" is simply a matter of number of units controlled. NWN, which used a system similar to KOTOR's (allowing pauses after turns to make it "turn based") had several very interesting "turn based strategy" game mods made for it... Without changing the fundamentals of how characters worked at all. So if the fundamentals are, again, so bloody similar... How can there be no grounds for meaningful comparison?
Now look, I know that there are plenty of people who like to come into forums like this and say "Duhr, Starcraft is more fluid, more action packed, and more fun than Civ IV - it's obviously better, and RTS's are better! Why do TBS's even exist?" and they're just obnoxious pains in the ass. I'm not one of them. The genres are both hoots and hollers when done well, and Civ is one of the best franchises ever made. Do you think maybe you just resist the idea that these genres are in fact as fundamentally similar as they are because so many younger gamers are complete asshats about it?