BigBirdZ28
Fundamentalist in a Z28
Been playing Civ since the verrrrry first days of the original CIV. It's great, I'm a die hardfan. Sad to say that if Civ 5 is absolute junk & civ 6 is worse than simcity societies (man I hate that game), I would still buy Civ7 & it would be like every entry in the entire series was a God send & I would not complain.
There is one thing that is consistently missing from every single Civ game though & that's diplomacy. I'm not talking about trade here & there or about getting a country to declare war for either a pittance or refusing a game breaking sum of money to declare war on the weakest, most hated state in the game.
I'm talking about the kind of diplomacy that is a game all in it's own, we need a new resource in the game, similar to espionage I suppose: Diplomatic pressure.
Now this is the first time I put some of my thoughts into words & think them through, so there is definitely a lot that I want to say but have not come round to, but at least lets start with a few scenarios which will mostly be civ 3 or 4 blind.
When I'm the only superpower in the game, with 200+ nukes and number 2 has only 3 nukes & 1/5th the military power, number #4 should not outright refuse a demand to stop fighting a war. Nor should I be refused from even offering them things unless it's pure gold.
I don't like fighting wars as much as I like knowing I can win. It's like having a huge engine under the bonnet, knowing you can rip apart any other car on the roads, but being content with the sound of a heavy cam lope at the light & a tamed roar on the highway.
Which brings me to this. Why can't I threaten civs with consequences? Stop producing nukes or I'll put a sub full of nukes SOMEWHERE in your civ. Stop sending spies against us or we will blockade 3 of your major port cities. You cant do this in the game without declaring war. Not all wars have to be completely for conquest. Sometimes I want to fight a limited war to take over 1 island next to me, sometimes I just want to capture, confiscate or destroy enemy units that are near my land and suffer diplomatic consequences or whatever without having to go to complete war *immediately*. Whatever happened to the ramping up of tensions??
Open borders in Civ4 is terrible/great. On the one hand you can gain so much with it, on the other hand it's a one time deal as it can only be signed at the beginning of the game before the civ hates you. Whats up with that? Do I really have to declare war with a tiny pathetic civ because it still holds a grudge that I attacked an allied civ (that turned on them) 300 years ago? I cant even restrict the open borders to non military units only
How about subversion, that was great stuff in Civ 2 or was it 3? We could go in & destabilize a city, well cant I help a friend stablize one of his cities, or send a team of workers to help him out, without losing the workers!! Military aid is so weak in these games, it doesn't even register that I just planted 30 mech inf into a civ's main cities & then gave them to him. Half of them get disbanded without even fighting a proxy war or even saying, thanks for 30 of the most modern units in the game, we would like to give you something, ANYTHING, in return.
I'd also like to be able to setup separate military organizations, things like NATO that all the nations in my alliance could contribute to either with units or cash. I dont know how this would work out in great detail, but if I or one of my vassals creates a new city then I want the weak vassal to be able to pull & control some of my units that are in this "share pool" to reinforce his city.
These are the kinds of things a board game could never achieve. In short we need a plethora of non military options, to help & to hinder friends & enemies. Enemies should never refuse to talk to you.
There is one thing that is consistently missing from every single Civ game though & that's diplomacy. I'm not talking about trade here & there or about getting a country to declare war for either a pittance or refusing a game breaking sum of money to declare war on the weakest, most hated state in the game.
I'm talking about the kind of diplomacy that is a game all in it's own, we need a new resource in the game, similar to espionage I suppose: Diplomatic pressure.
Now this is the first time I put some of my thoughts into words & think them through, so there is definitely a lot that I want to say but have not come round to, but at least lets start with a few scenarios which will mostly be civ 3 or 4 blind.
When I'm the only superpower in the game, with 200+ nukes and number 2 has only 3 nukes & 1/5th the military power, number #4 should not outright refuse a demand to stop fighting a war. Nor should I be refused from even offering them things unless it's pure gold.
I don't like fighting wars as much as I like knowing I can win. It's like having a huge engine under the bonnet, knowing you can rip apart any other car on the roads, but being content with the sound of a heavy cam lope at the light & a tamed roar on the highway.
Which brings me to this. Why can't I threaten civs with consequences? Stop producing nukes or I'll put a sub full of nukes SOMEWHERE in your civ. Stop sending spies against us or we will blockade 3 of your major port cities. You cant do this in the game without declaring war. Not all wars have to be completely for conquest. Sometimes I want to fight a limited war to take over 1 island next to me, sometimes I just want to capture, confiscate or destroy enemy units that are near my land and suffer diplomatic consequences or whatever without having to go to complete war *immediately*. Whatever happened to the ramping up of tensions??
Open borders in Civ4 is terrible/great. On the one hand you can gain so much with it, on the other hand it's a one time deal as it can only be signed at the beginning of the game before the civ hates you. Whats up with that? Do I really have to declare war with a tiny pathetic civ because it still holds a grudge that I attacked an allied civ (that turned on them) 300 years ago? I cant even restrict the open borders to non military units only
How about subversion, that was great stuff in Civ 2 or was it 3? We could go in & destabilize a city, well cant I help a friend stablize one of his cities, or send a team of workers to help him out, without losing the workers!! Military aid is so weak in these games, it doesn't even register that I just planted 30 mech inf into a civ's main cities & then gave them to him. Half of them get disbanded without even fighting a proxy war or even saying, thanks for 30 of the most modern units in the game, we would like to give you something, ANYTHING, in return.
I'd also like to be able to setup separate military organizations, things like NATO that all the nations in my alliance could contribute to either with units or cash. I dont know how this would work out in great detail, but if I or one of my vassals creates a new city then I want the weak vassal to be able to pull & control some of my units that are in this "share pool" to reinforce his city.
These are the kinds of things a board game could never achieve. In short we need a plethora of non military options, to help & to hinder friends & enemies. Enemies should never refuse to talk to you.