maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
The Patronage League - Greece Deity Tiny Earth, 9 Civ + 9 CS
Hi,
This is the second story I plan to do for Civ 5. (The first one is here: http://forums.civfanatics.com/showthread.php?t=406745) After playing a few games to learn the game mechanism, I think Greek (Alexander) would be a good leader to be my next game. Here are my reasons:
I like the way how people put large pictures in spoilers to reduce load time. I will do the same.
(1) Hoplite + Companion Cavalry for a pre-Classical Rush
Before this game, I actually started another one as England. Everything went well until I realized that there is no Iron in the open for me! (But all my AI opponents have iron!) So I told myself, "I can't rely on swordsman to start my expansion". Removing the need to wait for Iron Working in early game also moves forward my expansion schedule. Selling one or two early luxurious resources to purchase a few Hoplites and Archers would be the key.
(2) City States is the New Cheap Diplomacy
AI-controlled Civ are probably the worst friends we can get - they have 100 different reasons to hate us. Friends denounce us at their earliest convenience.
But City States (CS) don't have any of that BS. For them, Money = Alliance = Loyalty = Our Benefits. Too good to be true compared to dealing with AI Civs.
Greek is a CS-friendly Civ. Ciy State's relationship degrades 50% slower and recovers 50% faster. I am also going to try out the Patronage social policies. From experience, I usually get about 4-6 social policies before the game ends. So if I enable "Delaying Social Policies", I should be able to make the most use of the Patronage tree as soon as I enter the medieval period.
My general plan for early game:
(a) Harvest 1-2 luxurious resources and sell them.
(b) Mass purchase Hoplites to bring down my first opponent.
(c) Produce Companion Cavalry to bring down my second opponent.
For mid-game:
(a) Enter the Medieval Period and activate as many policies as possible in the Patronage tree.
(b) Befriend City States and use them to harass AI Civs.
(c) If possible, expand further with a Pikeman + Companion Cavalry/Knight army (while AIs were using Swordsman).
For end-game:
(a) Take over the world with Riflemen (upgraded from Pikeman and Crossbowmen). (I looked up the upgrade path. Cannons are upgraded from Trebuchets.)
Game settings:
(1) Tiny Earth. Earth maps give me more "feeling" playing the game. And my computer cannot handle anything bigger than tiny maps.
(2) 9 Civs, 9 City States. I like wars and diplomacy.
There are 19 Civs that comes with my game (didn't bother buying the DLCs). Since I saw 10 Civs in my last story, I manually picked the rest 9 Civs in this second story. To compensate for 1 less Civ, I added 1 City State.
(3) Other settings:
Enable Delayed Policy. I wanted to be able to take the full advantage of the Patronage tree.
New Random Seed upon Reload
I like to test things out from time to time, so New Random Seed gives me a better idea of game mechanism. I recognize that this will make the game easier since I can always reload when extremely bad luck strikes me - and I sometimes do after a short swearing. I will mention in the story if I reloaded to get a different outcome. Otherwise you can assume I went with the game flow.
No Ancient Ruins
I am not a fan of dumb luck.
Here we go, Alex the Warmonger!
***
Chapter 01. The Meeting of the Notorious Warmongers
000. Alex's starting location is... oh that looks extremely like Saudi Arabia. Middle East = Oil = Fortune! But we probably won't see it before the game ends. In Civ5, though, Middle East is actually rich starting from the beginning. Lots of Sugars and Flood Plains = lots of coins. There is one down side: very little hammer production. I must not chop down any forest! Very interesting place to start.
I don't like the default starting location very much and moved over the Settle on the desert hill. This decision costs me one turn, reduces hammer even further (3 less hammer), and removes the Pearl access (-5 Happiness). So why do I handicap Alex like that...?
001. There are two reasons. First, I want to make North Africa Alex's backyard until I am ready to open borders. You can see my border now perfectly separates Africa and Euro-Asia. All the Euro-Asian Civs will be unable to send a settler in and pop a city in my backyard.
Certainly there is another route to Africa - Spain and Northwest Africa is connected on the map, leaving a Mediterranean lake in the middle. But from experience I never see AIs marching their settler so far away. Plus some other Civs or City States might have blocked that route.
The second reason is I will have cheaper access to more Sugar. This city location makes all 5 Sugars accessible 2 tiles from the capital. For the old location, I have 3 Sugars 2 tiles away, and 2 Sugars 3 tiles away. Due to AI's agreesive settling, I can almost kiss those two Sugars goodbye.
The lack of hammers can be compensated by NOT making my capital a production center, but a population/research and financial center. I can always purchase buildings there later. The lack of hammer in Civ5 isn't really a big deal, since units and most buildings can be purchased anyway. And we will be rich!
Flood plain + Sugar is 2/0/3 before improvement, and 3/0/4 after. Flood plain + Trade Post (no need for farms since we will have lots of Maritime CS allies) is 2/0/3. A bloody rich Athens!
002. Alex can't have a Hoplite army unless he gets rich. Alex can't be rich until he starts selling Sugars. Alex can't start selling Sugars unless he researched Caldendar! So Pottery + Calendar is the way to go first. This greatly delays our first expansion, but we will have so many Sugars to sell to sustain our expansion!
003. I like to start my game with a Worker. Some said they will just steal their first worker from a nearby City State. From my experience on Marathon, the City States won't have a Worker until I have finished 1-2 improvments of my own. So it is better to train our own Workers first. Plus my production is a flat 0 outside the capital, so by the time the Worker gets his working permit, he can pretty much work on the Sugar right away.
Also, I have little use for Scouts (later I like to use them to sabotage enemy's Iron Mine and Horse Ranch) since I have disabled ancient ruins and play on Earth, which I have a pretty good idea of the map.
004. Here we a greeted by the first Civ. Genghis Khan of Mongolia, a fellow warmonger. He must be close to us. That means we must be ready to fight very soon. We are geared for an early rush anyway.
005. Met the first City State, Tyre (Military), located at present day Greece! I have a feeling that we will be good friends in the future.
006. Greeted by Napoleon of France. So our two closest neighbors are both infamous warmongers - 3 plus Alex! I expect a lot of blood early game!
007. Napoleon immediately came back with an insult! Of course we have no army! Now he is openly Hostile to us; we must bribe him to war someone else first... Warmongers are horrible if they declare war on us. But they also accept bribes to war another Civ for a cheap price.
008. Met the second City State, Cape Town (Maritime). This one is located at West Africa. No extra resources that benefits us. Maybe we will ignore them.
009. Saw the Mongolian border just east of Cape Town. So the Great Khan is located at Central Africa. In order to secure our backyard Africa, the Khan would be our first target. I bet he thinks the same way.
010. Met the third City State, Brussels (Culture). They are located at East Africa. Good Calendar Resources - must befriend them later.
011. Very soon the Great Khan popped a town SW to Athens. Obviously he is coming after us and the sugar. Luckily Alex was rich enough to drop 150 gold for a Sugar tile, which must be Khan's target. No Sugar for you!
012. Greeted by the third Civ, Ramkhamhaeng of Siam. What a mouthful name... we will just call you Ramky.
The Siam (Thai) seems to be a peaceful and cultural Civ. I don't have a lot of experience with them.
013. It was turn 22 and some AI Civ had already started denouncing another... Nice. Please keep fighting each other until Alex arrives to take over you one by one.
014. Saw the French border to the north. So Napolean is at present day East Europe. Warmongers should be dealth with first. So we should expand north after dealing with Khan. (Sounds easy. They will field an army twice as large as ours for sure.)
015. Started researching Calendar. One thing I like about Marathon is that I can freely explore for a while - early techs take forever to complete.
016. Greeted by the 4th Civ, Darius I of Persia. The eternal Golden Age Persia, eh? All Deity Civs are pretty much at eternal Golden Age. More Golden Age = more cash. I will certainly remember to sell Darius our Sugar and other resources. Alexander is famous for defeating the Persian Empire (Darius III) in history. Let's see if we can fight a few nice battles in the game.
017. Met the fourth City State, Seoul (Cultural). They are at present day India.
018. Our preliminary exploration is complete. Alex is sandwiched by two infamous warmongers, Genghis Khan and Napoleon. An Mongolian invasion could happen very soon. Must rush out our Hoplite army as soon as possible!
(to be continued...)
Hi,
This is the second story I plan to do for Civ 5. (The first one is here: http://forums.civfanatics.com/showthread.php?t=406745) After playing a few games to learn the game mechanism, I think Greek (Alexander) would be a good leader to be my next game. Here are my reasons:

I like the way how people put large pictures in spoilers to reduce load time. I will do the same.
(1) Hoplite + Companion Cavalry for a pre-Classical Rush
Before this game, I actually started another one as England. Everything went well until I realized that there is no Iron in the open for me! (But all my AI opponents have iron!) So I told myself, "I can't rely on swordsman to start my expansion". Removing the need to wait for Iron Working in early game also moves forward my expansion schedule. Selling one or two early luxurious resources to purchase a few Hoplites and Archers would be the key.
(2) City States is the New Cheap Diplomacy
AI-controlled Civ are probably the worst friends we can get - they have 100 different reasons to hate us. Friends denounce us at their earliest convenience.
But City States (CS) don't have any of that BS. For them, Money = Alliance = Loyalty = Our Benefits. Too good to be true compared to dealing with AI Civs.
Greek is a CS-friendly Civ. Ciy State's relationship degrades 50% slower and recovers 50% faster. I am also going to try out the Patronage social policies. From experience, I usually get about 4-6 social policies before the game ends. So if I enable "Delaying Social Policies", I should be able to make the most use of the Patronage tree as soon as I enter the medieval period.
My general plan for early game:
(a) Harvest 1-2 luxurious resources and sell them.
(b) Mass purchase Hoplites to bring down my first opponent.
(c) Produce Companion Cavalry to bring down my second opponent.
For mid-game:
(a) Enter the Medieval Period and activate as many policies as possible in the Patronage tree.
(b) Befriend City States and use them to harass AI Civs.
(c) If possible, expand further with a Pikeman + Companion Cavalry/Knight army (while AIs were using Swordsman).
For end-game:
(a) Take over the world with Riflemen (upgraded from Pikeman and Crossbowmen). (I looked up the upgrade path. Cannons are upgraded from Trebuchets.)
Game settings:
(1) Tiny Earth. Earth maps give me more "feeling" playing the game. And my computer cannot handle anything bigger than tiny maps.
(2) 9 Civs, 9 City States. I like wars and diplomacy.

(3) Other settings:
Enable Delayed Policy. I wanted to be able to take the full advantage of the Patronage tree.
New Random Seed upon Reload
I like to test things out from time to time, so New Random Seed gives me a better idea of game mechanism. I recognize that this will make the game easier since I can always reload when extremely bad luck strikes me - and I sometimes do after a short swearing. I will mention in the story if I reloaded to get a different outcome. Otherwise you can assume I went with the game flow.
No Ancient Ruins
I am not a fan of dumb luck.
Here we go, Alex the Warmonger!
***
Chapter 01. The Meeting of the Notorious Warmongers
Spoiler :

000. Alex's starting location is... oh that looks extremely like Saudi Arabia. Middle East = Oil = Fortune! But we probably won't see it before the game ends. In Civ5, though, Middle East is actually rich starting from the beginning. Lots of Sugars and Flood Plains = lots of coins. There is one down side: very little hammer production. I must not chop down any forest! Very interesting place to start.
I don't like the default starting location very much and moved over the Settle on the desert hill. This decision costs me one turn, reduces hammer even further (3 less hammer), and removes the Pearl access (-5 Happiness). So why do I handicap Alex like that...?
Spoiler :

001. There are two reasons. First, I want to make North Africa Alex's backyard until I am ready to open borders. You can see my border now perfectly separates Africa and Euro-Asia. All the Euro-Asian Civs will be unable to send a settler in and pop a city in my backyard.
Certainly there is another route to Africa - Spain and Northwest Africa is connected on the map, leaving a Mediterranean lake in the middle. But from experience I never see AIs marching their settler so far away. Plus some other Civs or City States might have blocked that route.
The second reason is I will have cheaper access to more Sugar. This city location makes all 5 Sugars accessible 2 tiles from the capital. For the old location, I have 3 Sugars 2 tiles away, and 2 Sugars 3 tiles away. Due to AI's agreesive settling, I can almost kiss those two Sugars goodbye.
The lack of hammers can be compensated by NOT making my capital a production center, but a population/research and financial center. I can always purchase buildings there later. The lack of hammer in Civ5 isn't really a big deal, since units and most buildings can be purchased anyway. And we will be rich!
Flood plain + Sugar is 2/0/3 before improvement, and 3/0/4 after. Flood plain + Trade Post (no need for farms since we will have lots of Maritime CS allies) is 2/0/3. A bloody rich Athens!
Spoiler :

002. Alex can't have a Hoplite army unless he gets rich. Alex can't be rich until he starts selling Sugars. Alex can't start selling Sugars unless he researched Caldendar! So Pottery + Calendar is the way to go first. This greatly delays our first expansion, but we will have so many Sugars to sell to sustain our expansion!
Spoiler :

003. I like to start my game with a Worker. Some said they will just steal their first worker from a nearby City State. From my experience on Marathon, the City States won't have a Worker until I have finished 1-2 improvments of my own. So it is better to train our own Workers first. Plus my production is a flat 0 outside the capital, so by the time the Worker gets his working permit, he can pretty much work on the Sugar right away.
Also, I have little use for Scouts (later I like to use them to sabotage enemy's Iron Mine and Horse Ranch) since I have disabled ancient ruins and play on Earth, which I have a pretty good idea of the map.
Spoiler :

004. Here we a greeted by the first Civ. Genghis Khan of Mongolia, a fellow warmonger. He must be close to us. That means we must be ready to fight very soon. We are geared for an early rush anyway.
Spoiler :

005. Met the first City State, Tyre (Military), located at present day Greece! I have a feeling that we will be good friends in the future.
Spoiler :

006. Greeted by Napoleon of France. So our two closest neighbors are both infamous warmongers - 3 plus Alex! I expect a lot of blood early game!
Spoiler :

007. Napoleon immediately came back with an insult! Of course we have no army! Now he is openly Hostile to us; we must bribe him to war someone else first... Warmongers are horrible if they declare war on us. But they also accept bribes to war another Civ for a cheap price.

Spoiler :

008. Met the second City State, Cape Town (Maritime). This one is located at West Africa. No extra resources that benefits us. Maybe we will ignore them.
Spoiler :

009. Saw the Mongolian border just east of Cape Town. So the Great Khan is located at Central Africa. In order to secure our backyard Africa, the Khan would be our first target. I bet he thinks the same way.
Spoiler :

010. Met the third City State, Brussels (Culture). They are located at East Africa. Good Calendar Resources - must befriend them later.
Spoiler :

011. Very soon the Great Khan popped a town SW to Athens. Obviously he is coming after us and the sugar. Luckily Alex was rich enough to drop 150 gold for a Sugar tile, which must be Khan's target. No Sugar for you!

Spoiler :

012. Greeted by the third Civ, Ramkhamhaeng of Siam. What a mouthful name... we will just call you Ramky.

Spoiler :

013. It was turn 22 and some AI Civ had already started denouncing another... Nice. Please keep fighting each other until Alex arrives to take over you one by one.
Spoiler :

014. Saw the French border to the north. So Napolean is at present day East Europe. Warmongers should be dealth with first. So we should expand north after dealing with Khan. (Sounds easy. They will field an army twice as large as ours for sure.)
Spoiler :

015. Started researching Calendar. One thing I like about Marathon is that I can freely explore for a while - early techs take forever to complete.
Spoiler :

016. Greeted by the 4th Civ, Darius I of Persia. The eternal Golden Age Persia, eh? All Deity Civs are pretty much at eternal Golden Age. More Golden Age = more cash. I will certainly remember to sell Darius our Sugar and other resources. Alexander is famous for defeating the Persian Empire (Darius III) in history. Let's see if we can fight a few nice battles in the game.
Spoiler :

017. Met the fourth City State, Seoul (Cultural). They are at present day India.
Spoiler :

018. Our preliminary exploration is complete. Alex is sandwiched by two infamous warmongers, Genghis Khan and Napoleon. An Mongolian invasion could happen very soon. Must rush out our Hoplite army as soon as possible!
(to be continued...)