The Patronage League - Greece Deity Tiny Earth, 9 Civ + 9 CS

Chapter 16. Operation Canada

Alexander chased Washington out of South America. One last continent to go, but also the toughest. Will the Greek Pikeman hold their ground when Knights, Crossbowman, and soon Cannons, dispatched the uncontested Indian carpet of doom?

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274. Turn 340. With the declaration of war from India imminent, Alexander decided to occupy some important strategic locations of the American Rockies. The Greek army will quickly take over Chicago from both sides, and use it as a base of operation against Gandhi's soldiers. The hilly terrain of the Rockie mountain will stop the Indian units, while our ranged units water it down and our Knights (with superior movement points of 5 from its Companion Cavalry ancestors) mop them up. I should have shipped a settler here just to setup a base in present day Los Angeles, since I saw the west coast unclaimed dozens of turns ago.

Chicago fell as soon as the Peace Treaty expired. Just when Alexander was ready to take Washington's last city Atlanta...

Spoiler :
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275. Indeed, almost immediately after we took possession of Chicago, Gandhi declared war. I guess Gandhi was waiting for a target to attack. Without a Greek city in North America, Gandhi , who had not research Astronomy, had no direction to march his army to. It has been a long time since I was declared war by an AI Civ. :D I usually like to be the war declarer to be able to act first.

I was surprised that Wu Zetian did not declare war on us together. From the global policy summary, China had absolutely nothing to do with India - not a friendship declaration, no denouncement. At the time I have pulled back the Trebuchet stationed in Guangzhou, leaving the city completely defenseless. Is China really that peace loving? (But I could always purchase another trebuchet and maybe another unit when the Chinese army comes to to reclaim Guangzhou. I should be able to hold the city.

Spoiler :
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276. Backed up by ranged units, our Knights occupied the high ground (the Rockie Mountain) and charged the weakened Indian units on the plain. Our crossbowman was also able to fire on enemies that walked into their range. Most of Gandhi's units were pre-Renaissance (Swordsman, Archer, Elephant Archer). We were holding the line very well.

Since our battle line was narrow, we had some spare untis to finish off Washington first. Not that Washington will pose any threat before the end of game. I want the city Atlanta - for it can act as a gateway of the Pacific and Atlantic ocean for Greek Caravels to sail across without having to circle from the tip of South America. A Panama Canel.

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277. Washington had his entire continent and more cities than Gandhi and Wu Zetian, but performed really poorly here. I did not see even one unit of American Crossbowmen, Knights, even Pikeman and Catapult. Washington even failed to take over a lowly City State, while he was always willing to be bribed to war another Civ... not a very powerful AI.

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278. Only two Civs left - the two most populous countries in the world. India still led us in the number of soldiers. Although Gandhi always had more population than Wu, India performed poorly in tech. (China seems be really technology minded. Is it one of the few Civ in Civ5 that aims for a technology victory?) Alexander must eliminate as many low-level Indian units as possible before they tech up - which should happen fairly soon.

Spoiler :
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279. The Indian units came wave after wave only to be slaughtered on the bottom of the hill, or on top of the hill if they actually made it that far! The relatively narrowed landmass that leads to Chicago (northern Mexico) allowed the Greek units to face only two Indian units at the time, and kill one or two units every turn. As I gained more confidence, I started to move more and more units to the hills northwest of Chicago to accelerate the killing.

Spoiler :
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280. Since I was only a few turns away from Chemistry, I bought another Trebuchet to be ready to upgrade it to Cannon. Since the Greek army's backbone - Pikeman and Crossbowman - will not receive another upgrade until Rifleman (Strength 25), Alexander has to rely on Cannons (Strength 26). The one-tile-one-unit system heavily favors ranged units, since there is limited melee.

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281. Chemistry! The Greece counterstrike shall begin!

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282. Two more techs till the upgrade Rifleman - 31 turns countdown!

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283. Under the coverage of Cannon fire, the Greek units advanced further into the Indian territory. Although Delhi was in sight, it was a massive city with a very high city defense of 33, plus a Trebuchet defending it. In addition, the city is located on the other side of the Mississippi River, making the siege extremely difficult. Each Trebuchet shot would take away half of the hit points of my melee units. So there is no way that I can use melee units to assault the city and see them live through the end turn. Two Cannons are not enough. We need a lot more. By looking at the map, there are four viable tiles to setup Cannons. Each Cannon costs 1800+ gold. I was about (1800x2-1200)/170 = 14 turns away from two more Cannons.

Note: In my previous game, the Roman army was able to conquer cities of 30+ city defense because it had a powerful Navy (5 Frigates and 3 Caravels) to bombard the city defense down. And at then I had Long Swordsman (Strength 18), not Pikeman (Strength 10) and Knights (Strength 18 but with 33% City combat penalty).

The early advantage of Greece's Hoplite had shown up here - there is a window of weakness until Pikeman can be further upgraded to Rifleman.

Spoiler :
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284. In the meantime, I discovered a magnificent Civ5 feature that most of you probably already knew - our ships don't have to SHOOT at embarked units to kill them. We only have to RUN OVER the unit to make it magically disappear. (No fancy ship sinking animation or scream. Just disappear. I would love to hear some scream.) I discovered that because I accidentally let me Caravel to move over this injured Horseman unit. I could have saved so many turns if I know I could kill units this easily. The only drawback of this is that we only get 1 EXP from this, instead of 2 EXP from every arrow attack.

By the way, the massive "We love the king day" celebration once we have gathered all of the world's luxurious resource is plain silly. All cities just randomly demand ONE resource that you already have, and then on the next turn realized that "now we have it!", and all went home in a frenzy to breed more efficiently. Silly citizens.

Spoiler :
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285. There was no way for the Greek army to take Delhi at the moment, so Alexander had a few options at the time. (1) Sit and wait for the Cannons, while killing a few more Indian units that came forward; (2) Shift the focus to the east coast to take Mumbai, which also has a high defense (31); (3) Find something that is easier to conquer. I decided to go with (3), since I had some interesting ideas of how to advance next. Also, I could again trade with Gandhi for his cash, which allows me to purchase two more Cannons a lot sooner.

I think human players would win a lot faster on Deity than on lower difficulties, since most of their Empire actually come from the fast-growing AI Civs.

Spoiler :
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286. So what's was my interesting idea? You probably haved guessed it - China. What else could it be, really. Since every war-peace cycle is a net gain for us, and India could not attack us for 10 turns, there were a lot of possible next steps.

Sure there was still limited things I could do in Guangzhou, since there is only a narrow passage to Beijing. But there is an alternative way! At this point Alexander divided his army in half. The two Cannons and most of the other units went on the alternative way - let's call it the "A team". The two Crossbows and a couple of melee units came back to Guangzhou, ready to chew up a few more Chinese defenders in Alaska. This is "B team".

My hope was that the AI doesn't learn from lessons. Wu Zetian will just keep sending their extra units over to Alaska to be slaughtered. This will leave China's back much less defended and my A team's secret operation a lot easier. Well, at least that was the hope at the time.

My new discovery about the Navy soon paid off - I immediately sank a Chinese unit of with a weak Trireme. It would take the Trireme 3 turns to shoot it down, but only 1 turn to run it over. Nice!

Spoiler :
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287. And indeed the Chinese units came forward to welcome their doom. At this point both of my crossbow have been upgraded with double attacks (which is exactly like the Chinese special Crossbow Cho-Ku Nu, but without the diminished strength). Adding the city bombardment, five attacks could almost kill anything that came into their range. The knight hidden behind the mountain also made a fair share of carnage.

At the time, Chinese already upgraded their Archers to Cho-Ku Nu (double attack Crossbow), and were making more of them in the Deity speed. I once read that the Deity AI produces everything with 60% of the human player's requirement. For example, if it takes 10 turns for a human player city to make a Cho-Ku Nu, the Deity AI also needs 6 turns. But this does not take into account that the Deity AI also runs a massive happiness bonus and is therefore mostly in Golden Age, which gives 1 extra hammer in every worked tile that already produces hammer. So that 6 turn could be further shortened to 3-4 turn. And then the AI must have a discount in upgrading units, because I saw all of AI's units upgraded even though it had NO cash.

Anyway, we will beat the AI because we exploits its predictability and vulnerability. :D

Spoiler :
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288. 19 turns to Rifling!

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289. Our A team had successfully landed on eastern Canada, marched on the northern snow and discovered Chinese units! Nothing survives the bombardment of Cannons!

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290. There must be a Chinese city covered by the fog of war (Shanghai, we later learned). We killed a few more defenders when they came into range.

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291. Finally the defenders stopped showing up. In patch .141, this means that the AI still has a small number of defenders, probably 1-2 per city. At this point Alexander had a choice - he could skip Shanghai and continue west to attack Beijing, or try to steal Shanghai while the B team distracts the Chinese army in Beijing. At this point I like to play things safe until I get the Rifleman upgrade, and Shanghai should easier to steal than Beijing, since it had a good number of tiles for the siege.

Spoiler :
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292. Turn 361 is probably the most exciting turn of this entire game - I got a FREE Great Person from the City States! I loaded the auto-save at the end of Turn 360 and found that there is ALWAYS a Great Person generated, but the offering CS and the type of offering CS is completely random. That means with Random Seed upon reload, the player can get whatever Great Person desired.

I tested every kind of Great Person (except Great General). Great Merchants can be consumed by a City State (must be in its territory) to generate 1500 gold of profit and a lowly 30 points of influence. Not very useful unless you really need to purchase something in a hurry.

Great Artist can drop a culture bomb in the heart of enemy territory to eliminate their homeland fighting bonus (and accelerate our March healing). This could make a huge difference in the siege of a difficult city, or an one city challenge (OCC) to instantly cover important strategic resources.

Great Engineers can be used to rush difficult wonders. And some wonders gives a free tech, social policy, or another free Great person.

Great Scientist gives free tech. Most people think Great Scientist is the best type of Great Person since they can be saved and used up in a huge succession for the player to instantly jump to a very advanced tech. Combined with Research Agreement, this could mean a complete era ahead of the AI Civs (for example, construction of the United Nations for Diplomatic Victory).

Spoiler :
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293. Since I wanted to win this game as soon as possible and move on, I chose Great Scientist and instantly finish Rifling. I wasted a few turns of beakers that I already put into Rifling. But at this point I don't care about hardcore optimizing anymore.

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294. This is my first Civ5 game to actually see Rifleman! Before I always lost or won too quickly. Actually I think I will win even more quickly than before this time... just that the accelerated research by the Patronage tree allowed me to see Rifleman walk the earth in 140AD!

(to be continued...)
 
Chapter 17. Shoot'em!

I was very excited to see Rifleman. But I know big expectation leads to disappointment...

I was shocked that when Crossbowman is upgraded to Rifleman, it becomes a MELEE unit! (If I chose the Range +1 promotion, will they become a Ranged-2 unit now? Or is the promotion wasted? Or is it converted to something else equally cool?) I did not give my archers the March upgrade, rendering them much less durable compared to those promoted through the Hoplite-Pikeman route. And I had a lot more melee units than I need already.

In my next game, if I expect to see Rifleman, I should completely ignore Archers and use Catapult (siege line) instead. They also become Cannons earlier.

Spoiler :
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295. Alexander moved the Cannons into the firing range of Shanghai and advanced the B team to siege position. (B team had not been upgraded to Rifleman due to the lack of friendly territory - I should have brought a settler along!) At the same time, the Rifleman of A team pushed forward to attract more enemy units to defend Beijing - not Shanghai.

The Greek navy were delighted that Wu Zetian sent TWO Great Generals swimming in the Atlantic Ocean. They sank instantly!

The developers probably missed one AI script - if there are extra Great Generals, just burn them for Golden Age. Hm, maybe the AIs had way too many Golden Ages that every Great General only gets 1 extra turn of Golden Age anyway. Ha!

Spoiler :
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296. And the FIRST happiness-generated Golden Age for the Greece arrived! It took so long. That also meant we wasted very little extra Happiness - constant conquest, constant expansion. An ideal warmonger should keep a 0 Happiness (or -9, or the lower the better) and run over the world as soon as possible.

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297. The last hit on Shanghai. The Chinese was able to rush out quite a few units during our attack, and the Cho-Ko Nus (double attacking Crossbow) is a lot more powerful than it appears especially because our melee units were still weak. Fortunately, our Cannons dealt and absorbed most of the damage!

In this operation, I also had a good chance to observe AI defender's movement between two cities. The AI judges which city is more threatened and move ALL of its defenders there. This is quite a good AI as it now has a much better chance of killing a good number of defenders, since all units concentrate their fire on one attacker now.

However, the human player then can march two equal armies towards 2 cities, and only attack the city that is defenseless. (And put the other team on the defense/heal mode.) I tried to do just that, but since my A team was more powerful, the AI always thought Shanghai was more threatened and decided to defend Shanghai, leaving an empty Beijing. But my B team didn't have enough power to take Beijing. Such a pity.

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298. China only had its capital left, and team A needed a few turns in Shanghai to upgrade and heal up. By the time, the Peace Treaty with Gandhi had expired. So I thought - why doesn't Alex sign a peace treaty with Wu and take down Gandhi's Delhi instead? The Peace Treaty with WU will make sure Beijing doesn't do anything funny in the meantime. And the Greek B team will sail south to Chicago and attack Delhi from the opposite direction as soon as A team is ready. This way we do not waste any turn (I tried to win the game as soon as possible.)

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299. Due to the Golden Age and resource trade after Peace Treaty, I had a lot of extra cash. Where do I burn them since buildings do not matter anymore? I bought more Cannons.

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300. Another gift from Budapest - another Cannon! Actually I already got a free Cannon from Budapest before! I suspect the generation rate of free unit is related to influence. Since our influence with Budapest was so high (still 270+ at the end of game; we accidentally completed some missions for them later), they just gave us top-notch units that far exceeded my initial investment of 1000G. Nice deal! But this Cannon proved to be useless since I won the game before it got shipped to North America.

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301. Gandhi had upgraded to Long Swordsman during the peace time. But his Archers were still Archers... These defenders won't stand a chance.

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302. Here, an open-terrain specialist Rifleman attacking a Pikeman in his home territory. 49:15. Just like spanking kids.

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303. Here, another open-terrain specialist Rifleman attacking a Knight in home territory. 74:7! That's beyond child abuse! (Double strength from its spearman ancestry vs. half strength from the lack of horse. Gandhi probably got his horse from Wu Zetian?)

But I was playing so carelessly that I thought the Long Swordsman beside my Cannon would be nothing if I bombarded its hit points to half. Turned out that it demolished my Cannon from full health in the end turn. :p But it is OK - I had more Cannons!

Spoiler :
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304. Now the Rifleman makes a good fight against the tough walls of Delhi. Pretty much like Roman Legion attacking Classical Era castles.

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305. The siege of Delhi was over very soon. We already killed 80% of Gandhi's army in the bloody Rockies and he could not recover that quickly.

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306. The insanely large territory of Delhi. It contained one more wonder - the Hanging Garden. Not a very good wonder for Gandhi - he only had two cities.

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307. The Greeks have become the most "wonder"ful people. We proudly didn't build any of them! All your wonders will belong to us!

I heard that before the patch it is possible to get the news of the "happiest people". That particular news becomes quite a joke on Deity, since all AIs have happiness in 40s and 50s. I guess that news was disabled to prevent human players from being discouraged.

Spoiler :
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309. (Skip 308, same picture) The last strike on Beijing. While China had a really poor starting location, its capital is a tough one to take down if not attacked from both directions or having a strong navy support. Out of the six possible spots to position a Cannon, only 2 (O) had a clear line of sight, while 4 (X) were either blocked by a mountain or forest (on plain). Forest on plain/grassland is therefore a very good defense for a city that might be heavily attacked. However, I found that they also provide excellent cover for melee units from the castle's defense.

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310. Domination victory at Turn 380!

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311. I compared this result to my last game as Romans (ended at Turn 420), which also ended during an Golden Age, and found that Alex had inferior Land area, Food, Gold, Hammer and Research (almost the same, now 269 vs. then 277 beakers) but more advanced technology (49% vs. 43%) and soldiers.

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312. Final score was about 10% higher than Caesar. So I guess the speed reaching the victory matters a lot more than other factors? I remember seeing people having scores in 2000s in a Deity Diplomatic victory. This kind of score calculation clearly favors Domination on a Pangaea map (just sweep through the continent in one go). I hope scores are calculated taking more of the Empire's actual well-being in consideration, and different types of victories' score gets adjusted. (One city challenge certainly gets a large multiplier.)

Thanks for reading. Currently, I am trying out an one city challenge on Deity. It is quite fun. I have to play very differently and learned a lot more. I might do a story about it sometime.
 
Thanks for yet another great read! I seriously hope you continue to write more.

I see you've also caught the OCC bug. I'm playing a Prince-level game right now as Egypt in OCC. It's wuite fun as I am a economic and cultural powerhouse.
 
Awesome, yo ushould do Siam next!

Are you posting teh one city challenge?
 
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