Bluemofia: Hey, is a bunch of that stuff supposed to be unchecked for the GWC? (a lot of their unique units are unchecked...)
Oh, and BTW, we honestly should re-work some of the unit spawning buildings, cause that essentially overpowers the civ during that time frame.
Omega: Yeah, the auto-producing stuff always seemed a bit much.... Though if we increase the number of turns too much, there won't be any point to them.
And I unchecked alot of the 3rd-4th grade units, as there were too many repetitive ones (Having multiple offensive/defensive units with similar stats and stuff). So made all the ones I've unchecked either be only autoproduced, or be created via enslavement.
Bluemofia: Ah, I see. (I re-checked a few of them, Jedi Master, Battle Droid, something for Char...)
Omega: I unchecked Jedi Master out because GWC already had enough units; battle droid was unchecked because I was trying to simplify the upgrade paths.
Bluemofia: Battle droid unchecked? But that's their first foot soldier...
Omega: Gave them the boy warrior unit as a replacement.
Bluemofia: So... What're we doing with that?
Omega: Battle droid is now a unit enslaved by Mechanical Infantry. Wanted to add more flavor to that unit, and standardize the starting units for boy civs.
Bluemofia: Alright. We're going to have to do something about the Jedis being mass produced. Maybe make the Jedi Temple not make Jedi training grounds that make Jedi Masters, but make Jedi Masters themselves? (and make them a bit stronger or something)
And then the Jedi Training grounds can do something else.
Oh, we can also do something similar with all the other buildings that make hordes of stuff, unless if that stuff inherently sucks. (mass produce battle droids is fine... Change Jedi Training grounds to battle droid factory complete with graphics and such is acceptable)... Read More
For example, the FA air force things might be a twinge overboard with fighter/bomber spawns, so we should probably convert it to simply produce fighters/bombers at its location, and like once every 5 turns or something.
Omega: So we take the wonders that place free unit producing buildings, and change them so that only the wonder produces the units? That would help out quite a lot.
Though what about the Boy Army improvement? Just increase the number of turns to something like 4?
Bluemofia: Yeah, change the wonder so it builds it itself. The individual improvements that are spawned can be either deleted (sometimes horribly annoying to deal with), or changed to do other things.
And I think the Pokemon cards should go out of date significantly later, cause in my games, I never bother to build them, cause it goes obsolete far too soon to be worth it.
Omega: Yeah, I was planning on doing that eventually. I was thinking 6th grade? Possibly give the Char a redundant version of it that never goes obsolete (Use the replace other improvements with this checked to prevent them from getting two pokemon cards per city)
Bluemofia: However, that means Senso can't get pokemon cards due to the Senso recruitment centers having that checked.