The Pokemon Go Craze

Nintendo hits another one out of the park, it seems. Everyone's obsessed about this game, for some reason.

I expect the next 5 years to be full of similar games on the market. Everyone is going to jump into this. By "similar games" I mean location based augmented reality games.
 
Nintendo hits another one out of the park, it seems. Everyone's obsessed about this game, for some reason.

I expect the next 5 years to be full of similar games on the market. Everyone is going to jump into this. By "similar games" I mean location based augmented reality games.

Until they get banned for being huge safety issues. I mean, there are already a plethora of stories out there of people injuring/killing themselves or others due to the lack of attention being paid to their surroundings. You get a hundred other games like this out there, and the "accidents" caused by it increase greatly, and you will see a government effort to ban such games.

All it's going to take is one successful lawsuit and these games will go bye-bye.
 
Ingress has been fairly popular over the last year or so, not nearly as popular as Pokeman Go, but I have heard of 0 lawsuits so far.

Augmented reality is going to be more and more of a thing, it isn't going anywhere.

Key phrase being "so far". It will happen, and when one is successful, they will either be banned or become heavily regulated to the point they are no longer fun.

I also take issue with these games being called "augmented reality" games. The word augmented would imply they are making reality better somehow. How exactly is making someone almost completely oblivious to their surroundings to the point that it is a safety hazard to themselves and others making reality better?
 
Commodore said:
I also take issue with these games being called "augmented reality" games. The word augmented would imply they are making reality better somehow. How exactly is making someone almost completely oblivious to their surroundings to the point that it is a safety hazard to themselves and others making reality better?

The games don't do that - people do. And believe me, becoming oblivious to your surroundings because you're intent on whatever your smartphone is doing was a thing before Pokemon GO came around.
 
The games don't do that - people do. And believe me, becoming oblivious to your surroundings because you're intent on whatever your smartphone is doing was a thing before Pokemon GO came around.

I know. The problem is that games like this only contribute to the problem. We need to be encouraging people to look up from their smartphones more, not giving them even more reasons to lose themselves in it.
 
Well, by definition the game *could* be better - there's always room for improvement, and the game certainly has flaws in any event.

But I see no reason to assume those improvements would flow from a change in model from micro-transaction to full-price or vice-versa. Perhaps from a global culture change in the game industry, but again, that's a wholly different hypothetical.

One also much consider of course that the more elements go into the game, the more data is involved and the fewer phones can run it. Unless you suggest a non-phone game, in which case we're dealing with a completely different paradigm, and GO is almost certainly nowhere near the success it currently enjoys (paying for full-price games is one thing ; but requiring a specific console *cannot* result in something as popular as a broad-availability game.
 
But I see no reason to assume those improvements would flow from a change in model from micro-transaction to full-price or vice-versa.

I can't really think of any hypothetical where a lack of microtransactions doesn't result in better design.

One also much consider of course that the more elements go into the game, the more data is involved and the fewer phones can run it.

Game logic is small enough data-wise to be essentially irrelevant. Only media assets really matter for size. Phone apps aren rarely spec-limited in any case, they're mostly software limited by it being too much of a hassle to develop for phones on old OS versions that the manufacturers have abandoned.
 
I can't really think of any hypothetical where a lack of microtransactions doesn't result in better design.

Yes, but we've established you haven't played the game, and have little knowledge of how it works (as observed by your own statement that you know little of the game mechanics). So I can't really think of any hypothetical where you have an informed opinion about what microtransaction or the lack of thereof would do to this particular game. Regardless of the truth of lack of thereof of the general principle.
 
Yes, but we've established you haven't played the game, and have little knowledge of how it works (as observed by your own statement that you know little of the game mechanics). So I can't really think of any hypothetical where you have an informed opinion about what microtransaction or the lack of thereof would do to this particular game. Regardless of the truth of lack of thereof of the general principle.

Hence me asking the question.
 
Yet somehow you then went on to dismiss the answer on the ground (seemingly) that it didn't allign with your expected result of "Micro-transaction make everything worse".
 
So what's the point of asking the question if you already know the conclusion you want to hear (despite, again, having no knowledge of the gameplay)?

In other news, I attended my first Lure Party at Confederation park earlier today. Hundreds of trainers, with a guest appearance by the mayor and coverage from CTV and CBC.

Actually, around 2:40 of this CTV video (which is typical media take on GO), I'm in the background : http://ottawa.ctvnews.ca/video?clipId=914308 (once the video switch back to the reporter standing in front of the crowd,there's a girl who move away. I'm the guy with the black shirt with a rainbow logo behind her)
 
If you're using premises to reach a conclusion, that's called making an argument, not asking questions, and that's something a person who (by their own admission) is uninformed should probably not do. Especially when that person has already claimed they were actually asking questions to perfect their knowledge.
 
So what's the point of asking the question if you already know the conclusion you want to hear (despite, again, having no knowledge of the gameplay)?

In other news, I attended my first Lure Party at Confederation park earlier today. Hundreds of trainers, with a guest appearance by the mayor and coverage from CTV and CBC.

Actually, around 2:40 of this CTV video (which is typical media take on GO), I'm in the background : http://ottawa.ctvnews.ca/video?clipId=914308 (once the video switch back to the reporter standing in front of the crowd,there's a girl who move away. I'm the guy with the black shirt with a rainbow logo behind her)
You must have all been very quiet, during a total solar eclipse.

Either that or the video won't play.
 
looking at your phone while walking/driving was a problem way before pokemon go, so much so that some places have even had to put in legislature to prevent people from doing it. pokemon go certainly hasn't contributed to or exacerbated this problem in any noticeable way, but it has resurfaced the discussion due to how widespread the game is

the game begins with a disclaimer to always remain aware of your surroundings, and at no point are you actually "supposed" to walk around while looking at your phone (whenever anything happens you're supposed to stop, the game alerts you via vibration when something appears, etc), so the game doesn't really encourage dangerous behaviour at all. this isn't to say it won't happen anyway, but blaming the game in this context is rather silly
 
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