The Pygmy of Elba

I see no reason to raze Lyons unless for some reason it causes you issues economically, but I don't see that as a problem here.

1 off coast is perfectly fine if otherwise not losing anything from it. Granted there are a couple of fogged tiles there, but if no seafood then Lyons is perfectly fine. Not a powerhouse city but it can be a commerce city.
 
I would raze Lyons, but I also have a phobia for one off the coast cities.

You need to ask yourself what you're really getting and what you'd get in the other case:

Lyons is a big developed free city and he has enough coastal cities to produce ships, so he gets something for free and doesn't lose anything. Lyons itself has enough good tiles so that it doesn't matter that it'll miss 3 coastal tiles, because it will never reach size 17+ ^^ . If he'd raze it and settle it newly it'd be 100 :hammers: + many turns of growth + a gain from size 17 onwards = big investment for an advantage in xxx turns while he wouldn't take a big advantage (the city being free, quite big and developed) at the time of conquest.
 
@ MBIB:

Thx for the additional information, now we can really improve (or you ^^ ;) ) :

1. It doesn't matter if you have 1 or 2 Catapults. You have only 1 Catapult in place while threatening the city already and you should have at least 3-4 and should have had 5-6 when attacking Paris. Calculate with 50% siege so i. e. 8 siege-units if you have 16 killer-units and that is when you replace the siege continuously! For a full war without reinforcements, plan as much siege as normal units. Building too little Siege is a typical mistake players make when not being that pro yet, Siege is the biggest advantage in war possible.

2. 3 Workers for 7 cities is really (really ^^ ) bad ^^ . You need at least 0.66 Workers / city but that is if you have a terrific Worker-management and in a Domination- / Conquest game where you whip all cities regularly. Normally you need at least 1 Worker / city + 1 extra for the capital and a few years ago beginners were even advised to have 1.5 Workers / city! Notice how far those numbers are off the actual number of Workers you have. Working unimproved tiles is really really really very seriously bad, you're losing yields by that! Before you work unimproved tiles, whip them away, it's still better if you get something than if you lose something ^^ .

3. Not building a Granary in a city until now is incredible, you're not understanding the concept of :food: and Slavery. A Granary doubles the amount of :food: a city is getting or more correctly, it halves the amount of :food: needed to grow. If a city needs 30 :food: to grow and a whip gives 30 :hammers: then 1 :food: is 1 :hammers: , if you then build a Granary however you only need 15 :food: so 1 :food: is 2 :hammers: ! Notice how the Granary doubles your productivity! With not building a Granary but a Courthouses (!!!!!) you hurt your city heavily, it could have at least produced 3-4 additional units 'til now if you had built a Granary. There are only 2 buildings that may come before a Granary and that is 1. a LH (if i. e. being ORG and if the city doesn't has any acceptable land-tiles so if working sea-tiles is necessary) or 2. a Monument (if the city needs :culture: to get the :food: ) . Other than that, Granary always until you reach the point in the round where you are close before a win, that's basically the only situation in which a Granary won't multiply its value and where it's not going to be the biggest gain possible for a city!

4. Settling the GG was a (really bad but understandeable) n00b-mistake. A Supermedic tripples your abilities to heal, that fastens your conquest more than anything else. If you have a supermedic you don't even need to move the units that attacked a city into it after the attack, because the supermedic also heals the units on adjectant tiles. The only advantage you have now is, that you can produce 5XP Siege, which is ok, but for the future, Supermedic first, always. Then either a 2nd Supermedic or settling (dependant on how large the map is and how many stacks you have) . 3rd GG then usually is free in choice, still settling is usually the weakest option.

5. I don't understand for what Metal Pig needs a ship to transport the Catapults? I thought you had Roads...

6. If you move the capital towards Paris (like you do currently) found an Academy with 1 GS in it imo. . Wait 'til others have commented on this though, because an Academy will be only really useful from CS onwards and you may not tech that before bulbing Astro because it would unlock Paper.

7. That's all for now ^^ .

Don't take any of this too personal, it's basically all really easy to fix n00b-mistakes. This doesn't mean I call you a n00b or that being n00b would be something bad, everybody is a n00b again and again whenever he / she starts something new.
 
Some people just want to see Lyons burn
Enslaving leads to a better tomorrow!
I don’t think Lyons counts as big and developed, but there is indeed no seafood in sight and two of my heavy hammer cities are coastal (3 if you count Metal Pig, 5 if you count food-rich Orleans and Nothing, 6 if you count Paris). I think I’ll keep it – I plan to settle a few more coastal cities anyway.
Building too little Siege
Got it, will bring more. My point was, however, that I can take Lyons now with just 2. It has 2 rookie Archers, 1 Spearman and 3 or 4 Chariots defending it, it’s not on a hill and my veteran stack is quite, well, veteran. I can capture the city with minimal losses.
Normally you need at least 1 Worker / city + 1
Good to know. I think I can make Orleans build a few – it’s extremely food-rich, as I stated above. I’ll whip one, let it grow, whip another, hopefully steal a few and we’re set. Yes, I realize that plan with “hopefully” in it is a bad one, but hopefully…
Not building a Granary in a city until now is incredible
It never supposed to whip anything: Barbarian Bear spent the whole game working the Science Hills, and it doesn’t have enough food to grow big anyway. Also, I miiiight have thought I built a Granary there. But who would make such a mistake, not me, no sir.
Settling the GG was a (really bad but understandeable) n00b-mistake.
Okay. Should I make a supermedic out of a specific type of unit, by the way? Like cavalry, for good movement speed and withdrawal chance for emergencies?
I don't understand for what Metal Pig needs a ship to transport the Catapults?
Civ 3 flashbaks, nevermind. Generally, I thought that Galleys have more movement overall and catapults have 1MP even using roads. Seriously, I had to download an earlier save and check, just to be sure that I’m wrong. We all know who I blame, right?
If you move the capital towards Paris (like you do currently) found an Academy with 1 GS in it imo.
There is already an Academy in Paris – Napoleon built it. I mentioned it in my Inventory, but I probably should’ve made it more noticeable.
Don't take any of this too personal
Nah, don’t worry about it. It’s the reason I made this thread, after all.

I’ll try to play 20 more turns later on today.
 
Chariots are good supermedics. Generally you want a low tech unit that can hang in your stack and never have to defend.
 
Chariots are good supermedics. Generally you want a low tech unit that can hang in your stack and never have to defend.
Makes sense, thanks.

Turns 191-207 (The Copper Wenches War - intermission)
Spoiler :
Turn 192
After making some economic and production adjustments as advised, and dealing with a few more French Chariots trying to pull Hannibal on me, I finally take Lyons. I lose one Catapult, I get my +2 medic, I kill about 8 French units, mainly Chariots, and it all is rather uneventful and anticlimactic.
Spoiler :

Napoleon is nice to me now, but not nice enough to wear a dress and ride a unicycle while singing naughty couplets, so nothing special on diplomatic front either.
Spoiler :

At least he has found his peace. Since I got money now, I switch science spending back to 100%.
Spoiler :

Turn 194
Workers continue to chop the forests near Paris; Athens finishes its Forge and starts a Catapult. I also order a Library in Orleans – it has lots of food to feed specialists, and very little in terms of hammers, so I think it makes the city an okay place for a specialist farm.
Spoiler :

Turn 197
My name is Porthos of Greece, and after three games on a hellish island, I’ve come back with one goal: to micromanage my cities.
Spoiler :

Barbarian Bear now actually uses the tile with Fish. A few more adjustments made in Nothing, so it can start growing again, and in Athens, so it can get more food.
Turn 198
I finally chopped enough to finish the Palace in Paris. The new capital starts an Odeon; Metal Pig finishes one more Catapult for the stack.
Spoiler :
There is no screenshot.

Turn 199
Athens’ Catapult is ready and the city switches to Wealth. We also now know how to made Compasses and our wise men start working on secrets of Machinery. I find the whole ordeal severely lacking metal.
Turn 201
Why, thank you St. Augustine, that’s nice.
Spoiler :

See, Pliny? If you were just as nice, maybe somebody’s house wouldn’t have to burn down.
Turn 203
I remember that I was going to whip a Worker in Orleans. So I put the Library on hold and whip a Worker. He’ll go back to my homeland and will start dealing with unimproved tiles. What? Better late than never!
Spoiler :

Turn 204
Both new Catapults made it to Lyons. I won’t need more than 3 for the campaign, since it’s just a cleanup, and two of the Catapults have 5 exp. I declare:
Spoiler :

My stack kills a Chariot and steals a Worker. A spearman goes scouting, since it suddenly shows that Napoleon has only one city left.
Spoiler :

The spearman shouldn’t go alone, but I really don’t see any infantry counterattack potential here, and I’m bored, and, of course, it’s not like I want the guy to die for my amusement, but… yeah.
Turn 206
We bombard Rheims and fend off a few Chariot counter attacks.
Turn 207
Our Catapults do their thing, the infantry cleans up and Rheims is taken.
Spoiler :

I steal 2 more Workers, I make another round of city micromanaging, and I have to cut the update 3 turns short because RL.
I think I’ll finish Napoleon off - all he can give me are Meditation and Polytheism, and I don’t want Meditation for now. Napoleon doesn’t have any money to spare either, and since I cut off his Horses, he’s bound to start building Archers and maybe Walls. Fava beans and chianti time!
Also, I'm starting to have a suspicion that there should be a hidden twist here somewhere. Maybe I was Napoleon all along? Or the Greeks were, or Barbarian Bear. No, seriously, it all goes according to plan. Something ought to be wrong.
Maps:
General overview:
Spoiler :

Resource overview:
Spoiler :

Military overview:
Spoiler :

 
I don’t think Lyons counts as big and developed, but there is indeed no seafood in sight and two of my heavy hammer cities are coastal (3 if you count Metal Pig, 5 if you count food-rich Orleans and Nothing, 6 if you count Paris). I think I’ll keep it – I plan to settle a few more coastal cities anyway.

Needed to comment on this (but no offense, so don't take it in a bad way) :

Lyons is size 5 on one screenshot and that is big, and it has several developed tiles as far as I could see. The problem again was, that you didn't 1. take a cease-fire again and 2. you threatened the city when you couldn't attack it because lacking Catapults. Imo. this is the main problem why the war is so hard for you (apart from that ridiculously opening in which Napoleon just acted crazy, but where you also made some faults) , you're bringing the AI into a position in which it will whip units and then you get a small whipped down city that is too weak to help you jump forward in strength.
 
Good job on Rheims :) :goodjob:

Napoleon really had some nice territory. Prepare 2 Settlers for the Fish-spot between Paris and Lyons and I think there's a Wheat-Fish spot near Rheims? Or 2 cities, 1 Wheat 1 Fish? Doesn't matter, plan where you can still settle good cities and prioritize the Settlers for them over anything else, getting cities is the most important in all CIV, the more cities you have, the stronger you are. Try to prepare some Workboats for those spots simultaniously in different cities so they're at the spot when you settle and claim the seafood (this is something I always forgot in the beginning, but it's really very important) .

I'd also not care about Napoleon's remaining tech and simply finish him off. Your focus for the upcomming turns should be the Settlers, developing the cities (growing, improving tiles) and to work Wealth + try to keep the slider as high as possible and then get Astronomy asap.

If you have no Iron btw. then Cuirrassiers + Cannons won't be possible for the oversea's domination war :/ . Best plan will probably be to go for a draft-Rifles-assault.

Build 2 Triremes which you can upgrade to Caravelles once you have Optics, the upgrade is quite cheap and it saves mentionable time :) . This is very important when trying to get Circumnavigation first on Large / Huge maps, so where the map cannot be circumnavigated via WBs / Galleys normally. Best build those Galleys one on each side of your empire so you can send them out in both directions to get Circumnavigation as early as possible. You are playing a cylindrical map, right? (I believe Continents doesn't even exist with Flat worldwrap. This makes your game mentionably more difficult btw. , because Cylindrical maps have 1.5 times the distance maintenance of Flat maps. )
 
If you have no Iron btw
2 sources, they’re just not connected yet, because the Greeks are METAL ENOUGH. And because I didn’t really need them.
You are playing a cylindrical map, right?
Yep.
Spoiler :



Turns 208-227 (The Copper Wenches War, conclusion)

Spoiler :

Turn 207 (cont)
Okay, new plan: Nothing will make me a Settler, since its Wealth output is mediocre, and Paris will deal with Work Boats. There are 2 places with Fish, and I think I’ll settle both.
I’ve also just invented writing up and taking the turns at the same time. Wow.
Spoiler :

Spoiler :

Turn 208
Turns out I stole not 2, but 3 Workers with my last raid. I send them all to my homeland to build more farms - most of the cities there have already decent Hammer output, and if I can complement it with enough whipping, food-rich France can concentrate on cottages, sugar and dentists.
I also begin gathering up my doomstack for one last push. I hope there are no guys there who plan to retire after that one last gig, because we all saw the movies and know how it ends.
Turn 210
Orleans finishes its Library. For now, I leave only 1 Scientist active there – otherwise the growth takes too long.
Turn 211
My stack is fully healed and reinforced with one more Catapult. It marches. In a village my soldiers pass a French woman mistakes them for traveling circus – the concept of going to war without Chariots is completely alien to these people.
Spoiler :

Turn 212
Yet another incident on the march, this time with a child threatening to raise the alarm should one of my commanders refuse to make him a balloon animal. Thankfully, the Greeks manage to convince the brat that we’re just pool cleaners.
The army camps on a hill near Tours. The city is garrisoned by two French Archers and one last Chariot.
Spoiler :
(from turn 213)
(from turn 213)
Turn 213
The catapults bombard Tours. Paris and Rheyms start Libraries, since Paris has an Academy and Rheyms can easily feed a few eggheads. The new capital is almost completely cottaged by now, and I’ve got my first series of farms back home.
Turn 214
A Catapult is lost, but aside from that Tours assault goes as planned. The city is taken, and I proudly rename it to Chariot Choke. Napoleon is no more.
Spoiler :

He has ceased to be.
He’s expired and gone to meet his maker.
Spoiler :
He’s a stiff. Bereft of life, the pigmy rests in peace. If I hadn't nailed his head to a pole, he would be pushing up the daisies. Napoleon’s rung down the curtain and joined the choir invisible. This is an ex-Napoleon.

Turn 215
We’ve got Machinery. Is it metal or not metal? I’m not sure.
Turn 216
My Workers chop the last of Paris’ forests and move to cottage Lyons. I’ve also got a few more farms back home, started pre-building ships and whipped a Settler in Nothing.
Spoiler :

Turn 218
Paris is done with Work Boat, and the Settler is already moving to his destination. The (new) capital switches to Wealth, and I whip a Granary in Lyons.
Turn 219
My scientists spent all of my money again. They are all filthy rich, of course, as were their fathers and forefathers, but they always manage to find new ways to spend the financing. Like making a huge solid-gold telescope. Yes, the lenses were also made of gold.
Maybe I should take a loan from my scientists to fund science.
Turn 221
Bobby Fisher is founded.
Spoiler :

He looks rather confused, but starts fishing right away. My Gold income is low, since some of my Wealth producing cities are busy with ships, but that’ll end in a few turns. I start more Windmills and Watermills in my homeland, and yet more cottages in former France.
Turn 222
Nothing rears its ugly head. Generally, I just micromanage my Workers and check on cities from time to time.
I miss you, Napoleon. P-please come back.
Turn 223
I start building Mills around Bobby Fisher, to get him even more confused.
Turn 224
First Trireme is done. Warrior Eye goes back to Wealth for now, but I will build a Forge and a Harbor there eventually.
Spoiler :

Turn 225
Second Trireme is completed. Metal Pig switches to Research to get me Optics one turn earlier.
Spoiler :

Turn 227
Optics has arrived.
Spoiler :
img][http://i.imgur.com/nx8VJTv.jpg[/img]

Now we can spy on Catherine in the showe I mean, we can conquer the seas. Yes. Ptolemy and Al-Razi bulb Astronomy, and apparently compose a new soundtrack and invent baroque while at it as well. I suppose I shouldn’t be surprised, since the guys had centuries to get ready for their big day.
Spoiler :

I upgrade my Triremes to Caravels and send them in different directions. Research is switched to Civil Service. My plan for the next 20 turns is to make contact, get Bureaucracy and finish settling my island - I’ll need money if I want to go to war, so economy comes first.

And, you know, I’ve been thinking about the twist: we, Greeks, just come out of nowhere, and then conquered some random humans using Catapults; we constantly in need of “more gold” and “more farms”, and now, now we’re going to build big ships and invade another human country. The answer should’ve been obvious from the beginning:
Spoiler :

For the Horde, gentlemen!

The Copper Wenches War losses:
French side:
Spoiler :

Greek side:
Spoiler :


Maps:
France (general overview)
Spoiler :

France (resource bubbles)
Spoiler :

Greece (general overview)
Spoiler :

Greece (resource bubbles)
Spoiler :
 
Well done, MBIB, for checkmating Napoleon and bulbing Astro. Bobby Fisher might be a problem if starts making demands and refuses to play. Btw, wonder who would have won a hypothetical battle between Bobby Fisher and Magnus Carlsen.
 
Ok.

First you should try to meat the other civs to get intercontinental TRs. This will give your empire a major increase of :commerce: . The question is, what is the question :joke: (famous song from a german techno-group) . No. You need to meet the other civs, because those decide about which weapon is a good choice. Generally I'm thinking in the direction of Rifles, because they're the strongest unit in civ, and with the limited transport-capabilites (and because of Castles) they may be the best choice. Cuirrassiers might be a better alternative though, because they're also Gunpowder, only slightly weaker and their higher cost might not matter that much in your situation beause you have big cities, or said differently, researching 'til Rifling might be a weaker choice than making the first attack with Cuirrassiers, because Cuirrassiers cost less in :science: . It's completely possible that you can win this game with Cuirrassiers alone. Best decision imo. would be to build a Scout (or take any unit of your choice) to get info on the defenses of the preferable target. You can also simply fast-tech towards Military Tradition though and then build as many Cuirrassiers and Galleons as possible.
 
Dear diary! It’s been a long time since I wrote anything, and I want to say that I’ve been very busy, but, frankly, I was just tired (although it may have something to do with me constantly being very busy).
Please, dear diary, do not hold any grudges.
Or you're going to end up just like Napoleon.


Anyway. Let’s get back on track.
Btw, wonder who would have won a hypothetical battle between Bobby Fisher and Magnus Carlsen.
So far Bobby wins 4/1.

You can also simply fast-tech towards Military Tradition though and then build as many Cuirrassiers and Galleons as possible.
Sound like a plan.

Turns 228-248
Spoiler :

Turn 228

I have failed The Horse Whisperers. The horror. In other news, I whip an observatory in Metal Pig, so it can get another scientist.
Spoiler :

Turn 230
Land ahoy Southwest, and it’s full of Crabs.
Spoiler :

Athens becomes angry, so I order the city to build me a quick Settler. I also continue whipping where needed and building more mills, farms and so on. Probably. I don’t really remember what I was doing, all I’ve got are the screenshots. Just don’t tell anyone.
Turn 231
Another island discover North, but no Crabs in sight. I think they were eaten by Archers.
Spoiler :

Turn 233
North, some guys trying to burn the only forest on their island.
Spoiler :

Southwest, more seafood.
Spoiler :

Turn 236
The northern barbarians think that my caravel may or may not be made of Crabs. Hungry and desperate, they attack. The Glorious Greeks sink one Galley, but there are more and more flocking under the black flag, so I had to retreat my ship onto an ocean tile.
Spoiler :

Turn 239
Yet another landmass is discovered. This time it’s full of light-violet and red people. Violet ones are ready to buy our sugar and pigs, but they are full of Mercantilism,
Spoiler :

and red ones’ leader is in constant struggle with his inner Japanese schoolgirl.
Spoiler :

...I liked the Crabs better.
Turn 240
I finally got Civil Service, so now the Greek can bludgeon people to death and inspire Kafka. A good day overall.
Spoiler :

Somewhere around that time I had another Great Scientist stashed away. I notice that I can get Meditation in 2 turns without paying anything, so I tech it – Ashoka won’t trade it, unless I give him Optics, and Tokugawa is in his tsun-tsun period.
Turn 241
We meet the Chinese. Mao is a hardcore Tolkien fan and offers me to read his copy of red book right away.
Spoiler :

In other news, Magnus Carlsen is founded. So starts his eternal rivalry with Bobby Fisher.
Spoiler :

Turn 242
Seagull Burger is founded. I spend five minutes with Google trying to find out if you can indeed eat a seagull. You can. Another five minutes I spend to see if I can remember why I called this place “Seagull Burger”. I can’t.
Spoiler :

And now the Greeks eat seagulls for NO REASON. I also screw up with the Wheat farm, which I should’ve built right away.
Turn 244
We meet a guy in a hat. He and his people are orange, and since he’s the most Oranje of them, he’s... okay, right, it’s a terrible pun, I’m sorry. But look at the bright side - at least I didn’t put in any annoying orange references.
Spoiler :

I trade the Dutch CoL for Aesthetics and some gold, since everybody else already knows CoL.
Turn 248
It seems The Glorious Greeks have a decent Bluff score, because they somehow managed to prove that the world is round - despite the fact that you can just open victory condition screen and see that the world is in fact Cylindrical.
Spoiler :

I got a Hinduism spread in Barbarian Bear; somewhere along the way I traded something for Horseback Riding and Priesthood. I also apparently bulbed Philosophy, because I found myslef switched to Pacifism.
Also, there is no way to avoid getting a Great Spy in Athens, even with 3 Scientists in Metal Pig. No idea on what I'm going to do with him.

The Plan:
1. Settle the Island of Crabs.
2. Get ready to invade Tokugawa, because nobody likes him (but he’s just misunderstood).
3. Beeline for Military Tradition. Now, you’re probably wondering why I’m researching Paper. I think I was planning to deny Liberalism to Ashoka and use it to get Nationalism, then whip some Universities and get Oxford in Paris, to compliment its Academy. Then I’d use it my all-new science nation to get to Military Tradition. Not sure if I’ll go with this plan now.

Maps:
The Island of Crabs:
Spoiler :

Tortuga:
Spoiler :

The Rainbow Continent:
van Oranje:
Spoiler :

Ashoka and Tokugawa:
Spoiler :


Info:
Finance:
Spoiler :

Cities overall:
Spoiler :


Diplomacy:
Foreign trade report:
Spoiler :

Potential techtrades:
Spoiler :

 
This time always comes – the time to end things, to see it all through, to face the music, to gather stones together. To trip over while gathering stones and break a leg, and swear a lot. To think about your cat one last time. Today, the end times have come for the Greeks.

The Last Turns
Spoiler :
I carried on my Oxford plan, and used my Great Spy to start a Golden Age to boost military production and university whipping. However, I chose other target over Tokugawa when I discovered Caesar just 2 Galleon turns away from me. You know how Greeks feel about vegetables. There was no way I could resist.
Spoiler :

Spoiler :

I bribed Asoka to declare on the Romans and waited a few turns, so that Caesar’s troops will be out of position. Then I stroke with great vengeance and furious anger.
Spoiler :

It worked to a degree. My stack of about 15 Cuirassiers and few Cavalries were met with mild resistance – Caesar had a few Musketeers here and there, but mostly his army was made of Longbowmen and Knights. I used my Frigates to bombard coastal cities and I pushed further and further in. In attempt to stop me, Caesar applied his tactical genius several times – for example, he moved almost all his fleet to reinforce a 2 defenders city I was about to attack.
Spoiler :

For some reason, that didn’t go well, and when I was closing in on Rome, Caesar capitulated.
To Asoka.
By that time, my economy didn’t feel very well. The Glorious Greeks were angry about some meager unit losses and alien ideas of Emancipation were all the rage. To help people dig slavery more, I had to whip a lot of Markets and was forced to found Wilson in a very poor place to get me a 100% reliable source of Whales.
Spoiler :

The bad news, of course, didn’t end just there.
Almost right after the end of the Roman Wars, Asoka and William van “Annoying” Oranje ganged up on Tokugawa. The Japanese, fresh out of war with Mao, capitulated to Oranje almost instantly. The next turn I could already feel some hungry foreign eyes pointed at my homeland. All and all, things were looking grim for the Glorious Greeks. It was time for a plan B.
First of all, I bribed Asoka with all my tech to start a war with Oranje. The guys mostly faked, but they were no longer buddies, and that’s what I wanted. I signed up Defensive Pact with Indians afterwards, and then I started being really, really nice to Mao, giving him a resource here and there, or a tech, or some gold. He warmed up enough to start trading, and it went up from there, especially after I agreed to adopt State Property. As for Oranje, thankfully, he was insisting on using his Apostolic Palace - and I kept voting for him. In the end I got about +4 modifier just for that.
Spoiler :

And while doing all this incredibly boring stuff, I expanded. I grew my cities. I traded, and traded, and traded, I settled not only the Crab Island, but also Tortuga, and all other free places I could find. I took Broadway, Eiffel Tower and Hollywood, I built a lot of theaters when Mao agreed to give me some Dye, even accepted Emancipation to further my city growth. Well, okay, getting huge cities with huge happiness numbers was more of a plan C – I was getting ready to whip Spaceship Parts if needed. I also took some time to switch my Warriors and Phalaxes for Infantry and built the Dam in Athens – William was going crazy with his military production at this point and I didn’t want to give him all that free energy.
Spoiler :

The Dutch, however, were not all that bad – they were nice enough to build UN for me. Of course, Oranje tried to get himself elected, but that failed miserably.
Spoiler :

Following that, in the year 1862 Mao and I became the bestest defensive-pact-buds ever - just about time I could propose my first vote. And wouldn't you know, in the year 1864 the Glorious Greeks peaced and tolerated the crap out of the world. My pop gave me about 2/3 of the votes, and my friends Asoka and Mao helped out with the rest. That’s what the friends for, right?
Spoiler :

And like this, the Glorious Greeks story ends with them befriending the world. They might or might not nuked the Dutch to oblivion afterwards.
Spoiler :

The end.


I want to thank everyone who helped me out, especially Seraiel, and everyone who just rooted for the Glorious Greeks. I also want to thank my cat, my parents for giving me to the world, my cat again, because it likes attention, and Napoleon for helping me look taller. Seriously, I wouldn’t make it without you, man, and you head looks absolutely smashing on the pole.
If anyone is interested, I can post some graphs and other numbers. I also take suggestions about my upcoming Emperor attempt – I’m a little bit bored with Fractal Maps and default settings, so feel free to propose something to spice it up.
The end. Again. Cue, Barbarian Bear.
Spoiler :
 
Congratulations on your win and thank you for the entertaining write-up! :goodjob:

I also take suggestions about my upcoming Emperor attempt – I’m a little bit bored with Fractal Maps and default settings, so feel free to propose something to spice it up.
Back in the day I played my first Emperor game on an Inland Sea map with Sury, which was a pretty entertaining game. Inland Sea is a nice introduction to flat maps in my opinion. You are also pretty much guaranteed not to get boxed in too fast. There is quite a lot of land, and if you get to the modern era, expect large AI empires with large stacks.
 
Yes, also congratiulations towards that win and I liked your humor and that you didn't give up after the first things happening in the war against Napoleon really deserves my respect and this is not ment to sound arrogant or bigheaded, continuing this game after that happening and not giving up but carrying on is not easy.

I'll not write on which you all can improve, because you know that already, and you need to decide yourself if you want to make the step upwards to Immortal. If you do and if you make a writeup and if I have time, I'll again try to give good advice and help you the best I can.

TY for mentioning me personally and saying ty because I know that that's not self-evident, at least not for many.

There's only one thing and that is, that I asked myself why you didn't push through with the Cavalries towards a Domination or Conquest type of victory. Cavalries only get stopped by Infantries, even Rifles can be beaten when combining Cavalries with Spy revolts and Airships. I saw that you conquered size 12 cities from Caesar and that he had Muskets and believe that whipping down those cities to size 1 for Cavalries would have been enough to either win by Domination or Conquest and I believe that this would have been possible before any AI could have reached Infantries. You could try this in your next game, assuming you'll decide to keep on playing CIV :) .
 
Grats and thanks for your writeups, had a lot of fun reading them.

There's only one thing and that is, that I asked myself why you didn't push through with the Cavalries towards a Domination or Conquest type of victory.

May be glorious greek philosophers proposed the idea of replacing real war with chess match. No wonder that they won - they got Bobby and Magnus! Btw what is the outcome of their millennial struggle?
 
May be glorious greek philosophers proposed the idea of replacing real war with chess match. No wonder that they won - they got Bobby and Magnus! Btw what is the outcome of their millennial struggle?

I didn't get the whole Bobby Fisher part except that I understood the word play of Fisher and Fishes.
 
Yes I know but the question I asked was directed towards MBIB and I wanted to know if he was aware that he (imo. ) could have won by Domination or Conquest... It was in regards towards his next game that if he'd get into the same situation that he'd know that there's no need to stop the war at such a moment.
 
Top Bottom