MyBabylonIsBig
Chieftain
- Joined
- Feb 18, 2016
- Messages
- 26
Hi. I’ve been sent here from newbie questions to bother you (yes, you. Personally) with my attempts to make a game winning plan. The situation I’m dealing with is pretty simple: I woke up on a tropical island, and there is Napoleon next to me. And very soon one of us will get hungry.
Difficulty: Monarch.
Speed: Epic, I believe
Civilization: Random (Greeks, Pericles)
The rest is default for Custom Game.
Starting location:
Save:
https://drive.google.com/file/d/0B2MQuxd44GLHMXpRdkpCdjMxNlU/view?usp=sharing
1-20 Turns (it's a magical link, just click on it!)
21-40 Turns
41-60 Turns
61-84 Turns
85-90 Turns
90-115 Turns
116-135 Turns
136-155 Turns
156-170 Turns (The Copper Wenches War, part I)
171-190 Turns (The Copper Wenches War, part II)
191-207 Turns (The Copper Wenches War - intermission)
208-227 Turns (The Copper Wenches War - conclusion)
228-248 Turns (in which the Glorious Greeks start eating seagulls for no reason)
[URL="http://forums.civfanatics.com/showpost.php?p=14202585&postcount=73"]The End Times
[/URL]
It’s a start I played twice already, and I hope third attempt will be the charm. First time all was lost because of a poorly timed Horse Archer attack, second time it was too much razing and too little expansion. I won the war with France both times, but I eventually lost the game, because there is a continent full of other people that are, apparently, rabbits AND techtrade junkies at the same time.
Thanks to the kind strangers from newbie questions, I revised my overall strategy and now have a much better idea what I’m going to do. I’m going to use Food as Hammers, Hammers as Gold, and Commerce as… Gold? Yes, that sounds about right.
Now, the plan for the beginning is something like that:
I settle where I stand. I research:
Wheel -> Animal Husbandry -> Pottery -> Mining -> Archery -> Horse Archery -> Bronze Working.
Or
Mining -> Animal Husbandry -> Pottery -> Wheel -> Bronze Working -> Archery -> Horse Archery.
By the time I’m done with Animal Husbandry, I should have a Worker ready to take Sheep. I can go for Animal Husbandry first, but I think building a Worker with a least 3 pop is a better idea.
I’m not sure about research order, but I will probably go with second option. That way I can hopefully get a mine ready for the time I start building a Granary. I also get Slavery sooner, so maybe I can whip something in between turns, maybe an Archer to block a natural chokepoint between me and Napoleon, just in case. Yes, there is a natural chokepoint.
After getting 5 pop in my capital I’m building a Settler and getting Horses nearby (about 5-6 tiles northeast from my starting position). Should I have spare worker time afterwards, I will pave a road to Napoleon’s territory. By the time Horse Archery is done I need Barracks in my capital, so that my glorious horse people can heal at will with their free promotion.
Then I make 3 Riders of Doom, declare on Napoleon, start my harassment and beeline for Currency. After I have at least 5 Horse Archers in the field, I settle 2 potentially hammer-rich cities to sponsor my expansion and science with Wealth. Then I go for Construction for Catapults and take all the good French stuff, razing the rest. Then I start researching towards Optics while continuing my expansion, because there is too much Greek and too little world.
There is also a question of Stone. To take it, I need Masonry. Since I’m Creative and probably won’t be able to achieve Cultural Victory, I have little use for Stonehenge. However, I can take Pyramids for Hereditarily Rule/Representation. Since it will inevitably slow my harassment, however, I think I’m going to pass it.
So… now I just wait for your advices and suggestions, right?
Difficulty: Monarch.
Speed: Epic, I believe
Civilization: Random (Greeks, Pericles)
The rest is default for Custom Game.
Starting location:
Spoiler :
Save:
https://drive.google.com/file/d/0B2MQuxd44GLHMXpRdkpCdjMxNlU/view?usp=sharing
1-20 Turns (it's a magical link, just click on it!)
21-40 Turns
41-60 Turns
61-84 Turns
85-90 Turns
90-115 Turns
116-135 Turns
136-155 Turns
156-170 Turns (The Copper Wenches War, part I)
171-190 Turns (The Copper Wenches War, part II)
191-207 Turns (The Copper Wenches War - intermission)
208-227 Turns (The Copper Wenches War - conclusion)
228-248 Turns (in which the Glorious Greeks start eating seagulls for no reason)
[URL="http://forums.civfanatics.com/showpost.php?p=14202585&postcount=73"]The End Times
[/URL]
It’s a start I played twice already, and I hope third attempt will be the charm. First time all was lost because of a poorly timed Horse Archer attack, second time it was too much razing and too little expansion. I won the war with France both times, but I eventually lost the game, because there is a continent full of other people that are, apparently, rabbits AND techtrade junkies at the same time.
Thanks to the kind strangers from newbie questions, I revised my overall strategy and now have a much better idea what I’m going to do. I’m going to use Food as Hammers, Hammers as Gold, and Commerce as… Gold? Yes, that sounds about right.
Now, the plan for the beginning is something like that:
I settle where I stand. I research:
Wheel -> Animal Husbandry -> Pottery -> Mining -> Archery -> Horse Archery -> Bronze Working.
Or
Mining -> Animal Husbandry -> Pottery -> Wheel -> Bronze Working -> Archery -> Horse Archery.
By the time I’m done with Animal Husbandry, I should have a Worker ready to take Sheep. I can go for Animal Husbandry first, but I think building a Worker with a least 3 pop is a better idea.
I’m not sure about research order, but I will probably go with second option. That way I can hopefully get a mine ready for the time I start building a Granary. I also get Slavery sooner, so maybe I can whip something in between turns, maybe an Archer to block a natural chokepoint between me and Napoleon, just in case. Yes, there is a natural chokepoint.
After getting 5 pop in my capital I’m building a Settler and getting Horses nearby (about 5-6 tiles northeast from my starting position). Should I have spare worker time afterwards, I will pave a road to Napoleon’s territory. By the time Horse Archery is done I need Barracks in my capital, so that my glorious horse people can heal at will with their free promotion.
Then I make 3 Riders of Doom, declare on Napoleon, start my harassment and beeline for Currency. After I have at least 5 Horse Archers in the field, I settle 2 potentially hammer-rich cities to sponsor my expansion and science with Wealth. Then I go for Construction for Catapults and take all the good French stuff, razing the rest. Then I start researching towards Optics while continuing my expansion, because there is too much Greek and too little world.
There is also a question of Stone. To take it, I need Masonry. Since I’m Creative and probably won’t be able to achieve Cultural Victory, I have little use for Stonehenge. However, I can take Pyramids for Hereditarily Rule/Representation. Since it will inevitably slow my harassment, however, I think I’m going to pass it.
So… now I just wait for your advices and suggestions, right?