The Pyramids... Wow!

Low was also playing Mao

Philosophical Great People birth rate increased 100 percent.
 
I play on Noble, random everything else. I drew the Aztecs in the game I'm playing now, and was fortunate enough to have some stone to produce the Pyramids, and they have been useful for generating Great People, but I like them for the civics.

I was able to wipe Mao and Qin off the earth, and conduct prolonged wars with Isabella and Ghenghis because using the State Property civic allowed me to increase production time of military units and sustain production due to the help State Property gives with WW.

Now if I can just finish off that b*tch, Isabella, and eliminate the barbarians in the New World, I will be happy.
MM
 
Mon Mauler said:
using the State Property civic allowed me to increase production time of military units and sustain production due to the help State Property gives with WW.

MM

I believe you are thinking of Police State.
 
I'm considering doing this just to prove it can be done, then I could post the save game reflecting the year, and you could clearly see how many points I need for my next great person indicating how many I've had. Of course, sometimes it helps just to have the right starting location like the time I was alone on an island and didn't have to worry about war. There is also no way to guarantee myself any specific kind of great person as that is based on the odds which quite frankly, have given me the great person I least expected to get... but in any case, you can do it. Just because your style of play may not lend itself to achieving these kinds of results doesn't mean it's impossible.
 
Hi,

MarcAntiny said:
I'm considering doing this just to prove it can be done
You can be sure I'll humbly apologize if you pull it off. I still stand to my claim that it's impossible, though.

Just because your style of play may not lend itself to achieving these kinds of results doesn't mean it's impossible.
It's not about my style of play, it's about numbers and math my scepticism comes from.

-Kylearan
 
Common ppl, Kylearan is right, its impossible unless you totally dedicate your civ game to "getting 12 GP before discovering currency".

100+200+300+400+500+600+700+800+900+1000+1100+1200 = 7800(!!!!) GPPoints and that all so early in a game? No f****g way one can do that by just playing. This is totally insane. Yes one can do this by totally dedicating a game to that goal, but not just by playing the game in a normal way including having the Pyramids built.
 
You are right... You cannot get that many great people before currency with a normal game. I've been playing with it on normal speed and it's just too fast... however, he did say "random huge map, random epic on noble- with the Chinese,". So I will attempt to see what kind of results I can have at this speed setting. I know I've had a lot of wonders and great people out my tail but I'm not sure I can manage that many. Then again, I've never really played a philosophical civ either.
 
Wheel > Agriculture or Fishing > Pottery > Writing + Mysticism > Meditation > Priesthood = Code of Laws = Caste System = Unlimited Merchants, Scientist, Artists. Currency is not required for that. Actually Currency is only required for Banking and All Banking required techs, so it's not like a must get right away thing. You can get pacifism before currency also, to increase gpp rate even more.
You obviously underestimate the GPP power of philosophical. Even without caste system you can get 2 scientist from library, 1 engineer from forge, 2 artisits from theatre. National Epic = +100% gpp, The Pathenon = +50% gpp in all cities. Hanging Gardens adds to great engineer.
 
Just post your most recent saved game.
Someone else will load it up, retire and then watch the replay.
It will announce all the GP that you got, and if it's as many as you say, someone else will be verifying it.
 
DMW said:
Common ppl, Kylearan is right, its impossible unless you totally dedicate your civ game to "getting 12 GP before discovering currency".

100+200+300+400+500+600+700+800+900+1000+1100+1200 = 7800(!!!!) GPPoints and that all so early in a game? No f****g way one can do that by just playing. This is totally insane. Yes one can do this by totally dedicating a game to that goal, but not just by playing the game in a normal way including having the Pyramids built.

again i said, why graet people have to be from 1 city?
i generaly have 3 cities churning out GPs, high culture and high population cities.
it can be
100+200+300+400+500 = 1500 (capital)
100+200+300+400 = 1000 (second citiy)
100+200+300= 600 (third city)

1500 + 1000 + 600 = 3100
why is 3100 not feasible?

dont forgots some techs gives you GPs for free when u discover them first.
such as music, actually, music is the only 1 before currency.

it can further cut down GP cost at 500, and minumum of 300.
2600 GP point is not hard to get, especially with philosophal leader, + pacifism another 100% boost(but not available early).
but one often get this tech early, because it grants you the taoism religion.
+ parthenon 50% boost in all cities
+ national epic 100% in chosen city

if u put all bonus together
100%+100%+50%+100%=350%
which means u only need 666 base point to get 3000GP point.
well ofcos national epic only adds 100% to one city

to achieve 1500 in capital, with 100%+100%+50%+100%=350%
u need 333 base GP point
to achieve 1000 in second city with 100%+100%+50%=250%
286 base GP point
achieve 600 in third city with 100%+100%+50%=250%
173 base gp point


i dont see why its not possible with this setup, all u need is mearly 1 or 2 wonder in each city.

well u could say that pacifism is not available early, well he had more than 2 wonders in cities.



and what is playing the game in normal way?
a philosophal trait leader should use his advantage to churn out as many GP as possible,
same for industrial trait, use the advantage to build as many wonders as possible
 
Pyramids are awesome.... representation is great for early civs.

With Monarch, huge map, 12 civs, it is the 3 largest cities that get the representation bonus
 
panzooka said:
again i said, why graet people have to be from 1 city?
i generaly have 3 cities churning out GPs, high culture and high population cities.
it can be
100+200+300+400+500 = 1500 (capital)
100+200+300+400 = 1000 (second citiy)
100+200+300= 600 (third city)

1500 + 1000 + 600 = 3100
why is 3100 not feasible?

The GPP total needed is determined by Civ not by city. Each time you get a GP the target for the next one shifts to the next higher total regardless of city. A second city may have a head start on the 200 points needed for GP #2 if you've just scored your first GP in city one, but you will not get another one at 100 GPP.

I frequently have cities accumulating GPPs that never yield a GP just because my specialist city can crank out GPPs so much faster.
 
According to your story the pyramids are differnet from my game...:)

I never get that many GP's from the pyramids, but I think it depends on what civ you are using....
 
I can't believe some of you guys are calling me a liar. :eek: What would be the point of me trying to BS everyone about the GP production I'm getting? :confused: Pyramids = Great Engineers. Great Engineers = more (quick) wonders. More wonders = more GP.

Here are the facts: Noble, random huge map with Mao, with an increased epic game speed, which increases the tech costs. However the margin really isn't that different this early in the game. The big difference comes in the industrial/modern ages. And I certainly did not bee-line straight to Currency either, as some of you seem to be implying. I was just stating a general location I was in during the time of my post. I don't have the tech tree in front of me but there were a few techs around Currency that I researched prior to Currency itself.

The point of this thread was to merely state that the Pyramids are awesome, especially when combined with the Philosophical trait. I apologize that I didn't provide enough technical information for you guys that have to be so damn anal about the whole thing. :rolleyes:

I'm hoping that clears up some of the confusion and disbelief. I do not have a stock game. Had I been playing a standard map at regular speed and bee-lined straight for Currency then yeah, you naysayers are right.
 
low said:
I can't believe some of you guys are calling me a liar. :eek: What would be the point of me trying to BS everyone about the GP production I'm getting? :confused: Pyramids = Great Engineers. Great Engineers = more (quick) wonders. More wonders = more GP.

Here are the facts: Noble, random huge map with Mao, with an increased epic game speed, which increases the tech costs. However the margin really isn't that different this early in the game. The big difference comes in the industrial/modern ages. And I certainly did not bee-line straight to Currency either, as some of you seem to be implying. I was just stating a general location I was in during the time of my post. I don't have the tech tree in front of me but there were a few techs around Currency that I researched prior to Currency itself.

The point of this thread was to merely state that the Pyramids are awesome, especially when combined with the Philosophical trait. I apologize that I didn't provide enough technical information for you guys that have to be so damn anal about the whole thing. :rolleyes:

I'm hoping that clears up some of the confusion and disbelief. I do not have a stock game. Had I been playing a standard map at regular speed and bee-lined straight for Currency then yeah, you naysayers are right.
Dude, if you are still playing this game can you upload the save so we can be done with the naysayers, otherwise I gotta play a game just to see if it's possible. Problem is that because of the random nature of game starts, great people generated etc... It may not work out the same for me. In any case, if you have it, great... if not, I'll be working on my own version of the great people pumping civ... Thanks...
 
Being an Epic game, it takes 150 gpp * (number of GP produced +1) for each GP. The formula may change at some point, i'm not sure about that. The increase in cost makes Philosophical much more effective and noticeable.
 
MarcAntiny said:
Dude, if you are still playing this game can you upload the save so we can be done with the naysayers, otherwise I gotta play a game just to see if it's possible. Problem is that because of the random nature of game starts, great people generated etc... It may not work out the same for me. In any case, if you have it, great... if not, I'll be working on my own version of the great people pumping civ... Thanks...

Well, I was thinking about this when I wrote my last post... :lol: How ironic it is that when I need backup, I don't have it. Go figure. I find it rather lame that I'd have to provide any proof anyways. I have long since quit the game and didn't bother finishing it as I've found more things to tweak. And as the process goes, when I add a new mod or make some new tweaks I get rid of every useless file, including game saves. You're just going to have to take my word for it. It's rather asinine of those who think I'm making up silly crap like this. I have better things to do than waste my time trying to fool people on a forum. Seriously...

Just rest assurred that I'm not playing a completely stock game. I'm sure the edited epic speed made a difference, albeit a small one.
 
Well, I just played real quick on epic, huge, and philosophical. Got Stonehenge, Pyramids and The Parthenon. Founded 3 religions thanks to 2 of my 3 great prophets I got. Would have been nice to get an engineer but I used the 1st prophet to build the Mahabodhi and increase my specialist in the city because it had lousy production. Lot's of food but no hammers. So with 2 priest specialists, no suprise I got 2 more prophets. So that's three prophets before I even got literature or alphabet. I clearly can see if I had continued the game I would have been able to build one or two more wonders in that city combined with the high food yield and the cities ability to utilize specialists thanks to the caste system and religious buildings in the city. I easily would have been able to get 10 before I would have had to research currency. Thank you, and good night...
 
MarcAntiny said:
Well, I just played real quick on epic, huge, and philosophical. Got Stonehenge, Pyramids and The Parthenon. Founded 3 religions thanks to 2 of my 3 great prophets I got. Would have been nice to get an engineer but I used the 1st prophet to build the Mahabodhi and increase my specialist in the city because it had lousy production. Lot's of food but no hammers. So with 2 priest specialists, no suprise I got 2 more prophets. So that's three prophets before I even got literature or alphabet. I clearly can see if I had continued the game I would have been able to build one or two more wonders in that city combined with the high food yield and the cities ability to utilize specialists thanks to the caste system and religious buildings in the city. I easily would have been able to get 10 before I would have had to research currency. Thank you, and good night...

Not to be a pain... because I'm planning on trying it too. (also wondering about the possibility). But... you shouldn't be able to clearly see anything yet. At the rate you are going you would have easily been able to get 10 before currency... but you wont be going at the rate you are going. The GP production rate increase is exponential. Each one is twice the cost. I would even say it is fairly easy to get three prophets before literature or alphabet. Dont stop yet... Get the 10 before currency. Then it'll be 'good night'.

-Fuzzy
 
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