The Quest for Culture (QfC) - An ex-n00b Production

Ok, here we are for 30 turns.

Turn 1 - We meet Lizzy, and whomp kills a lion! I don't know which is more exciting. ;)

Turn 2 - Warrior finishes, start another to escort our settler. Igor the worker is named!

Turn 10 - Warrior finishes, onto a settler.

Turn 12 - I say there shall be peace in our time to Freddy.

Turn 13 - Judaism! Now onto bronze, which will take 18 turns. We'll want to get meditation and preisthood soon for the culture from temples and monasteries.

Turn 19 - Met Monty now. There seem to be alot of people around.

Turn 24 - Settler finishes. I'm sending him, a warrior, and a settler to the grey dot.

Turn 30 - Bombay is founded, and starts an obelisk. This can be changed though, as I wasn't really sure what build. Bronze in two turns.
untitled9nf1.jpg
 
Nice set. My prior post xposted with yours. BTW, you built Dehli, not Bombay. (look at the screenie) :)

Change the obelisk to stongehenge and then send Igor to chop asap. After stonehenge is done, start another warrior for settler escort to wherever the bronze is. After the warrior start the Oracle.

Don't worry about saving forests for health.

Let me muse outload. We're going culture so we need an obelisk in each city. Hence Stonehenge. The tech path depends on if we find nearby bronze. Our big decision is do we get pottery before writing?

Build 1-2 more workers in Sadan's Castle.
 
Haha, I did build Delhi. I forgot you renamed the capital. :eek:

Igor is already in Delhi, but there is nothing for him to do yet. In fact, we completely ran out of things for him to do, so I ended up mining the hill by Sadan's Castle with the pigs on it. Don't forget to pasture them when we eventually get AH.
 
Admiral Kutzov said:
We're going culture so we need an obelisk in each city. Hence Stonehenge.

lurker's comment: Remember that all obelisks gained from Stonehenge are lost when Stonehenge becoms obsolete due to a certain tech being researched. I can't remember what that tech is (SciMeth perhaps?). Whereas any obelisk that is handbuilt still provides culture even after it is obsolete.

I typically try to build obelisks in my three culture cities and than build Stonehenge for the culture.
 
Methos said:
lurker's comment: Remember that all obelisks gained from Stonehenge are lost when Stonehenge becoms obsolete due to a certain tech being researched. I can't remember what that tech is (SciMeth perhaps?). Whereas any obelisk that is handbuilt still provides culture even after it is obsolete.

It's Calendar that obsoletes them ... and I thought that all obelisks went obsolete? I can't remember for sure though - at 1 or 2cpt (can't remember which ) it's not that relevant after the intial turns ...

Got the save - will hopefully get to play tomorrow lunchtime (now there's an incentive to get the chores done promptly :) ).
 
pling said:
It's Calendar that obsoletes them ... and I thought that all obelisks went obsolete? I can't remember for sure though - at 1 or 2cpt (can't remember which ) it's not that relevant after the intial turns ...

lurker's comment: Even though the obelisks become obsolete, they still produce culture. After a thousand years they begin producing two culture. Free Speech grants +100% culture, as does Hermitage. Just counting the above your three cities will gain 14 cpt for your three culture cities. Now depending on how many religions you have you'll also gain +50% culture for each cathedral in your culture city.

It may only be 2 cpt for an obelisk, but when you add all the cultural bonuses it adds up. Just my opinion.
 
Good points methos. My goal is at least three religions (hindu, judism, confusedism). Depending on how things break and our GP situation, we've got a shot at five or six (taoism, christianity and islam). My rationale for stonehenge was culture plus the border expansions. my plan for the CS slinger doesn't lend itself to handbuilt monelisks. Something to think about - how do we generate at least 3 great prophepts for at least three holy cities.

some day I'll learn how to type
 
lurker's comment: Since you have stone nearby and already have Masonry, I would pause with Stonehenge till the stone is connected. This will give you a few turns to build the 3 obelisks in your core cities like Methos proposed, and you can build Stonehenge rather quick with chop/stone. The few turns of culture you're missing from stalling Stonehenge will be severly compensated for the still active obelisks after calendar (with all the bonusses). Just my 2cnt
 
n0xie said:
lurker's comment: Since you have stone nearby and already have Masonry, I would pause with Stonehenge till the stone is connected. This will give you a few turns to build the 3 obelisks in your core cities like Methos proposed, and you can build Stonehenge rather quick with chop/stone. The few turns of culture you're missing from stalling Stonehenge will be severly compensated for the still active obelisks after calendar (with all the bonusses). Just my 2cnt

That is a very intersting idea. I like it. :goodjob:

These are the types of things I usually fail to think about. Either that or I do think of it, start on the plan, but then forget about it by the time the second part comes in. Like building something till a city grows, and then switching to a worker/settler? Normally I end up forgetting to switch! :(

I might have to start taking notes as I play, just to remember everything!
 
Methos said:
lurker's comment: Even though the obelisks become obsolete, they still produce culture.

I stand corrected :)

And here's my turnset:

Turn 0 (1775BC):
Poking around I see that we don't need meditation to get Priesthood (we need it for Monastries, but if we're trying to go for Oracle -> CS I don't see much point in researching it now). I decide to go with the suggestion of building a 'real' obelisk in our 2 current cities (I'd be guessing we're not going to get a third city to build an obelisk before Stonehenge, and the GP points from Stonehenge will be useful for shrines) and MM Delhi & Sadan's Castle so it'll be a minimum number of turns (while Igor hooks the stone up).

Turn 1 (1750BC):
Turn 2 (1725BC):
Bronze Working discovered -> Priesthood. Revolt to Slavery + Organised Religion which should get some speed on the obelisks. Except I notice shortly afterwards that we don't have a state religion. I also revolt for one of them (Hinduism at random) - we can always get rid of it again at short notice.

Copper is visible near us:

Copper.jpg


And here's my thoughts for the next city:

CopperCity.jpg


Turn 3 (1700BC):
Turn 4 (1675BC):
Turn 5 (1650BC):
Sadan's Castle finishes its obelisk, starts to build a worker & I MM to make that happen faster with more money!

Turn 6 (1625BC):
Turn 7 (1600BC):
Turn 8 (1575BC):
Turn 9 (1550BC):
We've hit a snag, with the stone :( I didn't realise we didn't have The Wheel, so we can't connect up the nice Quarry I built. Bugger. It is still useful for the increased hammers, but d'oh :hammer2: I make the worker start chopping - will come in in time to overflow into Stonehenge.

Turn 10 (1525BC):
Turn 11 (1500BC):
Priesthood discovered -> Writing.

Turn 12 (1475BC):
Turn 13 (1450BC):
Delhi finishes Obelisk & starts on Stonehenge.

Turn 14 (1425BC):
Sadan's Castle makes a worker & starts on a Settler (the Copper is very near the Americans :eek:)
The worker goes to join Igor and chop for wonders.

Turn 15 (1400BC):
Turn 16 (1375BC):
Turn 17 (1350BC):
Turn 18 (1325BC):
Turn 19 (1300BC):
Stonehenge!! And now Delhi makes a warrior with the overflow and will start to make the oracle - my plan is to get it nearly done, then switch to other things while we wait for Code of Laws to come in.

Stonehenge.jpg


Turn 20 (1275BC):
Delhi makes the Warrior and starts on Oracle. The warrior goes off to Sadan's Castle to wait for the Settler.

Turn 21 (1250BC):
Turn 22 (1225BC):
Turn 23 (1200BC):
Turn 24 (1175BC):
One more chop & the Oracle is ours.
There's not a lot else for the workers to do, so I shall make them sit on the right forest.
Delhi is switched to make a Barracks.

Turn 25 (1150BC):
Turn 26 (1125BC):
Turn 27 (1100BC):
Turn 28 (1075BC):
Writing discovered, start to research Code of Laws, which will take 41 turns :(
Sadan's Castle makes a Settler, so I set it to make a Library for the science boost.
The Settler & Warrior head off to Copper City Site.

IBT: Washington asks for Open Borders, I grant them, doesn't hurt to keep him sweet.

Turn 29 (1050BC):
Turn 30 (1025BC):

Here's how we're doing with culture:
CultureGraph.jpg


And the demographics in general:
Demographics.jpg


I've left the Settler for the next person to move - it's possible to get it to the city site this turn, but then it's exposed and could get nobbled by barbs in the interturn (we can't currently see if it's really safe). I'd not risk it, myself, but maybe others might ;)

Code of Laws is due in 35 turns. This is the point where I normally give up on the idea of the CS slingshot in despair, we've not put much research into CoL so we could use the Oracle to get that & switch research to something else. That's the next person's decision though :) *whew*

Roster:
BeefontheBone (Skip till he has a shiny new graphics card to make us all jealous)
AK (Up unless either Sadan or Beef jump in quick to say they've got their new hardware)
Chriseay (On Deck)
Pling (Just played)
Sadan (Skip till he's got a shiny new PC to make us all jealous)

I guess if it's still just the three of us we should play 20 each next, then down to 10? But if Sadan and/or Beef get back in this time round they should play 30 each and then we'll drop it?

(Edited this to get rid of a rogue apostrophe and the damn thing lost EVERY SINGLE linebreak in there ... last damn time I correct my grammar *grin* )
 
Good turns Pling! :goodjob:

Pling said:
Code of Laws is due in 35 turns. This is the point where I normally give up on the idea of the CS slingshot in despair, we've not put much research into CoL so we could use the Oracle to get that & switch research to something else. That's the next person's decision though
smile.gif
*whew*

I've found the best way to go about the slingshot is to get stonehenge without getting masonry, but having the other religious techs researched. That way you can use the prophet you'll get from stonehenge to nab Civil Service, and thus can use the Oracle (which will most likely complete before the prophet) for CoL. Only problem for us is since we have masonry already, the prophet will go for Monotheism and Theology before either CoL or CS. :(
 
chriseay said:
I've found the best way to go about the slingshot is to get stonehenge without getting masonry, but having the other religious techs researched. That way you can use the prophet you'll get from stonehenge to nab Civil Service, and thus can use the Oracle (which will most likely complete before the prophet) for CoL. Only problem for us is since we have masonry already, the prophet will go for Monotheism and Theology before either CoL or CS. :(

Ooh, I'd never thought of that possibility. But, as you say, irrelavant in this case as we'd already decided we wanted Judaism so went for Masonary->Mono early on. And we probably want the prophet for a shrine, anyway ...
 
Turn 89 (1025 BC)

Turn 90 (1000 BC)
Bombay founded
Copper City begins: The Parthenon
Research begun: The Wheel
AK: Decide we need a detour for the wheel
Copper City begins: Warrior
AK: How do you take down the Copper City signage?

Turn 91 (980 BC)

Turn 92 (960 BC)

Turn 93 (940 BC)
Sadan's Castle grows: 4
Delhi's borders expand

Turn 94 (920 BC)
AK: Drop the science to 70%. Now at +1gpt

Turn 95 (900 BC)

Turn 96 (880 BC)
Tech learned: The Wheel

Turn 97 (860 BC)
Research begun: Code of Laws
Warrior defeats (2.00/2): Barbarian Warrior
Warrior defeats (1.74/2): Barbarian Warrior
Warrior defeats (2.00/2): Barbarian Warrior
Warrior defeats (1.70/2): Barbarian Warrior

Turn 98 (840 BC)
Warrior promoted: Combat I
Sadan's Castle's borders expand
Copper City finishes: Warrior

Turn 99 (820 BC)
Copper City begins: Library
Delhi grows: 3

Turn 100 (800 BC)

Turn 101 (780 BC)
AK: Detour for agriculture
Research begun: Agriculture

Turn 102 (760 BC)
Sadan's Castle finishes: Library

Turn 103 (740 BC)
Sadan's Castle begins: The Pyramids
AK: Freddie get fresh and gets no open borders.
AK: Now that I've hooked up the stone, I'll try for Pyramids. Couldn't hurt.
Delhi finishes: Barracks

Turn 104 (720 BC)
Copper City's borders expand

Turn 105 (700 BC)
Tech learned: Agriculture

Turn 106 (680 BC)
Research begun: Code of Laws
Hinduism has spread: Delhi
Copper City grows: 2

Turn 107 (660 BC)
Sadan's Castle grows: 5

Turn 108 (640 BC)
Delhi begins: Library

Turn 109 (620 BC)

Turn 110 (600 BC)
AK: Lizzie gets fresh as well. I tell her I'm not the type of boy who opens his borders on the first date.

Turn 111 (580 BC)
AK: Cyrus get denied on the opend borders as well. Gonna need axemen real soon.

Turn 112 (560 BC)

Turn 113 (540 BC)
Hinduism has spread: Copper City

Turn 114 (520 BC)

Turn 115 (500 BC)

Turn 116 (480 BC)

Turn 117 (460 BC)

Turn 118 (440 BC)

Turn 119 (420 BC)
Sadan's Castle finishes: The Pyramids
Delhi grows: 4

Turn 120 (400 BC)
Sadan's Castle begins: Barracks
AK: I'm really tempted to attempt to chop our way to the parthenon. But since my turn is near done, start a barracks.
AK: Now to housekeeping. Sadan's Castle is unhealthy.
AK: That will get fixed a little when Igor hooks up the wheat.
AK: I suggest Igor II chop like the sidekick he is at copper city. Finish the big book building and then rax, ax, ax. Or whatnot.
AK: You'll need to play with the sliders. We've got 30g, running -2 with CoL in 12.
AK: And finally (team sighs in relief) we should go get that barb city after we have maces.

I'll edit this with pictures later.

EDIT:
da south
civ4screenshot00157fq.jpg

da north
civ4screenshot00164fz.jpg

lest there be any doubt about what was written above
civ4screenshot00178ea.jpg


I thought I had captured an image of barb city. I didn't. Look NW of the Castle.

http://www.civfanatics.net/uploads11/Quest_for_Culture_BC-0400.Civ4SavedGame
 
Sorry for the triple post, but i did thirty turns. I suggest this set at thirty and then drop to ten. There are opportunities that you need thirty for and it is difficult to lay them out for the next person.

As an aside, i switch builds and research as things appear. and then go back to the previous stuff. does everyone else play that way? do I need to detail those changes more?

let's talk about civs, now that we have sort of a choice. We have a shot at oracle if the AI doesn't have marble

watch delhi. Oracle will finish in 1 turn if you let it
 
AK said:
How do you take down the Copper City signage?

Zoom out to the globe view and click on the Layer button. You’ll see a menu on the bottom right of the screen. One of the options is ‘delete’. Highlight it and then click on the sign and it’ll remove it.

AK said:
Lizzie gets fresh as well. I tell her I'm not the type of boy who opens his borders on the first date.

:lol: Really!?! :confused:
 
Good turns, AK :) Yay for Pyramids! :cool:

Admiral Kutzov said:
Sorry for the triple post, but i did thirty turns. I suggest this set at thirty and then drop to ten. There are opportunities that you need thirty for and it is difficult to lay them out for the next person.

Sound good to me.

Admiral Kutzov said:
As an aside, i switch builds and research as things appear. and then go back to the previous stuff. does everyone else play that way? do I need to detail those changes more?

The turnlogger doesn't log when you start building something that was already in the queue, so it might be useful to note that - but I could follow along anyway so it's not important :)

Admiral Kutzov said:
let's talk about civs, now that we have sort of a choice. We have a shot at oracle if the AI doesn't have marble

I'm fond of Representation if I get the chance this early in the game :)

And here's the roster:
BeefontheBone (Skip till he has a shiny new graphics card to make us all jealous)
AK (Just played)
Chriseay (Up!)
Pling (On deck)
Sadan (Skip till he's got a shiny new PC to make us all jealous)
 
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