The Realm of Fantasy

the vanilla ffh 2 lists the following blocks : government -cultural values -labor -economy -COMPASHION -EDUCATION . this mod lists the following blocks :government -cultural values -labor -RELIGION
 
the vanilla ffh 2 lists the following blocks : government -cultural values -labor -economy -COMPASHION -EDUCATION . this mod lists the following blocks :government -cultural values -labor -RELIGION


OH ok i think i got it, i have the icon to big and they dont reflect the last two blocks, never noticed!! They are there , sorry, just made the screen too small to use/reflect the others, DUH!!! Will get it fixed, must have been a brain f_rt!!
 
the last block is RELIGION (civ4 & warlords) in FFH there are 2 blocks; COMPASION AND EDUCATION that replace religion
 
the last block is RELIGION (civ4 & warlords) in FFH there are 2 blocks; COMPASION AND EDUCATION that replace religion

Yeah, i just got it fixed i hope, i am having my python guy take a look at it now.

There are seven there but only five showing up, thx.

You can use this in the mean time, not saying for sure it will work correctly till my python person can take a look, but here goes anyways.

Put the file in the python area.

Now ready for d/ling in the downloading web page


btw: Good catch guys!!!!!
 
Once I got the right download I was up and running in no time. And I am massively impressed with what you've done with the game. Bravo!

Now I'm wondering whether anyone written a strategy guide. I'm having a hell of a time keeping my population happy and that puts me in a downward spiral that brings construction and research down to a snail's pace. Any tips would be most welcome.
 
Once I got the right download I was up and running in no time. And I am massively impressed with what you've done with the game. Bravo!

Now I'm wondering whether anyone written a strategy guide. I'm having a hell of a time keeping my population happy and that puts me in a downward spiral that brings construction and research down to a snail's pace. Any tips would be most welcome.


Well for now your best bet is to go thru all of the posted thread for FfH1, which is a great MOD in itself, thats why i converted it.:goodjob: Check these out!

http://forums.civfanatics.com/showthread.php?t=148075

But i agree quite a few changes do need to be replaced and when i get the units more balanced then i will concentrate on getting the tech tree more in balance which will make game play alot better. Give me alittle time ok, but i do need ideas, what you like, what you dont like that kind of stuff, and thx for writing!!!
I am getting ready also for my other MOD to get it to Alpha stage almost ready for that, just a few adjustments there also.
 
But there are 299 pages there! I'd really like a hint here.

As to ideas, I'd like an option for normal gamespeed. As it is, I spend a lot of turns just waiting around.
 
But there are 299 pages there! I'd really like a hint here.

As to ideas, I'd like an option for normal gamespeed. As it is, I spend a lot of turns just waiting around.


Well this is what i play on, When the other civs are set to Noble i go one under.:rolleyes:
In fact i play all my games that way, i always play one under what ever i set the other civs on.
And in the games i have played i never sit around, the most is about fifteen turns, and heck thats not much.
I have plans down the road once i get all the units in, to put like 20 more buildings in, 25 promotions, and then change the tech tree around also, i was looking he other day at a pretty kool tech tree to be added, it will add about 50 more techs to enhance game play, i hope. Then i also looked at another tech tree and dont know which one to go with??:crazyeye:
Course now i play on MY maps that i have made, and nothing bigger than 70 and only will play with, at the most 8 civs in a game. But thats me. ;)
I am trying to figure out right now what is the best map to include but its too hard for now, i cant figure out which civs works better where. So on my maps i just have starting locations and thats it.:p

Course now, i DO need ideas, so start suggesting then??

EDIT: If all else fails try this:

http://forums.civfanatics.com/showthread.php?t=164283
 
I found the download failed now, is there any other links?

Give it awhile, FileFront is going thru a readjustment part for thier server, OK!!

When downloading it takes about a minute FOR NOW to get to the page, so pls be patient.

btw, Welcome to CFC
 
I compiled the three files that you gave me, and I got the following errors.


1>------ Build started: Project: CvGameCoreDLL, Configuration: Final_Release Win32 ------
1>Performing Makefile project actions
1>Microsoft (R) Program Maintenance Utility Version 7.00.8882
1>Copyright (C) Microsoft Corp 1988-2000. All rights reserved.
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvArea.cpp /FoFinal_Release/CvArea.obj
1>CvArea.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvArtFileMgr.cpp /FoFinal_Release/CvArtFileMgr.obj
1>CvArtFileMgr.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvCity.cpp /FoFinal_Release/CvCity.obj
1>CvCity.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvCityAI.cpp /FoFinal_Release/CvCityAI.obj
1>CvCityAI.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDLLButtonPopup.cpp /FoFinal_Release/CvDLLButtonPopup.obj
1>CvDLLButtonPopup.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDLLEntity.cpp /FoFinal_Release/CvDLLEntity.obj
1>CvDLLEntity.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDLLPython.cpp /FoFinal_Release/CvDLLPython.obj
1>CvDLLPython.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDLLWidgetData.cpp /FoFinal_Release/CvDLLWidgetData.obj
1>CvDLLWidgetData.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDeal.cpp /FoFinal_Release/CvDeal.obj
1>CvDeal.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvDiploParameters.cpp /FoFinal_Release/CvDiploParameters.obj
1>CvDiploParameters.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvFractal.cpp /FoFinal_Release/CvFractal.obj
1>CvFractal.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGame.cpp /FoFinal_Release/CvGame.obj
1>CvGame.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGameAI.cpp /FoFinal_Release/CvGameAI.obj
1>CvGameAI.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGameCoreDLL.cpp /FoFinal_Release/CvGameCoreDLL.obj
1>CvGameCoreDLL.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGameCoreUtils.cpp /FoFinal_Release/CvGameCoreUtils.obj
1>CvGameCoreUtils.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGameTextMgr.cpp /FoFinal_Release/CvGameTextMgr.obj
1>CvGameTextMgr.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvGlobals.cpp /FoFinal_Release/CvGlobals.obj
1>CvGlobals.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvHallOfFameInfo.cpp /FoFinal_Release/CvHallOfFameInfo.obj
1>CvHallOfFameInfo.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvInfoWater.cpp /FoFinal_Release/CvInfoWater.obj
1>CvInfoWater.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvInfos.cpp /FoFinal_Release/CvInfos.obj
1>CvInfos.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvInitCore.cpp /FoFinal_Release/CvInitCore.obj
1>CvInitCore.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvMap.cpp /FoFinal_Release/CvMap.obj
1>CvMap.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvMapGenerator.cpp /FoFinal_Release/CvMapGenerator.obj
1>CvMapGenerator.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvPlayer.cpp /FoFinal_Release/CvPlayer.obj
1>CvPlayer.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvPlayerAI.cpp /FoFinal_Release/CvPlayerAI.obj
1>CvPlayerAI.cpp
1> "C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe" /nologo /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE /IBoost-1.32.0/include /IPython24/include /I"C:/Program Files/Microsoft Visual C++ Toolkit 2003/include" /I"C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Include" /c CvPlot.cpp /FoFinal_Release/CvPlot.obj
1>CvPlot.cpp
1>CvPlot.cpp(36) : error C2440: '=' : cannot convert from 'short *' to 'short [3]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(37) : error C2440: '=' : cannot convert from 'int *' to 'int [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(38) : error C2440: '=' : cannot convert from 'short *' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(39) : error C2440: '=' : cannot convert from 'char *' to 'char [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(40) : error C2440: '=' : cannot convert from 'int *' to 'int [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(41) : error C2440: '=' : cannot convert from 'short *' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(42) : error C2440: '=' : cannot convert from 'short *' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(43) : error C2440: '=' : cannot convert from 'char *' to 'char [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(45) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'bool *' (or there is no acceptable conversion)
1>CvPlot.cpp(46) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'bool *' (or there is no acceptable conversion)
1>CvPlot.cpp(48) : error C2440: '=' : cannot convert from 'short *' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(49) : error C2440: '=' : cannot convert from 'short *' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(51) : error C2440: '=' : cannot convert from 'char ** ' to 'char *[19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(52) : error C2440: '=' : cannot convert from 'short ** ' to 'short *[19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(84) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(84) : error C2440: '=' : cannot convert from 'int' to 'short [3]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(85) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(85) : error C2440: '=' : cannot convert from 'int' to 'int [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(86) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(86) : error C2440: '=' : cannot convert from 'int' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(87) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(87) : error C2440: '=' : cannot convert from 'int' to 'char [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(88) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(88) : error C2440: '=' : cannot convert from 'int' to 'int [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(89) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(89) : error C2440: '=' : cannot convert from 'int' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(90) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(90) : error C2440: '=' : cannot convert from 'int' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(91) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(91) : error C2440: '=' : cannot convert from 'int' to 'char [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(92) : error C2451: conditional expression of type 'std::bitset<_Bits>' is illegal
1> with
1> [
1> _Bits=8
1> ]
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>CvPlot.cpp(92) : error C2440: 'delete' : cannot convert from 'std::bitset<_Bits>' to 'void *'
1> with
1> [
1> _Bits=8
1> ]
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>CvPlot.cpp(93) : error C2451: conditional expression of type 'std::bitset<_Bits>' is illegal
1> with
1> [
1> _Bits=19
1> ]
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>CvPlot.cpp(93) : error C2440: 'delete' : cannot convert from 'std::bitset<_Bits>' to 'void *'
1> with
1> [
1> _Bits=19
1> ]
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>CvPlot.cpp(94) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(94) : error C2440: '=' : cannot convert from 'int' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(95) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(95) : error C2440: '=' : cannot convert from 'int' to 'short [19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(96) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(96) : error C2440: '=' : cannot convert from 'int' to 'char *[19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(97) : warning C4154: deletion of an array expression; conversion to pointer supplied
1>CvPlot.cpp(97) : error C2440: '=' : cannot convert from 'int' to 'short *[19]'
1> There are no conversions to array types, although there are conversions to references or pointers to arrays
1>CvPlot.cpp(519) : error C2511: 'void CvPlot::updateCulture(bool)' : overloaded member function not found in 'CvPlot'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvPlot.h(28) : see declaration of 'CvPlot'
1>CvPlot.cpp(801) : error C2039: 'canEnterArea' : is not a member of 'CvUnit'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvUnit.h(59) : see declaration of 'CvUnit'
1>CvPlot.cpp(824) : error C2039: 'isVassal' : is not a member of 'CvTeamAI'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvTeamAI.h(8) : see declaration of 'CvTeamAI'
1>CvPlot.cpp(1174) : error C2511: 'bool CvPlot::isCoastalLand(int) const' : overloaded member function not found in 'CvPlot'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvPlot.h(28) : see declaration of 'CvPlot'
1>CvPlot.cpp(1725) : error C2039: 'isVassal' : is not a member of 'CvTeamAI'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvTeamAI.h(8) : see declaration of 'CvTeamAI'
1>CvPlot.cpp(2321) : error C2511: 'int CvPlot::defenseModifier(TeamTypes,bool,bool) const' : overloaded member function not found in 'CvPlot'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvPlot.h(28) : see declaration of 'CvPlot'
1>CvPlot.cpp(2633) : error C2039: 'isVassal' : is not a member of 'CvTeamAI'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvTeamAI.h(8) : see declaration of 'CvTeamAI'
1>CvPlot.cpp(2927) : error C2511: 'bool CvPlot::isCity(bool) const' : overloaded member function not found in 'CvPlot'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvPlot.h(28) : see declaration of 'CvPlot'
1>CvPlot.cpp(2948) : error C2039: 'isVassal' : is not a member of 'CvTeamAI'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvTeamAI.h(8) : see declaration of 'CvTeamAI'
1>CvPlot.cpp(4046) : error C2511: 'void CvPlot::setOwner(PlayerTypes,bool)' : overloaded member function not found in 'CvPlot'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvPlot.h(28) : see declaration of 'CvPlot'
1>CvPlot.cpp(4873) : error C2039: 'improvementDestroyed' : is not a member of 'CvDLLEventReporterIFaceBase'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvDLLEventReporterIFaceBase.h(14) : see declaration of 'CvDLLEventReporterIFaceBase'
1>CvPlot.cpp(6605) : error C2039: 'changeFeatureProduction' : is not a member of 'CvCity'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvCity.h(19) : see declaration of 'CvCity'
1>CvPlot.cpp(6916) : error C2660: 'CvDLLFlagEntityIFaceBase::updateUnitInfo' : function does not take 3 arguments
1>CvPlot.cpp(6938) : error C2660: 'CvDLLFlagEntityIFaceBase::updateUnitInfo' : function does not take 3 arguments
1>CvPlot.cpp(7344) : error C2039: 'getRevoltTestProbability' : is not a member of 'CvCity'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvCity.h(19) : see declaration of 'CvCity'
1>CvPlot.cpp(7503) : error C2039: 'changeBorderObstacleCount' : is not a member of 'CvArea'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvArea.h(12) : see declaration of 'CvArea'
1>CvPlot.cpp(7503) : error C2039: 'isAreaBorderObstacle' : is not a member of 'CvBuildingInfo'
1> c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\CvInfos.h(1433) : see declaration of 'CvBuildingInfo'
1>NMAKE : fatal error U1077: '"C:/Program Files/Microsoft Visual C++ Toolkit 2003/bin/cl.exe"' : return code '0x2'
1>Stop.
1>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
1>Build log was saved at "file://c:\Users\Nicholas\Documents\Visual Studio 2005\Projects\CvGameCoreDLL - Copy\CvGameCoreDLL\Final_Release\BuildLog.htm"
1>CvGameCoreDLL - 49 error(s), 12 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
 
rothn, i got the same thing the first twenty times i did that also, but then i finally got it to work correctly, but you have to follow the examples here, to the tee:

http://forums.civfanatics.com/showthread.php?t=166933

I did this also, but i still cannot get the Drown Unit i have to walk on water, or the Animals to enter my area i own?

I might have done the SDK examples wrong, i dont know for sure can you check them out???

Kael has the codes in his SDK examples in the tutorial sectons

here: http://forums.civfanatics.com/showthread.php?t=167041
http://forums.civfanatics.com/showthread.php?t=183126
http://forums.civfanatics.com/showthread.php?t=166935

btw you should use the SPOILER if you have a long item like that, OK, thx!!
 
Back
Top Bottom