Jabah: I general, yes, I know about everything you have commented on. See my first post, where I said I'd done quite a bit of analysis on the missing techs and the strange ordering of them (as far as I can determine, it's the perfect extreme of beelining. It gets as close as it can to Future Tech as quickly as it can).
Also note that I've already suggested that Cyrus or the Americas (who are the ones that start with Fishing) are the way to go. I don't want to try this without Agriculture *or* Animal Husbandry yet. There are quite enough other missing things without missing Farms as well!
I don't think trading for Copper will be plausible. For a start, you need to get trading contact, which will probably be too slow for the barbs not to run us over, and second we are unlikely to have enough other resources to trade for it, given how many we can't connect.
You're right, lack of Emancipation is going to hurt, I hadn't flagged that in specific, merely noted that we'd be short on top Civics. We'll just have to kill them all before they get Democracy then, won't we?! :biggrin:
There will be a few eras in which war will actually be reasonable.
1. Axeman, and catapults. We'll get those not too absurdly late.
2. Muskets! For once, these may actually see some use! So long as we have reasonable science, we'll get them a fair bit earlier than usual, so going on a war of conquest with them may not be out of the question!
3: Late. We get Rifles, Infantry, Tanks, Navy Seals, and Modern Armour, eventually. We do *not* get Flight, so striking quickly with those units will be recommended. Ideally before they get Infantry. That's unlikely to be possible, though, so our late wars could be a bit of a slog.
Three is enough that I'll start the game, though I'll take up to two more. I'll start the thread and play the game later today GMT. Do either of you have preference for slots, say due to time zones?
If you have any preferences on size/map script etc. speak before I start the game, otherwise it will be on something like Standard Custom Continents (probably random number, since I haven't done that yet). I'll be playing Washington, I think. Atlas makes a good point that Organised will be *very* useful, and we won't have the techs in time to get many wonders to make use of Industrial from FDR.
And yes, we'll be playing on Prince. :crazyeyes:
--Garath
Also note that I've already suggested that Cyrus or the Americas (who are the ones that start with Fishing) are the way to go. I don't want to try this without Agriculture *or* Animal Husbandry yet. There are quite enough other missing things without missing Farms as well!
I don't think trading for Copper will be plausible. For a start, you need to get trading contact, which will probably be too slow for the barbs not to run us over, and second we are unlikely to have enough other resources to trade for it, given how many we can't connect.
You're right, lack of Emancipation is going to hurt, I hadn't flagged that in specific, merely noted that we'd be short on top Civics. We'll just have to kill them all before they get Democracy then, won't we?! :biggrin:
There will be a few eras in which war will actually be reasonable.
1. Axeman, and catapults. We'll get those not too absurdly late.
2. Muskets! For once, these may actually see some use! So long as we have reasonable science, we'll get them a fair bit earlier than usual, so going on a war of conquest with them may not be out of the question!
3: Late. We get Rifles, Infantry, Tanks, Navy Seals, and Modern Armour, eventually. We do *not* get Flight, so striking quickly with those units will be recommended. Ideally before they get Infantry. That's unlikely to be possible, though, so our late wars could be a bit of a slog.
Three is enough that I'll start the game, though I'll take up to two more. I'll start the thread and play the game later today GMT. Do either of you have preference for slots, say due to time zones?
If you have any preferences on size/map script etc. speak before I start the game, otherwise it will be on something like Standard Custom Continents (probably random number, since I haven't done that yet). I'll be playing Washington, I think. Atlas makes a good point that Organised will be *very* useful, and we won't have the techs in time to get many wonders to make use of Industrial from FDR.
And yes, we'll be playing on Prince. :crazyeyes:
--Garath
.
. Anyway I think old GW is the best choice. Custom Continents sounds good, maybe tropical for calendar resources that we can at least use at some point. Standard size is fine, any bigger and I get frustrated moving a ton of units around in the late game. Would you put a link in the thread to the game? Also like Jabah said I am on the east coast US. Anyway if you play today go ahead and put me in the second spot since I have all day tommorrow off
. I fyou don't start today then it I don't really care where you put me in the rotation (it does not matter alot any way).

Luckily, Kylearan has already emailed me the Adv 3 results, so I can work on the page even if I have nowhere to post it just yet.
But, when you talk about how always war itself is coded into the game, that's when I take exception to what you're saying.