The Screenshots Thread

Operation Mouse (reference to elephants and mice) begins as Royal Marines and Redcoats begin the long awaited invasion of India.

Joining the invasion fleet was Mrs. Hannah Snell, a women disguised as a man who joined the Royal Marines.
 

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Operation Mouse (reference to elephants and mice) begins as Royal Marines and Redcoats begin the long awaited invasion of India.

Joining the invasion fleet was Mrs. Hannah Snell, a women disguised as a man who joined the Royal Marines.

If I may ask, what mod is that?
 
A Proper Empire or APE.

Although it increases game play and provides an aggressive AI, it does not include an independent 13 colonies, instead the game starts with these colonies in the possession of Great Britain but they will rebel within a few turns if you are not careful. ;)
 
In the regular game, the Thirteen Colonies are a protectorate of Great Britain at the start, and are only annexed after you complete a mission. The AI doesn't need to complete the mission to annex, though, so it usually happens within a year.
 
That is how the regular game starts too...

Also what unit is in your 1st pic, it is the 1st unit of infantry and dif from the rest.

They are Highland Infantry. Elite Scotsman who are employed by the British Empire and are the 2nd most powerful infantry unit in the game.... for Britain. (The nice thing about these is you have to make sure they survive, since you are only allowed to build a certain number of them. So if you lose a unit, you have lost it for good.)
 
I might have to try out A Proper Empire. Do you know how it compares to Imperial Splendor?
 
I might have to try out A Proper Empire. Do you know how it compares to Imperial Splendor?

I have played both DarthMod and A Proper Empire, but never tried Imperial Splendor, but in my opinion, A Proper Empire is better than DarthMod since once I downloaded and tried it, I never bothered to look for another mod. It was that good for me.
 
Its battles like this that keep me playing this game.

greatfatimidvictorynapl.jpg


Two Jihad armies en route to Palermo took the long road. Landing at Taranto Bay, they seized the local stronghold that turn via catapults, and proceeded into Campania, laying siege to Naples, the residence of the Sicilian King. The following turn, two Sicilian armies came to his rescue, and the Neapolitan garrison sallied forth. I suddenly found my campaign in severe threat (though not the Palermo mission - two other armies were rampaging in Sicily already); the Sicilians had great masses of knights, and several high-ranking generals, including their king, were present in the battle. My armies were lucky, though, and one set up on the battlefield directly in front of the one entering the field, so they were able to engage together and reinforce one another. The Sicilian armies arrived piecemeal, and by the time the second and third armies got close to the action, the first was already heavily engaged and suffering losses. Still, the dynamics of the battle, made me sweat, and the masses of Mailed Knights gave me particular worry; more than once I found the rear of my line (which was wrapping around theirs) protected only by a pathetic unit of Mutaawia, or a horribly understrength Mercenary Spearmen. But two Sicilian generals were slain, and my rank and file troops proved to be better than their hordes of Spear Militia; their line folded, and their forced routed. Muslim hold on southern Italy is secured!
 
I unfortunately didn't get the best screenshot from this battle, but it began in the way shown in the screenshot attached. I was fighting Denmark, and had conquered Hamburg, and sent two armies north, one to Arhus and one to Stockholm. The Arhus one died spectacularly to a larger Danish force while assaulting the city, leaving my crown prince dead in the process. The Stockholm force was still trekking across the Swedish forests, while a third army arrived in southern Denmark. This army, led by the pictured general, defeated an army of about 1200 Danes with a force of about 600, avenging the former crown prince.

However, the Danes still had another army of about the same size on the way from Stettin. They bypassed the well-defended Hamburg, entered southern Denmark, and attacked me from the north. It was a close battle in a forest until my catapults inadvertantly fired flaming rocks right into my dismounted feudal knights, and all my infantry fled. My knights (and general) were away on a flanking maneouver, and managed to kill about a third of the enemy, including nearly all their archers, while the Danes chased down my fleeing infantry. After my knights routed, I had forty men left, the forty seen in the first few regiments here. They retreated to the walls just outside Hamburg.

The enemy attacked again, and fortunately Hamburg reinforced. My general bravely took on the enemy single-handedly while my reinforcements set up positions. A few dozen crossbowmen met their doom in the charge my general led, before retreating back to join the main force. The basic plan was a longbow slaughter, with mercenary spearmen and what dismounted feudal knights I had forming a shield. The remaining Danish crossbowmen were pitifully outnumbered by my longbows and nearly destroyed from the air, before fleeing when my two Feudal Knights charged them. Then the enemy foot soldiers arrived, and still outnumbered my infantry after closing the gap.

Despite the heavy air assault, the enemy broke through my dismounted knights, and their Town Militia were threatening a melee with my rightmost longbows, whom I had ordered to stand ground, having nowhere to retreat to. My general and his four remaining bodyguards thus charged the militia, hoping to strike their side and inflict heavy casualties while they flanked the middle section of my infantry wall. The charge didn't really work, but my Knights did inflict some casualties in melee. However, they refused to retreat when I ordered them to! Helplessly I watched as they fought on, until finally, with all the bodyguards dead, my general decided to fall back. As his horse trotted back towards the Longbow lines, arrows visibly whizzed right by him on both sides as well as just over his head, all from his own longbows. A single Longbowman firing in the wrong direction and he would have been dead. This is the image I hoped to have, but I was too awed by the danger to hit Print Screen. Fortunately he survived, and stayed behind the lines for the rest of the battle, which was a Clear Victory. The enemy general, too, nearly met his fate to the longbows, when he tried to lead a charge as his infantry faltered. Meeting a hailstorm of arrows and losing a good part of his bodyguard, he abandoned the idea and retreated, leaving Hamburg to English control, and my general to retreat behind the safety of the city walls.
 
You did quite the number on them. Is mortar stakes a special Venetian ability? I could use that against the Mongols in my own game.

Speaking of Jihads, what does it take to end one? All Jihading armies dying? I'm defending Jerusalem and already wiped out one Mongol army in a glorious defence of the city. The Jihad has been going on for more than ten, close to (maybe exactly) 15 turns, and Jerusalem can hold out for another 10 turns (sixteen turn siege at this rate, with one intermission to resupply the troops, and that's after the first victory). I'm hoping maybe some of the Jihaders will get discouraged and I can make peace with Egypt or the Mongols? Last time I made peace with the Mongols they attacked again right away because they were on Jihad... at least I didn't give them anything in the peace settlement.

The attached JPGs tell only part of the story of the battle. The siege tower visible in the battle screenshot was the first part of the Mongols attack. They had two towers, but my archers fired fire arrows furiously against one of the towers and it ignited. My infantry then hurried to meet the other tower, with the Gallogiach taking the brunt of the attack and Town Militia and Crusader Sergeants providing backup, with Irish Kerns throwing Javelins at the Mongols as they jumped onto the wall. Mongol Infantry losses to my Longbows and Kerns as they approached the wall were heavy, and the attack was a clear defeat. However, although the Mongols now had zero infantry, the battle wasn't declared over. So I lured the Mongol Cavalry to my gates with Turkopoles, and set up the trap seen in the battle shot, using all my forces (I learned at Antioch to always have overkill power where the Mongols would be invading). It was enough to stop the Mongol horde, and my Longbows rained death from above on the Mongol Cavalry stuck outside the gates. The Cavalry attack proved even more disastrous for the Mongols than their infantry attack.

My reinforcements didn't spill a drop of blood. Sure went better than at Antioch where the two extra Mongol armies proved completely unnecessary in defeating me.
 
After about ten turns or so, generals can no longer join a Crusade or Jihad. Once all crusading armies or jihad armies have been defeated, the holy war in question is over. I have already defeated one Jihad, against Alexandria, it pops up and says something about how Muslims are apparently unwilling to die in sufficient numbers for a religious cause or some similarly haughty message. Never defeated a Crusade before, though.
 
Eh, figured I probably had to defeat them all. Good to know there shouldn't be any new armies, though. Maybe if I can build up sufficient forces in Egypt and Rhodes my King will come with a replenished army to save the city - I'm pretty sure my current forces won't be able to defeat three stacks of doom. One, hopefully, but not three.

I'm pretty sure I defeated at least one, maybe two, Crusades in my first game as France. I was excommunicated the whole time so they sent a few Crusades against me - Toulouse and various other places I no longer recall.
 
Eh, figured I probably had to defeat them all. Good to know there shouldn't be any new armies, though. Maybe if I can build up sufficient forces in Egypt and Rhodes my King will come with a replenished army to save the city - I'm pretty sure my current forces won't be able to defeat three stacks of doom. One, hopefully, but not three.

I'm pretty sure I defeated at least one, maybe two, Crusades in my first game as France. I was excommunicated the whole time so they sent a few Crusades against me - Toulouse and various other places I no longer recall.

Funny you should mention Toulouse, the same thing is happening to me.

And man oh man do I hate Mongols.
 
4:01 AM - LightSpectra: I just watched ...And Justice for All with Al Pacino
4:01 AM - LightSpectra: the last 5 minutes are freaking epic
4:01 AM - LightSpectra: YOU'RE OUT OF ORDER
4:01 AM - LightSpectra: THIS COURT IS OUT OF ORDER
4:01 AM - LightSpectra: THEY'RE OUT OF ORDER
4:02 AM - CnB| eh Maniacal ๖ۣۜEskimo: lol
4:02 AM - LightSpectra: I'm playing NTW and my troops move out of formation and I'm like
4:02 AM - LightSpectra: THEY'RE OUT OF ORDER
4:02 AM - LightSpectra: oh my gosh
4:02 AM - LightSpectra: why hasn't this been memetapped
4:03 AM - LightSpectra: 1. Screenshot of ETW AI screwing up
4:03 AM - LightSpectra: 2. Picture of Al Pacino screaming
4:03 AM - LightSpectra: 3. Meme win
 
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