isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Anyone got small details they wanted included in Civ VI?
There is one small thing missing from Civ V that was in Civ IV: the sound effect when someone declares war. That sound effect made the game feel so much more "dangerous" to me, because when you pressed the End Turn button and that sound blared you went on full alert. Who's fighting? Are they attacking me? Sometimes you got to sigh in relief, and sometimes you found out seconds later you were under attack. It also made it much easier to keep track of the general amount of conflict going on in the world. Plus it made world wars *feel* huge and dangerous. I think its partly why people perceive Civ V to be more peaceful than IV (altho that is somewhat justified, it's not entirely).
What other small things do you want to see?
There is one small thing missing from Civ V that was in Civ IV: the sound effect when someone declares war. That sound effect made the game feel so much more "dangerous" to me, because when you pressed the End Turn button and that sound blared you went on full alert. Who's fighting? Are they attacking me? Sometimes you got to sigh in relief, and sometimes you found out seconds later you were under attack. It also made it much easier to keep track of the general amount of conflict going on in the world. Plus it made world wars *feel* huge and dangerous. I think its partly why people perceive Civ V to be more peaceful than IV (altho that is somewhat justified, it's not entirely).
What other small things do you want to see?