Speaking of rivers, I'd like to see proper river deltas. I loved the rivers in cIV with little islands and oxbows and nice little details. It'd be nice to see more of that.
The rivers in Civilization 5 were pretty bland and boring.
1. Random events.
2. Random events.
3. Random events.
4. Wild animals that can eat your scout.
5. Units that can cross the ice.
6. Triplanes.
7. Canals.
8. Privaters.
9. Submarines that are real submarines. Archers seeing and shooting subs in CiV are %$^&!
Totally agree about the war horn from Civ IV and random events. Just makes it that bit better. I would like to see each unit a city makes being given an automatic value ie "1st London Warrior....2nd London Warrior etc". I asked for this back years ago and I don't think I ever got a solution (apologies if there was one!).
Playing Civ V again recently after a long break made me realise how close to perfection it is. The only things missing really is the lack of AI when it comes to attacking other Civ's (hardly ever happens on any of my games) - as well as other AI-related things. If they can just improve the AI greatly it would make all the difference!
Yep. And much more music would be nice. Why don't they just use incorporate all the old Civ tunes and then add more to the mix? Or even as an option etc?
I agree with random events. What I loved about Civ4 BTS's random events is that they were genuinely random, meaning both good and bad things can randomly happen! I feel like in too many games, "random events" is just code for "sometimes horrible things will happen to you for no reason." *glares at Birth of the Federation*
This is probably not a "small" thing but I'd like a tech tree that made some kind of sense. Obviously game play should usually win out over realism, but being able to beeline Industrialization and build gattling guns before knowing gunpowder always seemed a bit goofy.
I've got two lightfull ideas to share with you guys, wich could be two tiny options in the main menu.
1) an option which consider the "true" start location for each game, and for all Civ selected.
Exemple, you are China. If another asian, or more, are selected, they will be you first
neighbourhood.
The most realistic will be that this programmation replace each civ by continent/cultural areas and then, by geografic distance.
2) a play again the last generated map ( but with another civ) could be cool. It will be excellent if we could have the choice between restart at the same place or restart on another area!
I want a 'now playing' accessible somewhere. There's so much music in Civ 5 and 4 that I really like, but I have no idea what it is, so I can't look it up! Just being able to see what it is would be so appreciated.
I agree with random events. What I loved about Civ4 BTS's random events is that they were genuinely random, meaning both good and bad things can randomly happen! I feel like in too many games, "random events" is just code for "sometimes horrible things will happen to you for no reason." *glares at Birth of the Federation*
Small thing I want to see: The German UU is a U Boat rather than Panzer.
German submarine warfare was effective for 1.5 world wars rather than 1 for German tank warfare. And it's failure during the second half has as much to do with the British breaking German codes as it does with sonar and anti-submarine aircraft.
And the subs usually come a bit earlier on the tech tree which is better than a late-industrial/early-modern uu.
Editable civ colors would be a big plus for me. I play huge maps with a dozen civs at a time so the possibility of two having color schemes that are close enough to be confusing tends to be quite high.
I've got two lightfull ideas to share with you guys, wich could be two tiny options in the main menu.
1) an option which consider the "true" start location for each game, and for all Civ selected.
Exemple, you are China. If another asian, or more, are selected, they will be you first
neighbourhood.
The most realistic will be that this programmation replace each civ by continent/cultural areas and then, by geografic distance.
2) a play again the last generated map ( but with another civ) could be cool. It will be excellent if we could have the choice between restart at the same place or restart on another area!
Very good ideas. I think they've had 1) before in Civ. So if you played as an Asian Civ, you had Asian neighbours. Hope that's an option in Civ VI.
As for 2), that would be excellent. You might play a game and think, "that was an interesting game, but I wonder how it would have turned out if I had played the Chinese?"
Saving generated maps... yes please... I actually had moments in civ5 when I wished "if only I got the exact same map but chosen other civ to play on it" (example: perfect marsh tiles for Dutch, or mountains for Incas)
The ability to grab a left/right horizontal scroll bar at the bottom of your highlighted unit's UI to browse through all of its promotions. Preferably with a small pop-up dialogue box that explains the promotion you're currently hovering over/selected.
This bugs me to no end in Civ5.
Edit - And a way to tell from a glance where a specific unit is (that quadruple upgraded crossbow, for example). Naming units doesn't do much, as you still have to click each one until you find the named one. I mean more along the lines of a colored circle around the unit's icon, or a colored star within the icon etc.
Anyone got small details they wanted included in Civ VI?
There is one small thing missing from Civ V that was in Civ IV: the sound effect when someone declares war. That sound effect made the game feel so much more "dangerous" to me, because when you pressed the End Turn button and that sound blared you went on full alert. Who's fighting? Are they attacking me? Sometimes you got to sigh in relief, and sometimes you found out seconds later you were under attack. It also made it much easier to keep track of the general amount of conflict going on in the world. Plus it made world wars *feel* huge and dangerous. I think its partly why people perceive Civ V to be more peaceful than IV (altho that is somewhat justified, it's not entirely).
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