I am a History minor so I would appreciate some kind of historical summary of all buildings and events in game. I would also love the little military guys to have a bit of life to them...and maybe little quests in the game like gather berries or something. I just think it would be cute =]
Victory movies - If it takes me a week to find the time between work and other commitments to finish a game, then I want a triumphal flourish when I win, not a lame splash screen.
They confirmed that there's gonna be something really interesting once you complete a game. Something more complex than pre-baked movies. pwrsonally I'm crossing my fingers for a narrated in-engine timelapse of the entire map.
Hmm. Maybe there's something related to the narrator/advisor guy in the E3 video. Like, maybe he's the tutorial/advisor guy that most of us will ignore for the most part, but he will come back at the end to tell us about all our achievements while the map changes in the background.
I imagine the Narrator comes back at the end as if he's wrapping up a story, then it zooms out and you see that it's a hologram in a class room on a space station. The animated narrator was actually giving a history lesson to children in the future.
I imagine the Narrator comes back at the end as if he's wrapping up a story, then it zooms out and you see that it's a hologram in a class room on a space station. The animated narrator was actually giving a history lesson to children in the future.
I imagine the Narrator comes back at the end as if he's wrapping up a story, then it zooms out and you see that it's a hologram in a class room on a space station. The animated narrator was actually giving a history lesson to children in the future.
This is more a Steam feature I would love to have for all games, but I want the ability to select which patch version to play. This would help a ton with mod compatibility issues.
This is more a Steam feature I would love to have for all games, but I want the ability to select which patch version to play. This would help a ton with mod compatibility issues.
I don't think this is likely, because there's a lot of pressure to keep everyone on the same version. A developer wants to be able to push out critical fixes to everyone, and so having people on older builds is problematic. The alternative is either leaving people with unfixed bugs (some of which may even be security-related), or having to support multiple versions of the game, neither of which is a good option.
Access to the civlopedia from the main menu to look over all the civs info before setting up a new game. I know civ V has this but it didn't at launch so I hope they remember it this time around.
One thing that drove me crazy in Civ5 was the lack of information during game setup. Lack of information just in general, in all aspects of the game, was a huge problem too, but when I was picking my civ it would display what their unique units/buildings were, but it just shows the pictures. I don't have them all memorized, so that didn't help me much. It'd be great if they just showed info on each of them on mouseover. Same with the unique powers.
I don't think this is likely, because there's a lot of pressure to keep everyone on the same version. A developer wants to be able to push out critical fixes to everyone, and so having people on older builds is problematic. The alternative is either leaving people with unfixed bugs (some of which may even be security-related), or having to support multiple versions of the game, neither of which is a good option.
Yeah, I realize it will probably never happen, but I still think it's a perfectly reasonable wish for a single player game. It's super easy to make sure everyone is running the latest version for multiplayer, but there's no real reason you have to run the latest version for single player. Most people leave automatic updating on by default, so it wouldn't even effect the majority of players.
I also think it's reasonable given how frustrating it is for people with slower internet to try and play only to realize a giant patch needs to download (yes yes, I realize you can play in offline mode for that, but why should you HAVE to?).
I really dislike the way the diplomacy displays this: "Leader X of the Y-ian Empire".
Most civilizations in the game were empires at one point, but it annoys me when I see "American Empire" when the United States was never an empire, also "Iroquois Empire" and "Polynesian Empire" would be very weird.
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I'd rather have it display "Leader X of Y"; eg. Qin Shi Huang of China.
I really dislike the way the diplomacy displays this: "Leader X of the Y-ian Empire".
Most civilizations in the game were empires at one point, but it annoys me when I see "American Empire" when the United States was never an empire, also "Iroquois Empire" and "Polynesian Empire" would be very weird.
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I'd rather have it display "Leader X of Y"; eg. Qin Shi Huang of China.
The "empire" is the one in the game, not the real world civilization it's based on. But still I think it'd be better to use a noun as you suggested rather than the adjective + "empire". Not sure why they don't do that. It's shorter and less confusing.
Add my imploring request to be able to disable civs from random selection. Such a feature is long over due, and I can't tell you how sick I am of seeing Brazil and Shaka in every game I play. Last game I manually selected leaders I don't see very often just because I'm so sick of Brazil.
The "empire" is the one in the game, not the real world civilization it's based on. But still I think it'd be better to use a noun as you suggested rather than the adjective + "empire". Not sure why they don't do that. It's shorter and less confusing.
America will most certainly be remembered as an Empire.
But Hegemon is a more appropriate term. We are all under the false impression we've moved past the age of imperialism, but the age of empires was a short period of European expansionism.
We're more like the Greek city states today but we've have Thucydides to tell us how they managed their politics, and it was through coalitions of city-states.
I want to say that civ4 actually did this, but i can't remember in what capacity. Could have been an earlier version though.
Even though the diplo screens may have always used empire, i think certain things like "we love the king" days were based on civic choice. So technically you could add in the same interchangeable text code for the diplo screen too.
Oh, and I would really enjoy it if civ6 had pollution return in some capacity - but It's possible we've seen enough footage to glean that that isn't the case.
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