Basically, the current mod represents about 80-90% of what JBG planned out with some random ideas thrown in by Woodelf, Matthewv, Dsquared, Geomodder and myself. After we got basically to where the mod is now, we had a lot of issues and questions as to where to take the mod to further refine it, and a lot of opinions about things we wanted to change. Unfortunately, real life issues had pulled JBG away from development of the mod, and we couldn't get a hold of him. After a month or so of meandering helmless and losing momentum, we decided we needed a new plan. After a week or so of discussion and searching around, the team asked me to enlist a friend of mine who happens to be both a civ4 player and a moon/space enthusiast to help us come up with a new design for the mod. That process has been ongoing for a little over a month now. Warsong (my friend) has gotten buried under work last week and this week, but we hope to have the first draft of the new design within a week or two of our getting time to work on it. At which point we'll be discussing and reviewing it on the Rally thread. Once that process has been completed, we'll plan a migration path from the current mod to the new design, which may look like rebuilding it from scratch, hard to say

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Now, in the interim, various members of the team may update or tweak the current mod to test out features or make small incremental changes from where we are now to where we envision going. In recent months, only Woodelf and I have been actively working on the mod. Geomodder has contributed a few collections of artwork as well, and we've received unit model help from various people in the unit graphics modding community. At current, however, Woodelf has gotten himself tied up and enmeshed with the SMAC mod, and I, of course, am working on the new design. Therein, it's not clear if any significant developments will get released for the mod in May. Only time will tell for sure.