The Song of the Moon

Belizan instituted attrition in to the mod, which is very cool. If your unit is outside of it's safe zone (cultural borders) they suffer attrition.
 
woodelf said:
Belizan instituted attrition in to the mod, which is very cool. If your unit is outside of it's safe zone (cultural borders) they suffer attrition.

oh so THATS where the damage thing is coming from. I didn't know that and got confused. assuming attrition means damage.
 
smjjames said:
oh so THATS where the damage thing is coming from. I didn't know that and got confused. assuming attrition means damage.

Yup, that's it. We wanted to relate how harsh the environments will be to moving parts and people. Eventually through technology that can be lessened or overcome.
 
yea, the damage wasnt much, although I still think the research rate is too fast on normal speed and could be turned down a little. or the research costs of the techs raised.

also, is the dust sea suppoused to be blueish? because in this game I got a clearer look at it, or it could be that I set the dust sea to large.
 
smjjames said:
yea, the damage wasnt much, although I still think the research rate is too fast on normal speed and could be turned down a little. or the research costs of the techs raised.

also, is the dust sea suppoused to be blueish? because in this game I got a clearer look at it, or it could be that I set the dust sea to large.

That's an area of fresh water that the map script simply didn't get rid of. Odd, but not too important.

Or proof of water on the Moon! :p
 
I also noticed something, that the AI civs keep turning on national emergency for the boost it gives, I assume the AI isn't suppoused to do that. I'm not sure if they are keeping it or switching to another civic for a turn or two and then changing it.

also, which units are the equivalents of spies? I looked in the Civilopedia and saw the AI agents thing and tried to put them into foriegn cities through worldbuilder to find out if the AI cities were just building up the unhappyness or what, but as soon as I exited worldbuilder, the game gave me a CTD. I think its because the AI Agents don't have an unit graphic, causing the game to crash.
 
That's a relic from JBG's Bible. There is no reason for them not to use National Emergency as often as the rules allow, and so they do.

AI Agents are special implementation units for Great AIs (GP), and are not intended to be spawned independently. The Artdef issue for them is known, but isn't fixed in the v0.23 for unrelated reasons.

I am not sure the current build has spies in it :/.
 
ok then.

and there seems to be something wierd with the explore button because sometimes the lunar scouts stop moving for a while and won't respond to the explore command, I can still manually move them though. and they seem to have an issue with craters. I think it also has to do with the attrition because they won't explore when injured. Honestly, I think its more efficient to do the exploration manually because they keep getting stuck on the crater rims.

also, whats the difference between the engineers and the military engineers? other than that the military engineers can build forts and the engineers can't.
 
Again, can't download this. The link goes to a site that says your account has expired. Is there some good reason why someone can't upload it to civfanatics? Use of copyrighted material or something? Not to be nosy.
 
Kael said:
This should be the proper link, for some reason it was catonated in Belizan's version.

You can download v0.23a (compatible with the 1.61 patch) here.

Here is the current link. We really need to get this moved into the first post.
 
yea, I guess. I wonder why the OP guy of this place hasn't updated the first post in a while.
 
smjjames said:
yea, I guess. I wonder why the OP guy of this place hasn't updated the first post in a while.

Welcome to SotM... :sad:

The rebirth is coming soon...check the Rallying Call thread.
 
yea, the sad song of the moon....

the rallying call thread in on the Civ4 creation and customization section I think? just checking.
 
smjjames said:
yea, the sad song of the moon....

the rallying call thread in on the Civ4 creation and customization section I think? just checking.

Yeah, it's fairly big, but I think we're on the right track.
 
Basically, the current mod represents about 80-90% of what JBG planned out with some random ideas thrown in by Woodelf, Matthewv, Dsquared, Geomodder and myself. After we got basically to where the mod is now, we had a lot of issues and questions as to where to take the mod to further refine it, and a lot of opinions about things we wanted to change. Unfortunately, real life issues had pulled JBG away from development of the mod, and we couldn't get a hold of him. After a month or so of meandering helmless and losing momentum, we decided we needed a new plan. After a week or so of discussion and searching around, the team asked me to enlist a friend of mine who happens to be both a civ4 player and a moon/space enthusiast to help us come up with a new design for the mod. That process has been ongoing for a little over a month now. Warsong (my friend) has gotten buried under work last week and this week, but we hope to have the first draft of the new design within a week or two of our getting time to work on it. At which point we'll be discussing and reviewing it on the Rally thread. Once that process has been completed, we'll plan a migration path from the current mod to the new design, which may look like rebuilding it from scratch, hard to say ;).

Now, in the interim, various members of the team may update or tweak the current mod to test out features or make small incremental changes from where we are now to where we envision going. In recent months, only Woodelf and I have been actively working on the mod. Geomodder has contributed a few collections of artwork as well, and we've received unit model help from various people in the unit graphics modding community. At current, however, Woodelf has gotten himself tied up and enmeshed with the SMAC mod, and I, of course, am working on the new design. Therein, it's not clear if any significant developments will get released for the mod in May. Only time will tell for sure.
 
But, there's enough of me to go around. ;)

SMAC-alt, Moon mod, FfH, whatever.

But yeah, Belizan summed it up nicely.
 
coolness. There is room for improvement IMO and I'd like to see what the new plan is :)

I'm also willing to help test it out, although I generally play on chieftain, while you guys are more comfortable on monarch or something. Even though I know nothing about python and the modding stuff, given some free time over the summer I could learn a bit of it.

and speaking of helmless, a minor gripe about the graphics is that the interface image for the colonist shows it from the neck down and it just looks strange to me. Its not something we have to worry about atm because we'll be going in a new direction soon.
 
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