The Space Race

1410 AD - With the new war with the Maya, the Korean troops that had been skirmishing with the Mongols are between a rock and a hard place.

1410_Southern_Cavalry.png


Retreat and they get killed by the Maya, advance and they get killed by the Mongols. I decide to take the easy battles first, and finish off the Dutch convoy passing by my ships.

1410_Sink_Caravel.png


Then it is time to decide what to do with the stranded Cavalry. I decide that securing a base is the best option, and attack Bonampak.

1410_Chu_Mong_Attack.png


Chu-Mong loses six of his army's 10 hitpoints, but is victorious and is promoted. Nevertheless it's a reather poor start. So I send in Onjo.

1410_Onjo.png


:eek: Onjo loses five hitpoints and is left with two. But at least the Mayans are down to Regular Musketmen as the best defence. Next comes an Elite Cavalry attack.

1410_E_Cav_Attack.png


That does much better. And it's only Longbows that remain guarding Bonampak.

1410_Bonampak.png


Pretty good longbows at that! Chu-Mong loses another three hitpoints, but the city is ours. All of the nearby Cavalry huddle together in the city, except one that can only make it to a nearby mountain. If they make it until 1420 they've got a decent chance. But that's a rather large "if".

1412 AD - The only Mayan advance is on the Cavalry on the mountain! Good news indeed!

1412_Longbow_Attack.png


1415 AD - A rather calm year this is, except for one diabolical plan by an Ironclad commander. It seems that the sole source of Dutch saltpetre is directly by the shore - so what better thing to do than destroy it?

1415_Saltpeter_Destroyed.png


No more saltpeter for the Dutch! And since they also lack Coal, this means no warships whatsoever! Our greatest victory yet at sea!

1417 AD - The Mogols request peace with me. I am certainly tempted to accept given the tenuous situation my Cavalry are in, but recall my Mutual Protection Pact with the Iroquois and suspect that may make peace an unwise option. Thus I decline, for now.

1420 AD - Most conveniently, I find that the MPP with the Iroquois has not in fact kicked in against the Mongols - thus I am free to make peace with them! So I immediately do so, much to the relief of the defenders of Bonampak.

I now face the question of whether I want the MPP to kick in against the Maya. That would mean an extra ally, but would also delay when I could make peace from 1452 until 1480. I decide peace is preferable, and thus attack - to keep the Maya out of my territory and avoid triggering the MPP.

1420_Advance_v_Maya.png


1420_Advance_v_Maya_2.png


When all's said and done, the Maya are down six infantry units. I still lack the power to go on the offence, but the easy victories are promising.

Then it is back to the sea. My privateers have quite nicely diverted another returning Dutch convoy right to where my Ironclads are. Thus it comes under attack.

1420_Dutch_Convoy_Sunk.png


At the cost of one Privateer, the entire convoy is destroyed. With the Dutch mostly gone from the sea, my ships begin moving in to blockade their ports.

1422 AD - France declares war on the Carthaginians! It could be an interesting war. I favour France, as they have better technology and resources, but Carthage is twice the size of France. Either one will be considerably stronger if they conquer the other, but since they are the two smallest countries on the continent, a united country would still be pretty small.

1427 AD - The Maya all-too-foolishly move a Pikeman into my territory in hopes of pillaging, triggering a war between themselves and the Iroquois and likely being beneficial for neither themselves nor me. It shall be destroyed.

1430 AD - And it is destroyed - with a zero percent chance of loss for me!

1430_Mayan_Pike_Rocketed.png


Artillery + Hwach'a = no chance for a mere pikeman. Not that we couldn't have used Cavalry, but when you've got a unique unit that can help, why not?

The southern front remains quiet, as my armies heal after their 1420 attacks.

1432 AD -
1432_Mongols_v_Iroquois.png


Oh great. There goes my diplomatic reputation. Good thing this isn't "The Diplomatic Victory Race." And sure enough they attack the Iroquois, forcing me to return to war with them.

Abu Bakr comes in quest of my World Map.

1432_Arabia_Wants_Map.png


For that much money? We'll certainly sell it! Never know when we'll need 312 gold.

France, meanwhile, has reached Carthaginian territory, and is attacking Hippo.

1432_French_Hippo.png


They don't take it this turn, but it appears that my prediction will be correct - France certainly has the early advantage.
 
Nice update. Mysteriously, I have no comments other than that.
 
1435 AD - After quite a bit of preparation, we are finally ready to advance on the Maya. But the advance will come not from our main territory, but from the south.

1435_Quirigua.png


1435_Quirigua_Captured.png


The armies of Chu-Mong and Onjo are together able to take Quirigua. Next turn I will advance from the north towards Chichen Itza, which was until quite recently still in the top five cities list despite my earlier capture of it.

1437 AD -
1437_England_War.png


Great, the Dutch are up to their shenanigans again. I'm thinking an invasion of Middelburg and Oxford may be in order.

1440 AD - The Corporation is discovered, and war weariness is increasing. The only good news is that the Dutch are in Anarchy.

At long last our troops begin a slow march towards Chichen Itza. It'll take three turns until they're ready to attack.

1440_Advance.png


1442 AD - Both Spain and Egypt sign embargoes with the Dutch against me this turn. I guess that just means Cleopatra won't be able to import any of my coal to build railroads with.

1447 AD - The Maya make an offensive against my slowly-advancing troops!

1447_Crusade.png


1447_Musket.png


The Crusader defeats my Infantry, but my Musketman fends off a Longbowman. It looks like a bit too little to stop us.

1450 AD -
1450_Copan_Revolts.png


Oh no! Is that not the second time the city has revolted? :hmm: Usually that means it's time to build it again from the ground up. It definitely means an inconvenience.

I send troops to retake it right away, and find an unpleasant surprise awaiting.

1450_Copan_Approach.png


Rifles! I don't like the looks of this. Forunately there's only one here. It takes two Cavalry, but Copan is razed.

1450_Setup.png


Advancing further, I am relieved to find Chichen Itza still relies on musket defences. Hopefully it will stay that way. I send my two armies to Palenque, hoping to take it before it gains rifles as well.

1452 AD - The Dutch sign the Vikings as an ally against us! Those Dutch are too good at getting alliances :run:!

1452_France_v_Mongolia.png


France, however, seems quite eager to fight whoever I am fighting. Odd, but it's good to have two allies on my continent. France is now Polite with me, so soon after our war.

1455 AD - By now the Maya have fallen into Anarchy - explaining the dearth of upgrades to Rifles - and the Dutch have come out of their revolution and become Communist. Being on an island, I'm not sure that whipping excessively will be as much as a problem for them as it is for most AI, so Communism might not actually be that bad for them. Well-played, its effect on corruption is quite useful. They certainly haven't whipped their cities yet.

Happiness has fallen precipitously in Korea, to 45%, triggering another round of rioting. Sovling the rioting costs our economy about 100 gold per turn - 8% of its total - making Republic look less and less attractive. But we are still first in economy.

This turn we at last attack Chichen Itza. Artillery and Hwach'a fire first, and reduce all Musketmen to two hitpoints. The Cavalry then attack, and take the city fairly easily.

1455_Chicken_Pizza.png


Then it is on to Palenque. Here it is solely the armies that will be relied upon.

1455_Palenque.png


Fortified Veteran Musketmen in a metropolis on a hill prove to be a moderate challenge for my armies, but not quite a worthy foe. After defeating six of them, both of my armies still survive, with 6 and 1 hitpoints remaining of 27 combined at the beginning of the battle. Chu-Mong goes in one more time for what will hopefully be a capture.

1455_Palenque_Deux.png


He loses just one hitpoint, but alas, the city stands thanks to a Regular Musketman. That's a lot of defenders! I have some extra Cavalry from Chichen Itza, however, and after figuring out the somewhat poor odds decide to send them in.

1455_Palenque_from_North.png


After two are defeated without taking off a single hitpoint, I decide that perhaps it was actually very poor odds, and cancel the attacks. I'll wait for my armies to heal a bit, or my artillery to arrive, before resuming the attack.

The Maya are already in danger, however. Not only are my forces finally mobilized, but the Iroquois are doing well in both their wars. They've captured Calakmul, and with it saltpeter, from the Maya, and Almarikh from the Mongols.

1457 AD - The Aztecs sign an alliance with the Dutch against Arabia. This is probably of no consequence except perhaps on the seas, and as a source of income for the puny Aztecs. The Iroquois, meanwhile, make peace with the Aztecs.

The French, though hampered by their numbers, continue to advance on the Carthaginians, and this turn take the island city of Oea. That island is relatively safe from my forces, so France would do well to take it lest I ever go to war with them again.

1460_French_Island_City.png


1462 AD -
1462_Mongolia_v_Arabia.png


An interesting declaration, one that doesn't make a whole lot of sense considering the Mongols are already losing to the Iroquois. But the Arabs shouldn't complain too much - it means a chance at some nice plunder for them.

1462_Peace_with_England.png


England, curiously, already request peace just five turns after declaring war. William won't be happy. I ask for a bit of gold and a map as compensation for the war unhappiness they've caused, and make peace.

1467 AD - I renew my peace treaty with France. The expiration of the original reduces my gold per turn slightly, but most of that is regained by a wine-exporting deal. Even so we're a bit short on cash with all this unhappiness, but we ought to have enough to last until my mutual protection pact with the Iroquois expires. France, meanwhile, makes peace with the Maya. They're happily slugging it out with the Carthaginians, and I don't need help against the Maya, so I don't mind.

1470 AD - At last it is time to attack the Maya again. They're back in Republic, but have not yet upgraded their defences. So my artillery hammer away, and Chu-Mong follows with an attack.

1470_Palenque.png


1470_Defeat_of_Chu_Mong.png


:wow: The second Musketman, both of which had three hitpoints, finishes him off! Talk about strong metropoli. Not about to let the Maya retain the city, Onjo seeks to avenge his comrade in arms - but makes a geographical mistake and ends up beside the city instead :mad:. So a Veteran Cavalry attacks.

1470_Rifles_of_Palenque.png


1470_Palenque_Captured.png


Two Cavalry die in taking out the remaining defenders (two of whom were redlined Musketmen), but Palenque is taken at last. The Mayans are down to a single city, Yaxchilan. It, we find, does have Veteran Riflemen defending it, but that bonus is cancelled out due to its smaller size and flat terrain.

1472 AD - In another war that makes little sense, Scandinavia declares war on France. I doubt they've got any berserkers even close - although thanks to The Great Lighthouse there is a slim chance of that.

Then they declare war on Arabia. Mutual protection pact at work perhaps?

The Dutch, meanwhile, seem to have completed a few Frigates despite my bombardment of their saltpeter.

1472_Ironclad_Sinks.png


1472_Caravel_Sinks.png


I check the next turn and find that they have not yet repaired their route. But indeed they do have it - they must be trading for it. But I am not too concerned - we'll be at peace with them soon anyways.

The Iroquois make another advance on the Mongols this turn, taking the city of Ereen. Though destined to be small due to tundra and hills, three hills around it have gold, making it a rich city despite its low population.

1475 AD - With only one more turn of war likely, my first task is sinking the nearby Dutch frigates.

1475_Revenge_on_the_Seas.png


That accomplished, I attack the last Mayan stronghold of Yaxchilan.

1475_Yaxchilan.png


The rifles are a bear to fight, but there's only one Rifleman. Onjo defeats a Musketman as well, and an Elite Cavalry defeats the last Musketman to give us this message:

1475_Maya_Vanquished.png


Excellent! That will likely be the end of our battles for quite some time, with the mutual protection pact expiring next turn.
 

MPP, perhaps?

Actually, Iroquois will probably get Mongolia before Arabia does, since Arabia has to go through the Iroquois to get there whereas the Iroquois are right on the front lines.
 
Awesome so far, a lot more interesting than my games.
 
What software are you using to get screenshots of the battles?
 
Long time no Civ. Partially due to work, but really a bout of the Civ blahs - I have found time to play M2TW, so I can't claim it's all work. The Civ blahs been happening more often recently - I'm not sure how much I'll be playing Civ in the future. I haven't played at all in eight weeks, and there were times when that was unheard of. But things slowed down more than usual this week and I found myself looking for something to do and recalled the screenshots and text I still had for this game. So I've cropped the pictures, compiled the rest of the story, and here it is.

This'll be a mega-update, covering more than three centuries. So sit back and grab a glass of ice water.

Awesome so far, a lot more interesting than my games.

Thanks. Enjoy the rest of it.

Could we have a world map please? It would help me see the world position.
Thanx for the GREAT story.

It's fairly early in the next section.

What software are you using to get screenshots of the battles?

QuickShot from ImageShack. It works well enough (and is free) - I can take a screenshot of the action. I have to crop them myself in Paint afterwards, but I couldn't crop the battle shots real-time anyways. It allows you to auto-upload them (uncropped) to ImageShack, but I use PhotoBucket myself.
 
1475 AD - (continued from right where the last section left off)

Speaking of whom, it is time to wheel and deal with the Iroquois. They've been wanting Coal for awhile now, and it looks like the time to sell it to them has come. Not only is it fairly likely that they'll capture it from Mongolia soon, but after we cancel the mutual protection pact and 42 gold per turn we're giving them for it, the price we'll get for Coal will likely be much lower. So we sell it to them now.

1480_Coal_to_Iroquois.png


Excellent! Shortly after striking this deal I disover that war weariness has reduced somewhat as well, and thus altogether this turn has been a boon to the Korean economy. It should improve even more in 1480.

1477 AD -
1477_War_with_Spain.png


What vile occurences! So much for peace next turn! At least I can destroy William's reputation by making peace with him.

1480 AD - The year of peace has arrived. The first order of business is canceling the mutual-protection pact. We do so, and then are surprised to find that the Iroquois still have money. So I sell them Furs for 24/7 gold. Already now I have over 100 gold per turn surplus at 60% research, whereas a few turns ago I was running 50 gold per turn defecit at the same research. But I likely can do even better.

1480_Peace_with_Netherlands.png


1480_Peace_with_Mongolia.png


Those peace treaties leave me wars with Spain and the Vikings that I cannot end now, but without war weariness! I'm making a huge 162 gold per turn, and happiness is up to 66%. Peace, it seems, was the magic bullet Korea needed. We finished our first factory (in Suwon, the Iron Works city) this turn, and should get a nice step up in techs without war weariness to contend with. And then we find yet another lucrative deal.

1480_Iron_to_Arabia.png


Cha-ching! Over 100 gold per turn from other civs!

1480_Expenditures.png


But 173 gold per turn to other civs? Such an expenditure I do not recall. So it's high time to find out what it is.

1480_Gold_to_Ottomans.png


D'oh! That's for Nationalism! Fortunately it was signed exactly 20 turns ago,
so I haven't been overpaying the Ottomans 173 gold per turn. Time to make sure I don't...

1480_Renegotiate_Peace.png


It all goes well, and I get an even peace and a World Map to go with it. I'm now at 370 gold per turn profit at 60%, and 20 GPT profit at 90%! Talk about a turnaround!

1482 AD - France makes peace with the Dutch and Carthaginians. The latter surprises me, but I suppose they seek lesser war weariness, and a chance to rebuild their admittedly small army.

1485 AD - The Korean Empire discovers Steel and begins work on five-turn Refining at 100% research. Y'know what that means - time to build more libraries and universities!

1492 AD - Egypt declares war on the Iroquois in a surprising move. England follows suit shortly. Apparently the Iroquois are a popular target now that I'm not allied with them.

Pirates attack my exploration caravel.

1492_Pirates.png


It loses. How unfortunate. But the Dutch are just begging me to attack their brand-new pirate!

1495 AD - Time for non-war battle with the Dutch!

1495_Fighting_Pirates.png


My first Frigate loses! The second one avenges it, and those Dutch pirates are no more.

1497 AD - Sumeria joins the "war with the Iroquois" club. I have a feeling this isn't going to save the Mongols though...that'll be explained soon.

1495_Dueling_Pirates.png


1497_Attacked_by_Pirateds.png


The Dutch are really sending out a lot of privateers! Their city population sizes are beginning to fall, and I can only figure they must be hurrying production to support piracy.

1500 AD - Take a look at this map:

1500_Map.png


As can be seen, the Iroquois are well on their way to conquering Mongolia. They've secured wine and coal already, and have most of the less valuable part of Mongolia conquered. They're in Anarchy now, but have more or less secured their position as the other major power on this continent.

Demographics, meanwhile, look good. We're second place in production, which is a surprise - it's been going way up and had been first. I figure either a Golden Age or a lot of industrialization - or both - is at cause of my slip. Getting to 750 megatons industrial capacity will be my primary goal for the next century. Increasing literacy also is important, especially as it is bottlenecking my research, but the factories are already being built.

1502 AD - The Vikings declare war on the Iroquois. Guess it's just the popular thing to do.

1505 AD - Suwon completes my first Coal Plant before my second factory is completed, and begins work on stealing Universal Suffrage from under the feet of the Egyptians and Dutch, who began building it a few turns ago.

I make peace with Scandinavia this turn. As they are a small nation I don't try to exploit them - they've got a low enough chance of winning as it is.

1507 AD -
1507_Egypt_v_Arabia.png


A noteworthy development. It seems intercontinental wars are the fashion du jure. The seas will be even more of a battleground than the Dutch pirates have already made them (I sunk another privateer last turn).

1507_France_v_Iroquois.png


Even more interesting. It's an intracontinental war. And the Iroquois have a definite advantage.

1510 AD - I finish Refining and begin on 5-turn Combustion at 100%. I suppose soon it'll be time for Sanitation, but we've got to plenty to build even before Hospitals.

Another three Mongol cities have fallen to the Iroquois, including Karakorum. I decide to help France as much as I can in the new war and cancel my right of passage with the Iroquois. The Iroquois have just about every other advantage, and I don't want them conquering more than the already de facto taken Mongolia if I can prevent it without war.

1512 AD - France makes peace with Scandinavia. A smart decision considering neither has much to gain.

1515 AD - I end my last war, with Spain. We can at last sit back without fear of another war against us being begun due to those pesky AI.

1517 AD -
1517_Yet_More_Pirates.png


The Dutch pirates strike again, and sink another Frigate. There's too many of them!

France captures Malinalco, just south of Palenque, from the Iroquois. At this rate it'll be France who conquers everything! I don't fear them actually doing so, however, so I keep the right of passage, and decline the mutual protection pact that the Iroquois "generously" offer me.

1520 AD - In a cutthroat battle, my pirates defeat the Dutch pirates, and make them my pirates! Wonder how the Dutch like that for a taste of their own medicine?

1520_Battle_of_the_Pirates.png


1522 AD - The French and Mongols make peace, uniting against the Iroquois. Too little too late most likely, but a good idea nonetheless.

1522_Carthage_v_Arabia.png


Another interesting war. Here I favor Arabia, but they didn't seem too powerful when I was fighting them, so we'll see. I may deny both rights of passage for balance of power purposes.

1527 AD -
1527_Mongolia_Vanquished.png


A quick finish. So much for the Mongol-French alliance. Good for Arabia taking a city before the Iroquois.

1530 AD -
(missing screenshot)

I just noticed this AI anamoly. Where to settle cities? How about all around the cows? Literally every square surrounding the two cows is utilized. Excellent strategy.

Upon further inspection, I find that the Arabs actually took all of the last three Mongol cities. I still think the Iroquois are stronger - they certainly have a preferable location - but this suggests that perhaps the French and Arabs together would be a worthy foe for the Iroquois. The power screen suggests the Iroquois would be slightly strong er, but also suggests something else:

1530_Ottoman_Growth.png


The Ottomans are becoming stronger. I quickly look at the map. Sure enough, they've pushed Spain off their continent and onto Spain's base island. The growing Ottoman power is concerning. I am relieved to find Babylon is now in the Industrial Age, and doing OK with techs, but shocked to find their land still just as underdeveloped as before upon trading for their world map.

1530_Babylonian_Underdevelopment.png


Talk about a lack of workers. Sure they've got a lot of jungle and marsh, but this is pitiful. And, as luck would have it, the only country on that continent that I can trade with it the Ottomans - the other two have embargoes against me. So I export Furs to the Ottomans for Dyes and 10 gold per turn.

1535 AD - I discover Combustion. Four-turn Mass Production is next on the list. Scientific Method must come soon, but I want to see if I can complete Theory of Evolution in the early Modern Age.

Massive "We Love the King Day" celebrations erupt thanks to the deal with the Ottomans for dyes. So much better than massive rioting!

1537 AD - I notice the Aztecs have reached the Industrial age, which rather surprises me. Good for them.

England and the Iroquois make peace. A good deal for both.

The Arabs and Iroquois sign an alliance against Sumeria. I love intercontinental wars when I'm going for a tech lead.

France and Egypt align against the Arabs, France being the new war partner. This bodes poorly for France, who already has enough on their plate with the Iroquois.

1542 AD - Malinalco falls from France to Arabia in a non-surprising development. Marseilles, the other French city south of my territory, looks doomed as well. In response, France signs the Aztecs as an ally against the Iroquois :rolleyes:.

There is some good news for France, however - the Iroquois have gone Communist. Knowing the AI, they won't take advantage of Communism very well. The Dutch have already reduced several cities to size 6.

1547 AD - The Arabs capture Marseilles. I'm impressed that they've captured 5 cities in a time when the Iroquois have captured none. Perhaps I wrote in the Iroquois as the dominant southern power prematurely.

1555 AD - I complete Mass Production and begin on Scientific Method in 4 turns at 80% science. The science machine is rolling!

1557 AD - The first skirmishes between France, Arabia, and the Iroquois occur.

1557_France_v_Arabia.png


1557_France_v_Iroquois.png


Arabia and the Iroquois each lose one, and France loses two. France is going to have trouble holding them off.

1562 AD -
1562_Spain_v_Arabia.png


A strange thing to do. Spain already has war with the Ottomans to deal with. Oh well. Unlikely Arabia will invade them.

1565 AD - I surpass my goal of 750 megatons of industry before 1600 AD more than a third of a century early. Go industrialism!

1567 AD -
1567_Carthage_v_Iroquois.png


Very good news for France. They need a real ally, even a weak one. Potentially bad news for the balance of power; if the Iroquois/Arabs swallow both they'll be a legitimate challenge to my primary power position on this continent.

France is getting pwned in the field, thanks to very poor strategic placement of troops. They always let the Iroquois attack their Cavalry without attacking first :confused:. Meanwhile the Iroquois inch closer to their borders, now a mere two turns from France proper.

1572 AD - At last France takes proper advantage of their rights of passage, attacking an Iroquois Cavalry and then retreating out of Iroquois range! But the Iroquois leading stacks are large.

1575 AD - The Scientific Method is discovered. I decide to wait to start on the Theory of Evolution until someone else does, and then to make it as quickly as possible. Meanwhile I begin researching Motorized Transportation.

To help even the war, I build an embassy in Carthage, establish rights of passage, and give them furs, horses, and iron for a pittance. I fear for the future of France given the power of the Iroquois, and aiding the Carthaginians may help.

1577 AD - The war continues to go poorly for France. They make attacks, but lose their troops when the Iroquois attack.

1577_France_in_Trouble.png


1577_Iroquois_Attack.png


Meanwhile, the Carthaginian longbows become Cavalry fodder. Eight Cavalry are within range of Orleans by the end of turn. I send an Elite Archer to the outskirts of Orleans to watch the action.

1580 AD - I've accumulated quite a surplus of gold despite 4-turn research, and expend some on hurrying libraries and universities. It doesn't look like we'll be able to do Flight in 4 turns even with 100% science, so we certainly need more commerce. We've only got a 2.1 billion GNP!
 
1582 AD - Just when it seemed the day of reckoning had come for France, the Arabs and Iroquois begin to retreat. What could this be? They aren't at peace, for there are some attacks.

1582_Heroic_Last_Stand.png


This longbow makes a heroic last stand, killing one Cavalry before being felled himself. Two other mountain Longbows kill two more Cavalry. Then Orleans is attacked, and its defenders fend off one of two Cavalry. But things are looking pretty grim for its defenders.

1582_Orleans_Attacked.png


France's savior? None other than everyone's friend, William of the Dutch.

1582_Ulaanbaataar.png


1587 AD - The Arab-Iroquois retreat continues, proving a godsend to France. But just when they were getting some luck, a bit of bad news comes as well.

1587_England_v_France.png


Admittedly England isn't that powerful, but France can't afford to be dogpiled. And this could be the start of just that.

And then the Iroquois capture Ulaanbaatar, reverse direction, and France's future looks gloomy again.

1595 AD -
1595_Tanks.png


Tanks before 1600 AD! Even with 100% science I can't get Flight in 4 turns, so I decide to go for Sanitation instead - perhaps larger cities are the boost my science needs.

1597 AD -
1597_France_Iroquois_Peace.png


Peace lovers around the world rejoice! The Franco-Iroquois peace ends the world's most deadly war before it hits what would have been its most deadly phase. Don't ask me how Joan of Arc pulled it off, but she isn't known as the Maid of Orleans for nothing.

Carthage, however, must feel shafted. Now they face the Iroquois all by themselves :(.

1600 AD -
1600_Universal_Suffrage.png


Universal Suffrage is completed in Suwon. Egypt's Democracy is that much closer to revolution.

I build an embassy in Istanbul, and am shocked to see the following:

1600_Istanbul.png


All eight luxuries! No wonder no one has any to export to me! But these luxuries, while giving the Ottomans a score quite competitive with mine, seem to be depleting their treasury as well.

Speaking of score (which we lead in 1253-1213 over the Ottomans), it's time for the centennial look at demographics.

1600_Demographics.png


We easily exceeded the production goal for this century, and had very nice population growth to go with it. I set my goal for the 17th century far more ambitiously - 50 million population and 90% literacy, along with 60 years lifespan. Getting to all three in 20 turns will be a challenge, but with the last goal obliterated, why not set high standards?

1602 AD - The Iroquois and Vikings make peace. The Iroquois seem to be heading back towards a peaceful existence.

Spain and Arabia also make peace, ending their short and rather pointless war. And then another big announcement.

1602_Arabia_France_Peace.png


France has dodged a silver bullet - and Carthage got screwed in the process. Hannibal must be seething.

1605 AD - I decide to take some mercy on Hannibal, and sell him Nationalism. It doesn't benefit me any if the Arabs and Iroquois steamroll him.

1605_Nationalism_to_Carthage.png


With two turns until Sanitation, I begin pre-builds for Hospitals in my cities that are producing Wealth. Pre-builds for Hospitals...I know...but it will help.

1615 AD - I finish Sanitation - and am just able to research Flight in four turns! My economy had better not go downhill!

1615_Wall_Street.png


And there's a bonus 50 gold per turn. I've managed to get up to 4361 gold even with 4-turn research, but you never know when you'll need more gold.

The hospital pre-builds switch to hospitals, and by next turn Seoul and Utica will have my first hospitals.

1617 AD - Once again the Arabs and Iroquois make a quick retreat just when they were getting close to enemy territory. The culprit is again the Dutch - this time taking Marseilles. Those two really need to build a navy to defend their eastern border!

1620 AD - The Ottomans have begun capturing Spain's main island. Valencia has already fallen. If the Ottoman number are low Spain may retake it, but it's not looking good if the Ottomans managed to capture it in the first place.

1620_Valencia.png


1622 AD - Speaking of the Ottomans, someone is getting arrogant!

1622_Osman_the_Bully.png


You think just because you can conquer Spain you can bully around Korea, Osman? Well, you thought wrong!

He notes my insolence, but does not declare war. Fortunate for him, as I would have built many tanks and sailed them right on over if he had.

1632 AD -
1632_Iroquois_Dutch_Peace.png


One small victory for the Dutch - they now only have to defend Marseilles against Arabia. Meanwhile, the Iroquois have rid themselves of the nuisance that keeps saving France and now Carthage.

1632_Sumeria_France_MPP.png


A most interesting development, and one sure to stir up war! Which of course will probably be bad for France.

1635 AD - I discover Flight and begin researching Atomic Theory as quickly as I can. Right now it says it will take 5 turns at 90% or 100% research, but I go for 100% in hopes that it falls to 4 with a growing economy - I'm already spending 75 gold per turn more towards science at 100% than I was four turns ago.

1640 AD - Spain has retaken Valencia! They need peace to avoid conquest long-term, but this is a great victory for them!

1642 AD - A Dutch Ironclad sinks an Arab Frigate. It occurs to me thereafter that this means the Dutch must have Coal. That could mean either they took advantage of the few turns they had it from Ulaanbaatar, or that they traded for it. I'm hoping for the former.

The Arabs at long last retake Marseilles, and start again towards Carthage. But by now the Iroquois have a good head start.

1647 AD - The Iroquois enter Carthage proper near Hippo! Hannibal has a problem much larger than a hippo on his hand, though - by the looks of it he hasn't upgraded his defenders from Numidian Mercenaries yet!

1650_Iroquois_by_Hippo.png


1650 AD - At midcentury, meeting my century goals isn't looking too good.

1650_Demographics.png


Life expectancy may well be hit, but literacy looks lost and population growth is slow. But there are 10 turns yet.

1652 AD - The brave Longbowmen of Hippo attack the strong Iroquois Cavalry.

1652_Weak_Carthaginian_Attack.png


One Cavalry falls before the Longbowmen are beaten back. Then it is the Iroquois' turn.

1652_Battle_of_Hippo.png


Three Cavalry are defeated, but so are two Numidian Mercenaries. Hannibal needs to start drafting now!

1655 AD - Four-turn Atomic Theory didn't work out, so I'll finish it with 10% this turn and a 1500-gold profit.

Hannibal has finally come to his senses and drafted a Rifleman. Eleven hitpoints of Iroquois Cavalry is within range of Hippo, and he has likely one Conscript Rifleman and one Veteran Numidian Mercenary, but it's better than what he had before.

The Dutch have returned to Democracy, a much-needed change for their now-small cities. How long it will last considering their war with Arabia, I don't know.

1657 AD - Hippo is on the line again.

1657_Battle_of_Hippo.png


The Numidian Mercenary loses right away - a blow for Carthage indeed. Now it's up to one Rifleman.

1657_Rifle_Stand.png


He just barely holds off six hitpoints of Cavalry. Hippo lives another day.

1660 AD - Atomic Theory is completed. Electronics will come next. It's slated to take 4 turns at 90. Still no one challenges us for Theory of Evolution.

1660_More_Piratesw.png


Is that our old friend Jack Sparrow? I believe it is! How clever of William!

1660_Battle_with_Pirates.png


How clever of Jack Sparrow to reduce an Elite Ironclad to two hitpoints. He is sunk nonetheless, and William's efforts come to naught once more.

I hurry a couple universities, a Cathedral, and a factory with some of my excess cash. Quite a few cities still have poor production despite the total in excess of one gigaton per turn.

1662 AD -
1662_Ottomans_v_Arabia.png


This could interfere with Arabia's plans. These two are closer than any other two intercontinental pair that have warred.

1662_Carthaginian_Attack.png


An odd choice of offensive for Hannibal. Yet the Rifleman survives the turn, and Hippo survives again. Carthage is likely doomed as soon as the next Iroquois stack of doom arrives, but at least the lack of rights of passage is slowing the Iroquois down.

1667 AD -
1667_Arabia_Sumeria_Peace.png


Good news for the Frech. No MPP war with Arabia.

The Carthaginians continue to try to push back the Iroquois.

1667_Hippo_Longbow.png


Yet their troops seldom survive long.

1667_Iroquois_Revengbe.png
 
1672 AD - A massive Iroquois stack of doom reaches the gates of Hippo. I can't see how it won't fall in 1677.

1675_Iroquois_by_Hippo.png


1675 AD - I discover that France has conquered Oxford from England. I'd completely forgotten they were even at war!

1680_Oxford.png


France is well on its way to a small colonial empire. If its homeland weren't so small I'd say they were a rising power.

1677 AD - Hannibal had three conscript Riflemen in Hippo, but sure enough it wasn't near enough to stop Hiawatha. Both Hippo and Leptis Minor, to the north of it, fell to Hiawatha. Hannibal has most certainly lost the war, and can only hope for peace.

1680 AD -
1675_Modern_Age.png


Alright! We enter the Modern Age, and I begin computer research for research labs. Ecology is our free tech. We are all but undefeatable now, the only weak spot being our medieval military. Which, I must say, looks a bit odd on modern cities.

1675_Antiquated_Troops.png


1682 AD -
1682_Carthage_Iroquois_Peace.png


The Iroquois mercifully spare Hannibal from utter annihilation. Surprising considering they'd already gotten so far, but I'm sure Hannibal appreciates it.

1687 AD - Peace is made between Carthage and Spain, and France and England. Spain, meanwhile, signs an alliance with the Iroquois against Sumeria. Not wise if you ask me.

1690 AD - I notice that Valencia has been razed. The Ottomans obviously don't want to repeat their previous failures. The rest of Spain remains, thus far, Spanish.

1692 AD - Hannibal keeps sending out his new Riflemen to attack. I appreciate that they have a higher offence than Numidian Mercenaries, but blimely... sending your best defence out on the attack when you've vastly outnumbered isn't a good strategy!

1692_Spain_v_Arabia.png


Isabella is trigger-happy all right. Diplomacy-happy, defintely not.

Sumeria captures the town of Warwick from England.

1695_Sumeria_v_England.png


Hardly an overseas empire, but devastating to small England.

1697 AD -
1697_Carthage_v_France.png


:lol: Carthage just signed their own deathnote. Only an AI would get in such an alliance.

1697_Arabia_fights_Carthage.png


Two Cavalry are pushed back from Carthage, but many more advance towards it. I can't see the city standing much longer.

1700 AD -
*missing Demographics picture*

Well, we didn't meet this century's goal. Lifespan was close, and enough to get in first, but still fell short. Literacy wasn't even close, but at least we got to the middle of the pack. Population growth was much slower than anticipated - only Pyongyang grew by half a million people. I decide to keep the same goals for the next century. With 35 turns instead of 20, they should be much more reasonable.

1702 AD - Newcastle, the English capitol, is razed. England is left with a couple of quite scattered cities, one in the far northern seas and one in the far southern seas.

Carthage once again defends itself, with two Cavalry losing and one winning in the Arabic attack. But eleven Cavalry and two Ansars are ready to attack next turn - far too much for Hannibal to defeat.

1705 AD - Computers are discovered. I put research on Rocketry. My core cities will immediately build Research Labs to ramp up research as quickly as possible.

1707 AD -
Reykjavik, Scandinavia's mainland city, falls. And quite likely their whole empire before long. Nice knowing you, Ragnar Lodbrock.

The doomed defence of Carthage begins. Nearly all Numidian Mercenaries, supported by a small group of conscript Riflemen, guard the city. They are surely doomed, but they fight anyways. It is madness to even try against so superior an enemy, but they do.

1707_Battle_of_Carthage.png


The first battle results in the narrowest of Carthaginian victories.

1707_Ansar_v_Rifles.png


A Carthaginian loss later, Arabia curiously sends in an Ansar Warrior first against the rifles. Two battles later, they are Veteran rifles.

1707_Ansar_v_Numidian.png


After finally dispatching the rifles, Arabia goes Ansar again. Once again the older cavalry are beat back. Arabia continues from their large reservoir of troops, however, knowing Carthage cannot outlast them forever.

1707_Ansar_Falls.png


But narrow victories go Carthage's way this year.

1707_Cavalry_v_Numidian.png


And when it's all said and done, Hannibal retains his city, and the stunned Arabic commander is looking at five wins but eight losses in his assault. Somehow Carthage dispatched the largest Arabic stack of doom, and while far from out of the woods, they nevertheless have pulled off a victory for the history books.

Then France attacks Carthage when my screenshot key isn't even ready thanks to their rights of passage with me, and easily kills a Numidian Mercenary. But at least one more remains, and the city does not fall.

1710 AD - I cancel my rights of passage with France. Although France is usually the underdog, Hannibal certainly has that title this time!

1712 AD - Carthage is attacked once again. Will Hannibal be able to pull a rabbit out of a hat again?

1712_Battle_of_Carthage.png


Not if it keeps up like that...

1712_Arabia_Repulsed.png


A very narrow victory. Too narrow.

1712_Carthago_Falls.png


Only one Arabic unit loses this time, and Carthage falls. Arabia gains a base along with the city, greatly decreasing the time until they can throw another real stack of doom at Theveste as their units heal. Hannibal is once again in major trouble.

1715 AD - Once again the Ottomans have been forced off the Spanish continent. Teruel has been founded on the site of old Valencia. Looks like the Ottomans need some better technology if they want staying power.

Arabia has fallen into Anarchy. Could they become pinko commie like their neighboring Iroquois?

1720 AD - My literacy has skyrocketed to #1!

1725_Demographics.png


Still well short of my goal, but good to be in first.

1722 AD - The Arabs and Ottomans make peace. They most likely never fought on land. Futher, the Ottomans make peace with Spain. They certainly won the war, but it was time for them to admit that invading Spain's island wasn't working too well.

Theveste falls to Arabia. Carthage is down to one city on the mainland.

1725 AD - Literacy increases another 6% in one turn :wow:. I'm up to 4 cities getting 100 beakers at 100% research.

1727 AD - Arabia and the Dutch make peace, ending the coastal invasions that so bugged the Arabs and Iroquois last century.

1730 AD -
1730_Rocketry.png


The first step towards space. I set research to Space Flight, due in five turns.

Arabia, disappointedly, went Monarchist instead of pinko commie. Better for them, but as they're the second-most-pink country on the map I was hoping they'd go commie.

The Vikings are collapsing. Reykjavik has become Sumerian, and Copenhagen Dutch. I give them free Iron to replace that that they lost and allow them to get more Berserkergang.

1730_Vikings.png


I also notice that the Ottomans managed to get Santiago from Spain before making peace. They probably figured that when they finally had a foothold again was a good time for peace.

1730_Espana.png


Looking around, I find that despite having the largest empire on the globe, I lack aluminum. And in fact, there is none close. I have three choices - invade France, invade Arabia, or create an aluminum colony way far south. I decide on the third - for now. If the Iroquois culture pop it, that means war - with somebody.

1730_Aluminum.png


1732 AD - The Dutch build a new city on the ruins of Newcastle. Only Warwick remains as a foreign city on the Dutch island.

I sign a right of passage with the Arabs to get to aluminum quicker. As a side effect, they are able to reach Carthage's last mainland city of Hadrumetum quicker. Its defends defeat three Cavalry before falling. Carthage is down to two cities on its island.

1735_Carthage.png
 
1740 AD -
1740_Hoover_Dam.png


Hoover Dam is completed. We've already got a boatland of coal plants, so it won't increase production that much, but it will reduce pollution and lower costs.

I begin work on Theory of Evolution this turn in Utica. There's still no competition, but if I wait too much longer, it won't be useful before the space race is over.

1742 AD -
1742_France_v_Iroquois.png


Bad news for France, even if it is due to an alliance with Sumeria. I just signed a right of passage with the Iroquois, so they'll be in France any moment.

1742_Iroquois_Invade_France.png


1742_Sumeria_Iroquois_Peace.png


And betrayal. Evidently Gilgamesh isn't one to trust.

Orleans is captured this very turn. The French are overwhelmed.

1747 AD - Tours falls to the Iroquois. It appeared to turn back a number of Cavalry, but not enough. Paris will be lucky to make it to the 1760s.

1750 AD -
1750_Hippo.png


Hooray! I'd sought to settle the location of Hippo way back three and a half millenia ago, and now it is finally ours. We graciously welcome the city to our empire.

1751 AD - Paris falls already. France is down to two cities, Oea and Oxford.

1752 AD -
1752_Space_Flight.png


The space race will be on - just as soon as I connect aluminum. For now, we'll keep researching techs.

1753 AD - Spain and Sumeria make peace. Scandinavia and the Sumerians remain at war.

1754_Ottomans_TOE.png


At last some competition. But alas, too late!

1754 AD - A quick government update: France has gone Communist, and Egypt Fascist. Technologically, the Ottomans, Dutch, and, surprisingly, Babylonians, have Scientific Method and Replaceable Parts. I can only figure that their peacefulness while the rest of the world fights has allowed Babylon to catch up, for they certainly weren't advanced before, and their infrastructure remains quite poor.

1754_Underdeveloped_Babylonians.png


Despite this obvious backwardness, the Babylonians have somehow leapfrogged the Sumerians to cleanse themselves of the title of sick old man of the continent.

1756 AD -
1756_Pyramid_Revolt.png


:wow: Talk about a great rebuffing! I don't think I've ever had rebels give me a city with a wonder before! And no small wonder at that! We graciously accept the rebels. Now that we get free Granaries, we sell off our granaries and Coal Plants. We get 1250 gold for all of them, and save 69 gold per turn in maintenance - a very good deal indeed!

Babylon and the Dutch begin building the Theory of Evolution. But with only three turns until we complete it, they don't stand a chance.

1757 AD - Hammurabi offers me a mutual protection pact. I have a feeling it is a trap. But Babylon is at peace. Nevertheless, I decline. I don't feel like delaying my victory by having a war.

The Vikings are reduced to their capital of Trondheim. They aren't even going to reach the Industrial Age.

1760 AD - I discover Fission and turn off science, with Theory of Evolution due in one turn. I'll take a nice 2100 gold profit for a turn. Haeju begins work on the Manhattan Project - don't have to worry about other civs getting nukes at the same time this game.

1762 AD - Theory of Evolution is completed, and Miniaturization and Superconductors gained. I set research on Nuclear Power, with an eye towards Robotics. Utica begins work on The Internet.

1763 AD -
1763_Vikings_Vanquished.png


Little surprise there. The Vikings were doomed from the start. Considering that, they could have been eliminated much earlier.

1765 AD -
1765_Aztecs_MPP.png


:lol: They must think us fools! They're invincible now that the Vikings are gone - why would they need us as an ally? By doing this they risk angering us into researching Marines!

1768 AD -
1768_SETI.png


Seoul completes the third of the three +100% science wonders. It's up to a very good 264 science per turn.

Pusan begins a prebuild for Apollo Program - my workers have almost connected aluminum.

1770 AD - Nuclear power is completed. I decide to build nuclear plants only in the most productive cities - otherwise it gets expensive, as well as somewhat risky. Seoul and Taejon start building my first ones. Pusan, meanwhile, swithes to the Apollo Program as my workers build an aluminum colony.

1777 AD - Egypt and Arabia make peace! Thank goodness! I was really tired of wathcing Egypt's futile attempts at shelling Arabia with Frigates. Arabia also makes peace with Spain.

1778 AD - The Laser is discovered, and research set to Robotics. After that comes Synthetic Fibers, then Satellites, and then victory.

1779 AD -
1779_Ottomans_Dutch_MPP.png


Hmmmm, interesting. Two of my top three rivals signing a mutual protection pact. Not that they have anything to fear - my military is still quite heavily medieval.

1782 AD -
1782_Apollo_Program.png


One small step for man, one giant leap towards victory for Korea. I immediately set cities on building spaceship parts.

1786 AD - Robotics is completed. The spaceship is already well under way:

1786_Ship.png


I estimate completion time at 12 turns.

1788 AD -
1788_Internet.png
1788_Manhattan_Project.png


A double-wonder year, and a sure boost to science. Utica begins work on the stasis chamber, and Haeju on a manufacturing plant. Meanwhile, Suwon completes the fuel cells, the first component of the spaceship to be completed.

1790 AD - The Planetary Party Lounge and Docking Station are completed. Too bad they dropped the Plantetary Party Lounge in Civ4. Sounds like it'd be a blast.

1791 AD -
1791_Egyptian_Landings.png


I don't like the looks of this. Somehow that many military troops just doesn't seem to spell out "friendly". But I'm pretty confident that my medieval military can handle this. That's right, I still lack Tanks altogether and have only a couple of Mech Inf and one Infantry. I consider making a couple of Tanks now that war seems imminent, but decide against it - Hwach'a and Cavalry will be more than enough unless Egypt kicks this up a few notches.

1792 AD - The cockpit and life support system are completed. I decide it's time to get some alliances for this war with Egypt. I start with my old foe the Dutch.

1792_Dutch_MPP-1.png


William is still furious thereafter, but we've got what we need. Now I go to Cleopatra and put down the ultimatum.

1792_War_with_Egypt.png


I knew it! My Artillery begin their barrage.

1792_Artillery.png
1792_Cannonry.png
1792_Treb.png

1792_Hwacha.png
1792_Hwacha2.png


Their attack is devastating, reducing the four Veteran Cavalry to three hitpoints. I then send in my Warrior.

1792_Warrior_Falls.png


So much for that. Next I try an Archer.

1792_Archer_wins.png


Victory - but no leader. So the Spearman charges - and loses. Dismayed, I decide to send a worthy foe into battle, and an Elite Cavalry easily wins. An Elite Musketman then loses, but is avenged by another Elite Cavalry. The leader fish, however, was unsuccessful. Maybe next time.

At sea, I've far too few ships to sink them entirely, but I do have enough to sink a few.

1792_Ironclad_Victory.png


A close call. Oh well - my Cavalry can stop them even if my Ironclads cannot.
 
1794 AD - Synthetic Fibers is completed, and work begun on the exterior casing and storage/supply. Satellites is due in 4 turns at 80% research.

1793_Dutch_Allies.png


There's the alliance - and a reminder that I have a completely undefended city. As soon as its rioting ends, I'll hurry a TOW.

Two more Egyptian Frigates are sunk at sea, and my privateers more stealthily to keep up with the weakest convoy.

1795 AD - The Dutch come to my aid against the Egyptian convoys, sinking two more ships.

1795_Allied_Ironclad.png


1795_Frigate_Battle.png


I suspect the Egyptian navy, if it survives, will be quite the mess upon returning home.

Gilgamesh comes to me seeking an embargo against Carthage. Instead, we strike a most excellent trading deal.

1795_Trade_for_Ivory.png


Just what we've been needing - another luxury. The gold doesn't hurt either, of course.

1795_France_Conquers_Carthage.png


France has managed to defeat Carthage in the War of Small Empires, taking the remaining two cities on Carthage's island. France is still really weak, but at least they have definite shores to defend. Unfortunately for them, they also have a volcano right beside one of their cities.

1795_Ottomans_v_Egypt.png


Another ally! The Egyptian navy is viciously bombarding the technically superior Dutch one, thinking, perhaps accurately, that their numbers will give them victory. But this throws a monkey wrench in their plans.

1796 AD - The stasis chamber is completed. Only four components are yet to be built.

1797 AD -
1797_Dyes_Lost.png


Uh-oh. I don't like the looks of this...

1797_Dye_Deal.png


Oh, whew. Just a deal cancellation, not a war declaration. I add silks to the bargain, request 31 GPT more, and Osman and I strike a deal to keep the dyes coming. Relations increase to Polite.

1798 AD - Both the engine and storage/supply are completed. Just the exterior casing and thrusters remain.

One of our Ironclads sinks another Frigate, and then we call our the pirates.
1798_Pirate_Ships.png


The Egyptian ship is captured, giving us more than enough power to down their Galleon!

1798_More_Pirates.png


The sole problem is that that pirate can't reach shore, and will probably be sunk by the Dutch. That's the only problem with privateers...

1799 AD -
1799_Ally_Sinks_Me_Ships.png


Sure enough, the privateer is sunk. But thanks to the capture, we're still at a net loss of zero.

1800 AD - We managed to blow away every goal for the century, except population, which we came close to meeting.

1800_Demographics.png


The 99% literacy especially is impressive considering what it was in 1700. Manufacturing, notably, has continued to increase drastically despite it being well past the initial part of industrialization.

1801 AD -
1801_Tula_Lost.png


Whoops. Seems my scouting to see if Egypt's city was easy to take (it wasn't) cost me my own. Not that they'll be able to keep it, of course.

1802 AD - Satellites are discoverd, and Seoul switches to thrusters. When Pusan completes the exterior casing in 4 turns, we'll have won.

Research goes to 4-turn Espionage at 20% research. I'll have 1800 gold per turn in profit, which will go towards modernizing my army, just in case the Iroquois or Arabs get any ideas of trying to stop us. I begin by using my 3088 gold stockpile to upgrade my 8 Pikemen to Mechanized Infantry - including the two guarding the cities making the final spaceship components. I'm left with just over 1000 gold, keeping the 50 GPT from Wall Street.

My navy has already begun modernization, starting with a fancy new AEGIS Cruiser to help sink the most annoying Egyptian ships on my eastern shore.

1802_Destroye.png


The first battle is a victory! Then it's back to Tula, which my TOW hopes to reclaim.

1802_Tula_Retaken.png


An easy battle, and it's retaken. And I don't think that Spearman is going to take it back for Egypt.

1803 AD -
1803_Ironclad_Loses.png


The other Ironclad in that tile attacks, but loses to, my Cruiser. It'll have to heal next turn, but it's saved those shores from shelling.

1804 AD - My TOW defeats the Spearman by Tula with ease. On the mainland, I upgrade 11 Musketmen to Mechanized Infantry for 1650 gold. Anyone hoping to invade easily has lost their chance.

1805 AD - Hiawatha offers a mutual protection pact - if I give him 37 gold per turn! He must be out of his mind! Either that or using it as a subvert way to say pay up or we'll go to war - but if that's the case he's doing it too late.

1806 AD - The Thrusters are completed. Only the Exterior Casing remains. Alpha Centauri is almost ours.

1807 AD - The French and Spanish make peace. The alliance against Egypt is one of the few remaining wars.

Egypt offers peace. Due to the MPP I must decline. But it is good to know that they already consider this war to be unwinnable. Nevertheless, they do land four troops by Tula. Looks like the TOW will face a real challenge in defending it.

1809 AD - France requests a mutual protection pact. Instead, I give them Furs for free. Joan d'Arc is surprised and pleased - evidently not expecting such generosity. But it's not too hard to be generous to your rivals when you know you'll win in half a turn regardless.

1809_Infantry_Repulsed.png


1809_Tula_Relost.png


Egypt attacks, and eventually captures, Tula. My TOW fought well. I'm fine with letting Egypt have the battle and the city though - even the war for that matter - I'll just take the game.

1810 AD - Espionage is discov... oh forget about that! We've won the game!!!

1809_Intel_Agency_Wanted.png


No, you silly advisor! We should launch our spaceship!!!

1810_Ship_Completed.png


And with the press of the button and the completion of the final countdown, Korea enters space.
 
Wow, I expected an update, but I wasn't expecting the Spanish Inquisition end! :eek:

What's your finaln view of the world look like as you blast off into space and leave it in the dust?

And BTW, about 10 of your screenshots were duplicates of the previous screenshot. :p
 
Back
Top Bottom