1340 AD - Arabia is willing to negotiate, a situation for which I am glad. But they won't accept an even peace treaty! Oh woeful combination of many wars and Arabic commitments to the Dutch. At least war weariness hasn't kicked in yet.
1342 AD -
Leptis Magna is, not surprisingly, lost. So much for any chance of a decent peace treaty with the Dutch.
That's what you call adding insult to injury. And though small and not that advanced, France is no trivial rival right now - they've got many a Musketeer in their forces and I'm sure are just itching for a Golden Age.
1345 AD -

Just what we need to render our enemies incapable! Horrible suggestion for a next technology by my advisor, though. Instead I decide to research four-turn Ironclads. An unusual choice, true, but we could certainly use supremacy over the Dutch - and Ottomans and Spanish - at sea right now.
Seoul completes what we anticipate is its last Musketman this turn. But we get bad news when we look at its build queue.
No Infantry? That's right, we don't have any rubber!

We decide to build a few Guerillas for now, but securing some rubber will certainly be near the top of our to-do list.
Terrible news indeed! Many a Hwach'a are lost with the city. Fortunately most of my Cavalry have relocated to Lagartero.
Scanning the map, we find three nearby sources of rubber. One is near Copan, requiring a culture pop and a road to secure. Another is just outside York, probably the one we will get. A third is by the French town of Tours - the most difficult French town to take.
But there's good news, too. The Dutch don't have any Rubber

! So we won't worry too much about knocking them down on the score chart right now - there will be plenty of time for that once we've got Tanks and they're limited to Guerillas.
Rubber is fairly rare overall, in fact. Babylon, the Iroquois, Arabia, and England all lack it, and the Aztecs only have it due to our capture of York. And, consistent with their luck in this game, the hapless Vikings lack both rubber and coal.
This turn we intend to deal the decisive blow to the Maya - capturing Chichen Itza. They've already lost their only source of Saltpeter to the Iroquois, who previously lacked Saltpeter, and cannot afford such a loss.
Two victories in, things are looking very good. With our distant lands still prone to culture flipping, as so recently demonstrated, we plan to send Pak Hyokkose to Suwon to hurry the Iron Works rather than building a Forbidden Palace.
Three more Cavalry bring down Chichen Itza. Palenque, home of Shakespeare's Theatre, largest city in the world, and built on a hill stronghold, is the new Mayan capital. But it is Copan that we want now.
Our Cavalry retakes it, and our Mayan territories reach their maximum extent yet.
I send a thank-you letter to Hiawatha for capturing the Mayan source of saltpeter. Makes it so much easier to take cities.
But we also decide that, with the new war with France and Arabic troops still pouring in to our newly conquered Mayan lands, it is time to make peace with the Maya. We certainly would love to take Palenque while they are weak - aka before they get Nationalism - but with all our other wars sending that many troops to the Mayan front is just not going to happen. So we cancel our alliance with the Iroquois and strike a peace deal.
Three slave workers are also included in the deal. The Right of Passage allows us to reach the Arabs - even with our other wars I want to take at least one Arabic city so they'll agree to an even peace deal and quit sending those Longbows at us.
With that war settled, we turn to the most pressing measure - the Dutch.
We easily destroy two-thirds of their Cavalry. With their other three troops in our territory, their final Cavalry will be alone in defence of Leptis Magna next turn - and with a Cavalry due in Haeju, that means we should easily be able to take it. Keeping it against the Longbows may be another matter, however.
Three Dutch Frigates are off our western coast, meanwhile.
See why we need Ironclads? Nevertheless our Frigates and pirates are doing pretty well against the numerous Dutch ships.
Just not winning all the time.
That's better.
Three out of four victories. Not bad. But I'm sure they'll be back.
With the latest naval challenges settled, we return to land battles, against Nottingham once more.
Try though they may, the English don't stand a chance without Saltpeter. Thank goodness they are resource-poor - otherwise we'd be facing Men-O-War, a most undesirable situation.
We then send troops on towards London. This war is won, it's only a question of how much we take.
Against France, all we do is spend 300 gold to upgrade border defences. They have Horses, and thus at least Horsemen and possibly Cavalry (though no Knights due to a lack of Iron...our doing

), so we have to be prepared.
And near the end of the turn, I notice war weariness has hit. Oh well. We're in this for the long run. And it's not too bad, yet.