The Sumerian Empire
This game was based around the idea of the AI having lots of units, like on Deity, but with a slow tech pace. It started out as a regent difficulty game to get the slow tech pace. Then other changes were made so the AI would have many units, lots of warfare, leaders and armies. Here are a few highlights of the rest of the mod(some changes may not make sense, just wanted to have fun!).
--All middle eastern and mediterranean civs-12 total--I'm playing Sumeria.
--Every civ has a new color.
--All civs are Militaristic, Religious and one other trait.
--Each civ starts with Warror Code or the Wheel.
--AI aggressiveness is at max.
--All techs are required and selective ones are very expensive.
--Communications trading is with Writing, map trading with Map Making.
--Heroic Epic moved to Warrior Code-no requirements.
--Military Academy moved to Feudalism-produces army every 10 turns.
--Intelligence Agency moved to Monarchy.
--Temple of Artemis produces a Warrior Monk every 3 turns.
--Statue of Zues requires horses, not ivory.
--Unit health points are conscript 3, regular 4, veteran 5, elite 7.
--Diplomat and spy missions reduced in price.
--Cost factor for AI is regent
--AI starts with 2 settlers and 4 workers.(a few civs get 3 settlers)
--Unit support bonus- 6 per city.
--AI to AI trade at 100
--Corruption at 80% of normal.
--All UU, except Enkidu warriors, discounted in price 60-70%.
--AI has 8 exclusive units at a 60-70% discount.
Examples-archer, guerilla and light tank.
--There are 5 units that Sumeria has substitute animation for and the AI gets a 50-60% discount on the original unit.
Example-Sumeria uses the rider animation for its knight, it is 70 shields and has an ADM of 4/3/2. The AI uses the knight animation(except Arabia) and it is 35 shields and an ADM of 4/3/2.
--Most other units are discounted around 40%-Sumeria shares this.
--Sumeria starts with Gilgamesh. He is a normal unit, not a king unit, and has swordsman stats and will start a Golden Age with a win. Enkidu warriors cannot start a GA, so Sumeria has a lone unit to start a GA with.
--New units- machinegunner, mercenary, light tank and warrior monk. The mercenary uses berserker animation and has no nationality.
It is a huge map, pangaea with a few islands, no barbs and all win conditions are available. Blah, blah, blah. Let's get to the game!
This game was based around the idea of the AI having lots of units, like on Deity, but with a slow tech pace. It started out as a regent difficulty game to get the slow tech pace. Then other changes were made so the AI would have many units, lots of warfare, leaders and armies. Here are a few highlights of the rest of the mod(some changes may not make sense, just wanted to have fun!).
--All middle eastern and mediterranean civs-12 total--I'm playing Sumeria.
--Every civ has a new color.
--All civs are Militaristic, Religious and one other trait.
--Each civ starts with Warror Code or the Wheel.
--AI aggressiveness is at max.
--All techs are required and selective ones are very expensive.
--Communications trading is with Writing, map trading with Map Making.
--Heroic Epic moved to Warrior Code-no requirements.
--Military Academy moved to Feudalism-produces army every 10 turns.
--Intelligence Agency moved to Monarchy.
--Temple of Artemis produces a Warrior Monk every 3 turns.
--Statue of Zues requires horses, not ivory.
--Unit health points are conscript 3, regular 4, veteran 5, elite 7.
--Diplomat and spy missions reduced in price.
--Cost factor for AI is regent
--AI starts with 2 settlers and 4 workers.(a few civs get 3 settlers)
--Unit support bonus- 6 per city.
--AI to AI trade at 100
--Corruption at 80% of normal.
--All UU, except Enkidu warriors, discounted in price 60-70%.
--AI has 8 exclusive units at a 60-70% discount.
Examples-archer, guerilla and light tank.
--There are 5 units that Sumeria has substitute animation for and the AI gets a 50-60% discount on the original unit.
Example-Sumeria uses the rider animation for its knight, it is 70 shields and has an ADM of 4/3/2. The AI uses the knight animation(except Arabia) and it is 35 shields and an ADM of 4/3/2.
--Most other units are discounted around 40%-Sumeria shares this.
--Sumeria starts with Gilgamesh. He is a normal unit, not a king unit, and has swordsman stats and will start a Golden Age with a win. Enkidu warriors cannot start a GA, so Sumeria has a lone unit to start a GA with.
--New units- machinegunner, mercenary, light tank and warrior monk. The mercenary uses berserker animation and has no nationality.
It is a huge map, pangaea with a few islands, no barbs and all win conditions are available. Blah, blah, blah. Let's get to the game!