The University of Immortals

You were lucky that I was still in home when you posted the save.... I can't play at work but I can do notepad editing :devil:

Atached below is the scenario. It is locked on Immortal dificulty and in Leader (otherwise you could see who were the oponents ). Speed is of your choice

Simply unzip it to to the public maps or the worldbuilder saves directory and load via scenarios.
 

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On thoughts:

Nice :whipped: potential and good prod too....

Aztecs start with Hunting and Myst... this means that we are forced to tech fishing, agriculture , mining and BW before we can take full advantage of this starting spot. This may cost us the Oracle and will surely delay the UU a lot. Lots of choices to make....
 
Just downloaded needed a new game to play so a big :goodjob:. Lots of food for the Sacrificial Altar :). Settle in place or 1E depends on whether I want to gamble or not. First tech will be fishing and try building a scout first. Not a thing I would normally do trying for more goodie huts.

Have to see how near the AI are. If indeed they are there, hope were not isolated.

Finally good luck to all. :)
 
Rolo, I'm curious, do you have a special hack tool, or use the world builder to do this? I saw in your other thread you mentioned different game speeds for the same sort of map, and I never understood how in-game to change this.

You'd have to save it as a world builder file, then make the requisite changes in notepad. I'm not sure how you'd change the game speed setting in the file if you're not at 4000 BC already...I've never tried changing speeds once I got into the game.
 
Just read r rolo's post so re downloading. Least I haven't started yet. I take it is the same as your LHC saves so you can pick the difficulty as well :lol:.
Still we know what level we have to play. :)

I usually play Epic but will try Normal this time. It takes me a little while to get used to the speed differences have to see how it goes.
 
About isolation... I had to open this in WB for making the scenario ( just the time to save it to WB, I was in a hurry anyway :( ) :
Spoiler Spoiler info... read at your own risk :
We are not isolated


And about dificulty: I locked it to Immortal. If requested I can put a unlocked version, but a game in the Immortals university IMHO should be in Immortal :lol:
 
r_rolo1 said:
Aztecs start with Hunting and Myst... this means that we are forced to tech fishing, agriculture , mining and BW before we can take full advantage of this starting spot. This may cost us the Oracle and will surely delay the UU a lot. Lots of choices to make....
Sadly true. CoL has a very low priority once conf is founded. And if only 1 AI knows it it is unlikely to trade it (unless AI = mansa). 3 possibilities:
1. Self-research it. pro: more production can be used for settlers and units (barbs!). contra: timeconsuming. If we lack copper and horses we might need IW soon (we may be close to jungle).
2. Oracle. pro: saves lots of beakers. contra: risky as we need many techs before we can start chop/whipping it.
3. Steal it. pro: pfff dunno, just a crazy idea I think :D. contra: No option if conf is founded somewhere far away, very map-dependant. We need the ABC first and need to "waste" hammers on spies we won't use for quite some time.

We have a decent capital there. Not sure if it should act as GPFarm. Let's see what we get map-wise (and AI-wise).

edit:
r_rolo1 said:
Spoiler for Spoiler info
:lol:
 
@mystyfly

This is what we get when we have to write the posts in word and then ctrl-C Ctrl-V when the boss is not looking :lol:

About the start... some other thoughts:
-We have a unforested hill in a all forest start.... this means metal or Coal in there. depending of the proximity of the nearest contender , maybe we need/want to axe rush.
If we have a nearby oponent and cooper IMHO it is a safer route than trying Oracling without marble or Ind trait in Immortal.
 
Whip-alert! That's a lot of food (the corn is even irrigated). :drool:

As rolo says the unforested hill is most likely metal due to forests and seafood. Seafood is counted as only half a resource IIRC in the map scripts but time will tell. Being far south is often more bad than good as that increases our odds of ending up isolated, but we'll see soon enough.

Edit: Thanks for the aggressive leader, I'm really looking forward to this! :D
 
Regarding Oracle or Great lighthouse: I would only go for them if no stonehenge or great wall is built by 3000BC or so (meaning no wonder spammers on this map).
Fishing and bronze-working are techs we need anyway, and I wouldn't give up agriculture. So I think we should scout first and see where we are. Bronze and a nearby opponent definitely makes rushing more attractive.

To summarize, my plan is:
1) Tech starting techs ( not sure about the order, agri, mining, bw, fishing)
2) build a worker, workboats and a warriors for defence, while scouting around

Depending on what we find out, we will decide -
* archipalego - great lighthouse
* continent with close rivals and nearby bronze - rush
* continent with far away rivals (or protective, or Hammurabi, or anything that makes rushing suck) - oracle. Code of laws is a great tech to trade around and you can get alphabet and math for it. Math is a prereq for construction, and I want construction (for coliseums of course :devil:)

I don't think marble is related to the oracle by the way. It is a cheap wonder and by the time you hook up marble and tech masonry you will miss it anyway.
 
silverbullet said:
To summarize, my plan is:
1) Tech starting techs ( not sure about the order, agri, mining, bw, fishing)
2) build a worker, workboats and a warriors for defence, while scouting around
If you delay fishing so long you'll have much more to build than a worker + a warrior before you can build a WB

I don't think marble is related to the oracle by the way. It is a cheap wonder and by the time you hook up marble and tech masonry you will miss it anyway.
Agree. There is not only masonry but also the wheel lacking for successful marble hooking.
 
Start is out! Yay!

Feels to me like fishing-BW-Oracle. Ag can wait. We have lots of food w/o it and badly need that UB.
 
Right lets be the first to post. I think the words a massive barbarian uprising is occurring an army of spearmen is on the march and you are likely to bear the brunt :mad: :mad: :mad: :mad: :lol: lets you know what happened.

Now without spoiling I played up to 2000bc when this happened. Obviously there is no problem with starting again but does anyone know if I go back a couple of turns and play a very little bit differently will it change the RNG and this won't occur? I autosave every turn so thats not a problem.

This is a spoiler - 2000BC Normal Speed :)

Spoiler :

Well wondered whether to settle in place or 1E it looks like coast to the West so if you settle in place you can't use those tiles. Settled in place anyway luckily there is a little spur to the West so you can settle there but looking unlikely now. :)

Fishing first tech as it gives food and commerce whilst building a scout. Initial scout gets 39g and 1 scout so changed to warrior. After fishing went mining, bw. sailing, archery, agr and wheel. Plan to try and build the GLH whatever happens for the trade routes. I won't be building many cottages in this area but do have an idea where some might go. ;)

Louis is close with Han right behind him so space will be at a premium. Second city went to gold, corn, bronze and cows site. Did think about the corn near Louis but he has founded Hin and Jud so will get a lot of cultural pressure. If possible next city will go there if only for blocking purposes. Early Louis rush is also a possibility with aggressive and city raider axes. Culture defence will be at 40 or 60 though so will be painful. :)

Possible final view of my lands. :)

Imm-30000.jpg


You can just see the spearmen. Capital is safe but don't think my 1 warrior will win. :lol: With a bit of luck they will move away but I doubt it. :sad:Why can't they have gone for Lou? :lol:

Already trading with Fred for the resource modifiers. Fish for clam. Hoping Jud will spread to Han so him and Lou have different religions. :lol:

Well even if I have to restart I plan to attack Lou sometime just not sure when yet. Certainly quite early though.

 
I haven't looked at the spoiler but I gather you got a massive uprising :eek: The most broken event in the game.

What you suggest should work. I'm not sure what exactly it takes to alter the RNG but it isn't much. Try doing something that changes your situation vis a vis the AI. Putting a fogbuster on a different tile would be a good choice.
 
Yeah went back 2 turns moved a fog buster and changed techs. 2000 came and went no spearmen anymore. :D
 
I started a game and was going to upload some pictures to put in the spoiler but the upload or easy upload links don't work. I get the message "Gliese 581, you do not have permission to access this page." Anyone know what's up?

I tried going to My files but you can only upload mods and such there it seems, at least you can only choose such categories and only upload compressed files, not jpgs.
 
You can upload pics via imageshack or photobucket and you can post saves using the attachment.
 
I played on epic to 1750 BC (90 turns). Here's the spoiler (build orders, some pictures):

Part 1 (1750 BC):

Spoiler :

I settled in place and sent the scout to the first hut which I popped on turn 2 for 48 gold. Later on he popped another hut for 29 gold.

Tech order: Fishing-> Mining-> BW-> Agriculture-> Archery-> The Wheel-> AH-> IW

Builds: Warrior-> Workboat, grow to 2-> Worker-> Warrior, grow to 3-> Settler (whip to finish)-> Workboat, grow to 3-> Worker-> Barracks, grow to 4 switch to Settler-> finish Barracks, grow to 5-> Worker.

My first build was a Warrior that I timed with my fishing research. Then I started on a workboat:





After that I built a worker that started by mining the plains hill, then chopped the 1E forest, irrigated the corn and chopped the 2E forest. After that my workers improved my expansion, chopped another forest for the second settler, and built some roads.

My scout encountered the 2 neighbours, Louis and Hannibal. It seems we're on a small continent and Louis is going to be a problem since he's very close. I'm planning on axe-rushing him with some chopping and crippling (but necessary) whipping. Louis founded Hinduism and then Judaism.

My first expansion was settled on turn 61, I thought about settling 1N, 1NE by the river and corn but Louis had a settler on his way and culture might be a problem so I chose the second obvious site.



This city then proceeded to whip a monument then whip a barracks, then built an archer which took over the garrison duty while the warrior moved to my second expansion spot. I'm now going to whip a workboat then probably build and/or whip another WB, both for the second expansion that I placed just north of the capital. After that it will be nonstop axemen both here and in the capital, and eventually in the second expansion with whipping and chopping for max speed. I might even have time for a jaguar or two to finish my SOD up before I attack Louis.



There's bronze just south of Louis land, with some luck that's the only one nearby for him and hopefully he'll be slow in getting his axeman production going. Archers + high culture will still cost many thousands of soldiers lives, but what else are they good for? :mad: Praise our heathen gods!






Edit#2: Fixed the image sizes. Thanks again mystyfly!

- - - - -

Part 2 (470 BC):

Spoiler :


I started whipping and chopping axemen in all my three cities (the third city first whipped a monument and a barracks of course).
22 turns later I declared war and moved in with a stack of 9 axemen. Perhaps I should have brought a spearman with me but that's debatable.



In any case it turned out that Louis only had an unpromoted archer in the city and he whipped an axeman before I could attack but I only lost one axeman.
Here I made my first huge blunder as I razed the city, not realizing that it was the jewish holy city! Earning me unnecessary demerits with Hannibal on top of attacking his friend and wasting a potential future income source. I was sure I had checked the city but there you go, maybe I need to stop playing for a while and grab something to eat. :crazyeye:

The 6 non-damaged axemen then proceeded toward Paris and was split in two groups with one group keeping an eye on the city whilst waiting for reinforcements and the other group moving down and pillaging Louis only source of copper.

A few turns later I captured the capital.



At least I kept this holy city. :lol: But with corn, cows, gold, horses and silk in the BFC, who could blame me? I had finished researching IW somewhere after razing the first city and now decided to do some deficit research to get writing for libraries, but first I needed pottery.

After razing the southern city (and forgetting to take a screenshot again) I healed up and then moved on Orleans.



The large number of axes with combat2 is due to Louis moving around and attacking with lots of chariots during the battle of Paris and the fact that I had multiple stacks for pillaging and strategic defense against chariots descending on my virtually unprotected homelands. I probably should have brought more spears but I anticipated a much fiercer resistance and more casualties during the city attacks.

After capturing Paris, Louis had no more axes and could only use chariots and archers which my advancing army didn't complain about. Orleans soon fell.



I deliberated for a few minutes wheter I should keep it or not since my economy was running solely on plunder at this time with even a 0% research deficit. In the end I decided that I couldn't afford to risk Hannibal stealing the ivory and that the city was of to much strategic importance as well as in a good spot, so I opted to keep it.
Hannibal has a big tech lead as well as about the same number of cities and a higher power rating than me and he's only at cautious (with an unnecessary -2 demerit from razing the jewish holy city :mad: ). I fear he might come after me with oliphants, and I want some of my own should that, Vishnu forbid, come to pass.

After finishing writing I immediately switched to libraries on the homefront which I whipped as soon as possible.



I also founded the decidedly unholy city of Texcoco at my preferred location. A few turns later I got a glimmer of hope regarding my backwardness as a great general was born abroad, hopefully indicating some strife and turmoil to keep my opponents back.



My gold was running low and my troops were getting restless, it was time to continue the glorious offense.



This time I razed the city though it might get refounded later on. I see a pattern here, raze, keep, raze, keep, raze and as it turns out, I'm probably going to keep the gold horses wine city to the east.
Hopefully Louis founded another city 1NW of the sea tile to so I can get another 3-food-resources-city without having to ask Hannibal to relenquish it. Perhaps a good future drafting city?
I plan on moving my capital to Paris and making Tenochtitlan my GP farm. The abundant food and whip-happy nature of my people means I'll probably go for a SE, at least early on.



Also about Sleepless 2000 BC spoiler:

Spoiler :

For now, since I still haven't met Frederick despite accidentally finding that out, I will play as though I'm alone with Hannibal until optics, though I should make contact soon.
 

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