Hazaar, I can confirm that traits are now losing points!
Can I think of any other problems I have encountered... I am drawing a blank at the minute..
One investigation you could do if you are up for it is to do with Events and the Quest tag.
I mentioned it early and you commented on it, but the prereqevent tag does not work entirely properly (as far as I can tell).
Basically the game seems to 'forget' previous events after a certain amount of time (Something like 100-200+ turns it seems to me) so if an event has a prereq event set, after a certain amount of time it seems that the event will no longer fire. It works fine within about 50-100 turns of the previous event, but longer than that and it no longer works. (at least as far as I can tell)
This has led me to have to use a 'dummy' prereq building in the event city to ensure that it maintains it's prereq status for the next event in the story chain... This is will mean that every story event would need it's own set of dummy buildings to work which is pretty naff. (From both workload and content points of view.
Night has investigated a couple times but we have been unable to find a full solution that keeps the prereq events active for an acceptable length. (Or even figure out exactly what is happening with them!)
If you could solve this it would be awesome and would make moving forward with the story event system much easier, not to mention making the design of a template much less work!
As ever your work is always greatly appreciated!!
Oh I thought of a python issue if you are willing, this one comes from my crappy ability to do anything.
There were two python modcomps released once upon a time, that could change the HUD graphics depending on era and state religion.
I added back in the era version, but for some reason the change never seemed to work until you loaded a save game.
What I would really like as a structural setup is to have it that the HUD can change by both these factors, era and 'religion' that way (If I or anyone else [I do so miss having an army of volunteers!] can get around to doing it) we can have a HUD that lokes more technologically advanced as you began to escape the Apocalypse, as well as if you implement your factions ideology we can have a HUD that suddenly becomes much more in keeping with your identity, with flags and iconography etc.
Anyway if you are interested I can provide the modcomps(Hopefully!?) to add them in (it is a low priority though) they were only a few paragraphs of python code I think..been a while)