Welcome back!
ah ok I shall explore that at some point!
I am stumped at the moment as to why my new custom order and select sounds have broken my version, one set was working, then i repeated the task this week and it broke both and makes the game crash too! No idea why!?! I just walked away for the weekend!
Trait Negative Issue:
So the issue with this may be specific to the way I am trying to use it, but I don't really know, it just does not seem to work for me.
The way I am trying to use it is like this.
Every Civic has a matching trait, you gain points towards the trait by having the civic active.
You can only have 1 Trait per CivicType. (So only 1 per civic section)
If you change civic, you lose the trait that was attached to it.
At this point it should also start reducing the trait points back down to zero, but instead it just keeps adding points instead!?
Civics Spawn Units from Improvements:
This is broken too, in a couple of ways.
1. The civic tag doesn't work, an improvement will spawn units regardless of whether the civic is active or not.
2. Any improvement that spawns a unit is destroyed automatically when a unit is on it, so a worker builds it and destroys it all in the same turn.
Ideally I would like it so that none of the improvements(even lairs) are auto destroyed, I would much rather that they can be pillaged and therefore give money and yields, etc.
Trait Tags:
As I mentioned in your Dyntraits thread, many of the Trait tags are broken, and cause the game to crash. Some display no info, or display wrong info or do wrong things!?
So at the moment it is hard to do anything with traits because they go wonky and make the game explode!
I can't remember if/what other issues I came across while testing various bits and pieces, it was quite a while ago...
Oh maybe one more, can't remember if we talked about this?
Promotions:
At one point there was an 'prereqAnd' tag as well as prereqOr tags, I think these came from TLO tags, but there were several promotions that I had to modify, because the And version got lost I think.
We originally had a bunch of high level promotions that required a selection of promotions to be available.
I am too sleepy
Good to see you around again!