The Vault Dev. Canteen (General Discussion)

I cannot handle this much contrast

800px-Fallout4TrailerAn040.png
 
Continued on from that thread. This just confirms my belief that windows 8 is terrible.

Anyway I've been trying to get that map to load but have been having some issues. I got it to load once but then when I added in two missing civs it crashed the game. Its weird.
 
yeah, I used to get it on windows 7 as well, when I built my new computer, I think it is one of those 'old game' issues, where the hardware is impossibly powerful from the games perspective, so it just assumes the computer is a liar and that really it is rubbish!

Ever since I got win 8 civ crashes at start up in something like 3 in 5 tries...

My guess is that map is using some rule that has since been replaced/modified from say python to dll, but in some way the map has a record of the old way and so explodes, maybe try removing all the civs from the map file, I think you can do it with a text editor.

Then load the map as a 'blank' with no civs and then add them in, see if that has any success.
 
I've been playing a few games as the Enclave, and occasionally the Pangaea script will start me with my settler on a vault, with another vault only 2 spaces away. As a "vault" faction, should I always found my city on a vault square, or does it simply need to be within my city's borders? If a second vault is that close, will having it within my city's borders confer any benefits, or should I consider this a "broken" start, and begin a new game?

Just as a "nit-pick", y'all might want to tweak the goody hut graphics. They easily get lost in some of the new terrain features (such as the vault :lol: ).

I really hope life allows you to keep developing this mod. It seems to have the potential to become something really special! Good job, so far. :goodjob:
 
Welcome to the Wasteland!

Yeah, the vaults sometimes being too close is an issue that right now I cannot fix, there is no way (or at least easy way) that I can tweak feature spacing, or mapscript them, I don't have the expertise. (You could consider it a 'broken' start, or just press on to the next vault regardless)

As a Vault civ(Enclave, Mutant, BoS), you have to found on vaults, it won't let you settle anywhere else, Vaults do give extra yields in the cross, I gave non-Vault civs a bonus building with these in their cross, but not Vault Civs (They probably should get something though.. makes sense right?) I am not sure what though...

Maybe something like a 'Neighbouring Vault' Building that gives a bunch of extra yield/commerce output or something...

As for your 'nit-pick', why should I reward you for not looking hard enough!! What you think in the Apocalypse they are just giving science and money away!! Should I put up a big neon sign for you!!! This is the wasteland! Life is Hard! Get used to it or die in the dust like a dog!! :p

That being said, I do keep thinking about putting back in the fury road goody hut bunker graphic, I just never got around to it. I do want to make more 'reward' tiles in the future, things that can be used or pillaged for a 1 time reward.

Right now I am trying to fix some bugs with the spawning system that Archid moved from the python to the .dll, unfortunately he is not around at the minute, so I can't just go 'Archid make it wooooork!!!! :(' So I have had to ask some of the others for help, and try to remember how to compile the .dll (It has been a while and I forgot.. so more headaches relearning that..)

But before I discovered that problem, I was starting on reworking the civics and trait system, (as seen the in A6 plan thread and civics thread).

So I continue to slowly chip away..

More helpers and New Voices are always welcome though, I can even teach some basic xml jobs, if you feel like getting involved but don't know how. (It requires little more than word processing skills.)

I look forward to hearing more of your thoughts, questions and feedback. Play testing is always helpful!

Make sure you play on Noble difficulty. (No others are setup)
 
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