The Very Many Questions-Not-Worth-Their-Own-Thread Thread XXXII

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We have federal statutory holidays here, and provincial ones.

The ones in blue are observed as holidays in all provinces and territories. The ones in green are province and/or territory specific. Both are these are mandated to be holidays by law, I believe. The ones in yellow nobody gets off.
Some of this information is very sloppily-worded.

The stat holidays I know of are:

New Year's Day
Family Day
Good Friday
Victoria Day
Canada Day
Heritage Day (nobody here calls it "Civic Day")
Labor Day
Thanksgiving
Christmas

November 11 isn't a statutory holiday for most people. By custom, at least here, stores close until noon on Remembrance Day. They're not required to, but if they don't, they get very strongly reminded that it's really sleazy to be open for business at a time when ceremonies are going on across the country to honor the people who served (and still serve) in wars. There's a push by some people to have November 11 declared an official stat holiday where everything shuts down.

The Northwest Territories is a territory, not a province.

Does American law differentiate between mandated by law holidays (such as in Canada Christmas Day or Canada Day) and ones employers don't have to give off? We do that too, but all statuory holidays here are ones employers need to shut down for. (with some exceptions)
Have you ever known gas stations and places like 7-11 to shut down on stat holidays? Every 24-hour convenience store I know of is open year-round. My mother worked on some of those holidays because she figured "there's nobody to spend it with, so why not work?"


I assume that "bank holidays" are days when the banks are closed? (other than Sundays, of course) That means less and less nowadays, with most services available online.
 
What does 'stat' holiday mean? I thought it was a typo for state holiday but it keeps being repeated and now I'm confused.

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Oh you must mean statutory.
 
What does 'stat' holiday mean? I thought it was a typo for state holiday but it keeps being repeated and now I'm confused.

Edit:
Oh you must mean statutory.
Yes, that's what it means. The term "state holiday" is meaningless in Canada because we don't have states here.
 
State could refer to the federal government as a whole as well.
Except that's not the normal way to refer to it here, or at least not that I've heard.

The only time I can ever recall the word "state" as a synonym for the federal government is when Pierre Trudeau gave his reasons for decriminalizing sodomy in the 1960s, when he was still the Minister of Justice and hadn't yet become Prime Minister: "There's no place for the state in the bedrooms of the nation" (paraphrase; he used the word "state" to mean federal government).
 
I'd definitely recommend CK II, with maybe the Conclave and Way of Life DLC to go with it.

That's not enough. The Old Gods and Legacy of Rome are very important for the full CKII experience. I don't see why he doesn't just get all the DLCs, though - they aren't that expensive, and he could just skip the sixty or so minor ones.
 
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That's not enough. The Old Gods and Legacy of Rome are very important for the full CKII experience. I don't see why he doesn't just get all the DLCs though. They aren't that expensive, and he could just skip the sixty or so minor ones.

I have CK2 but no DLC yet. Can you recommend a full list of DLC that you think is essential?
 
I have CK2 but no DLC yet. Can you recommend a full list of DLC that you think is essential?

Those two, plus the two he mentioned. That's barebones minimum. Sons of Abraham and Jade Dragon are also fun and worth your money, in my opinion.

(Muslim mechanics are horribly balanced and I never play them, so Sword of Islam isn't as important as you might think.)
 
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Why do Indie games get praise for things Triple A games get criticized for?
 
Why do Indie games get praise for things Triple A games get criticized for?

For the same reason that your kindergarten student gets praised for their neatness in block printing but your junior high school student gets hassled for not using cursive?
 
Do you have an example?

The Five Nights at Freddy's craze a couple years ago is the biggest example. Triple A studios put out a game that lacking in content and innovation they get dragged across the coals for it. But when an Indie dev does it, it's praised as "minimalism at its finest".

There's also all the Indie platformers that have come out that essentially just copy all the mechanics from Mario, Prince of Persia, etc. and yet somehow still get praised for being innovative, yet their Triple A counterparts get lambasted for rehashing the same tired mechanics year in and year out.
 
The major difference that I see between the indie efforts and and triple-a releases is that the indie efforts are more likely to be massively overhauled, expanded and improved upon over their life. The major studios only engage in big, massive upgrades and changes as far as it allows them to sell subscription services, DLC and crap product (skins, guns, etc) that people snap up. When those revenue streams dry up, they move on.

An indie game, however, could literally be transformed after player feedback is incorporated. Compare Mass Effect: Andromeda with Kerbal Space Program.

ME:A was released and had soft (though still good) sales. The studio decided to cut its losses as that type of game was only marginally profitable for skins and PvP services (lootboxes) compared to the other juggernauts in the online shooting multiplayer format. The DLC they could have made would have also been very expensive to produce relative to things like lootboxes so because of these factors, they let the game die.

KSP was free for years as the developers worked to implement their vision block by block. The original developer came from a marketing background and teaching himself to code was a large part of the development cycle for the game.* Here we are, over 5 years later and the game is almost nothing like what was originally released. The game fed off the hype it recieved as the developers listened to their audience and incorporated the things they wanted. All the while they were steadily increasing the price of the game in a manner that the fanbase actually liked and supported; because, believe it or not, the fans wanted the developers to succeed.


Obviously there are tons of counter examples all over the place but I think that gamers on some level are aware of these dynamics at play and react differently depending on who the publisher is. People cheer the indies in hopes they will improve upon whatever they are already offering and they boo the big releases because they know they're basically stuck with what they get out of the box plus whatever they are willing to pay for on top of that (with the implication that since the base game sucks, the dlc will probably suck too).

*And it's also these kind of stories that get people rooting for certain indie games
 
The Five Nights at Freddy's craze a couple years ago is the biggest example. Triple A studios put out a game that lacking in content and innovation they get dragged across the coals for it. But when an Indie dev does it, it's praised as "minimalism at its finest".

There's also all the Indie platformers that have come out that essentially just copy all the mechanics from Mario, Prince of Persia, etc. and yet somehow still get praised for being innovative, yet their Triple A counterparts get lambasted for rehashing the same tired mechanics year in and year out.

I think FNAF is a bit of an exception. It got the weird fetishistic cult following at the very beginning that helped launch it into fame.

But for the most part, I believe the discrepancy is mostly due to manpower and capability. You expect the best of the best from an AAA company (as you should), and often you get the bare minimum. Not only do you get the bare minimum, but it's so laden with paywalls that what little you are provided isn't even the full deal. In the past decade you usually end up needing to force yourself into willful ignorance in order to truly enjoy most triple A titles. Otherwise you start to nitpick at things like day-1 DLC, content that was made before release but is paywalled, pay-to-win mechanics, and features completely missing from the game because of publisher oversight. Even a perfect triple A developer will deliver a crippled product if their publisher isn't on-board with their schedule (and often the schedule is determined by the publisher instead).

You don't face these issues with Indie developers and for the most part you (general 'you') get to contribute through playing their game and providing feedback. A lot of indie games get abandoned or are clear cash grabs, but then there are many titles that are made by a handful of guys in their living rooms who continuously make tweaks and changes based on what the people want. Even if the core mechanics are the same as a triple A title, the actual development cycle and the game experience is distinctly guided by the community playing it.

And if we're being honest, there is absolutely no reason why an indie team of four guys with full-time jobs should be able to make a better, or equal game, to a development crew of over a hundred people backed by the power of a publisher that can immediately deliver their product across the world to millions of people. That's the entire point of a triple A developer and publisher. They should be delivering a product that you ordinarily can't get through conventional methods. Instead we're getting delivered subpar products, being blamed for those products being subpar, and then encountering price hikes in the form of micro-transactions and further restricted content. Getting less for more feels like betrayal, especially when the companies themselves flat-out ignore your concerns or feed you a PR script.

Indie games are getting up there in costs to the consumer, but you still have that element of interaction with the developer and the feeling that what you think actually matters. Because, for the most part, it does. An indie dev solely relies on what the community thinks. A triple A publisher/developer can rely on inertia.
 
Why does Jimmy Fallon always make a point of indicating that his show's band, the Roots, is "from Philadelphia, Pennsylvania"?

If that's so important to the band, just do what Kansas or Boston did.
 
Why does Jimmy Fallon always make a point of indicating that his show's band, the Roots, is "from Philadelphia, Pennsylvania"?

If that's so important to the band, just do what Kansas or Boston did.

I can think of a lot of bands that make where they are from a major part of their identity, but don't name themselves by it. Is there anyone who doesn't know that Bruce Springsteen is from New Jersey? A band that calls itself Roots probably does have a lot of local heritage pride about them.
 
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