013562,
As of this moment, I don't think anyone is working on the mod. Both Cam and myself have real life issues that are more pressing then the creation of this mod, and we just don't have the time to dedicate to it like we did in the past. Anyone that is willing can take over, but it seems most of the people who are intersted in seeing the mod created don't have the time to learn how to create the mod. A few times I've sent the mod file we have so far to people, and never heard from them again. It's actually not difficult to learn, the hard part is making units and Cam has most of those made. At this point it just needs someone to plug it together with the map, and the creations of wonders, leaderheads, and the hardest part of all, what will need expert care: the tech tree. I believe if someone went through the thread and took notes they would get the general idea where we wanted to go with this.
As an aside to all this, I think Civ4 has also made progress slow down. It seems somewhat futile and dishearting to create the mod, and do so much "tweaking" to get it where it needs to be, only to find out that Civ4 will make it so much easier. Remember, Civ4 has hardly any true "hard code" so you can change things you couldn't even dream up with Civ3.
If someone wants to be the leader of the mod, go ahead and start doing what is needed. I won't be hurt or upset in anyway, and will lend help however I can. But I'd prefer it was someone who wanted to get the job done instead of just being "leader". Although, you should keep in mind that when Civ4 is released in the next few months that most of the hardcore modders will probably move on to a more forgiving, and easier to modify incarnation of the game.
So, how about we do this... let's get another roll call of whever is active in this thread, and willing to work on it, and we'll go from there. I'll help by giving some direction on what needs to be done:
1) FORGET about any more units. Cam has given us a complete unit library IMHO, and no more is needed.
2) City improvments and Wonders/Small Wonders, are the order of the day. At this point I'm willing to let city improvments remain as the original Civ3 improvment, but names will need to be modified. Also keep in mind when creating these improvments that three types of each will be needed.
A) "Randland/Wetland", which is basically unchanged civ3 improvments since this culture so closely mirrors the western civ that this game was molded after.
B)The "Aiel" should have limited improvements, but to make up for this these improvments will be more powerful then the other two groups.
C) Seanchan. This will be the hardest. Best advice I can give is model it closely to Asiatic cultures. Seanchan will be a playable civ and their main goal in the game is to reach randland and be able to take it over. They will have no allies, but the largest empire in the game so they should be able to be take care of themselves.
A good mod to use as an example of how to make improvements what are the close to each other you may want to check out RaR.
3) Leaderheads. Cut and dry. We can probably borrow most of the leaderheads we need, and the few which we can't borrow should be fairly easy to have made for us in the right forum.... unless someone already knows how to do this and is willing to do it for each civ.
4) Tech Tree: Again, this will be the hardest, especially since we will have three, maybe four branches depending on if you want to make Shadowspawn more then just a huge AI killing machine. This is what I was working on and I was never able fine tune it enough... Very few people are good at this, and it can be the linchpin that's needed to keep the mod together.
So, get to it, and hope someone steps up to the plate.
Alerum