The Wheel of Time - C3C FULL mod

What do you want from a WoT MOD?

  • Staying True to the Book

    Votes: 61 37.9%
  • Game Play

    Votes: 80 49.7%
  • JUST PUT IT OUT QUICKLY!!!

    Votes: 20 12.4%

  • Total voters
    161
Also, I wanted to point out that I voted for "game play" in the poll. This is just my opinion, but I would like to see this be a full mod that you could start from the begining and play it through basically like you are rebuilding after the breaking, rather than just a pre-populated world which would be more accurate (although the pre-populated world would be a cool scenario for it as well).
 
Just read the threads. I would be willing to help in any way that I can, however, I'm not very computer savvy. If you have some small projects for me, let me know and I'll do my best. :worship: Great thinking, btw.

p.s. the map I downloaded still says Edmond's Field.
 
I know... sorry 'bout that. I never posted an updated version of my earlier map. I'll put it out there once I get done with this new map. I've made other small changes to it too (which I think I mentioned in the map thread... too lazy to double-check :) ).

Glad to have you onboard! With a big project like this, there's always plenty of ways to help out. Alerum's been managing most of the other work until i'm done with the map, so I'm sure he can point you towards some "work." :) Thanks
 
Well the hardest thing I've run across is finding units that would fit into game play... I don't have enough time to search the web looking at different unit art to see if it would mesh properly. That would be a great help to us as well as not requiring you to know Pascal programing.... speaking of Pascal, does anyone still use that, or is C++ still top dog? Anyway, just find us thoe Randland Units!;)
 
What, specifically, are you looking for in Randland units? Just various ships, or something else?

BTW, if you are looking mostly for ships, we should post asking if anyone has the game "Age of Sail". That would probably have the best selection for Seanchan and Atha'an Miere ships. ;)
 
For ships there are dozens on this forum that aaglo has done for fantasy mods. He made a really nice Numenorian ship for the LotM mod, and it would make a really nice Seanchan ship. Big, bulky, and fires arrows. Of course a bolt of lighting or fireballs would be fitting as well. That's what really made them the master of the seas.
 
alerum68 what do you need for unit graphics? I am quite willing to look (a little help on how to look would be appreciated, but not required), but I need to know what you need. :thumbsup:
 
Aeil units most likely, but there aren't any that really fit floating around. Other than that I'm not sure exactly what is needed. That's the only one I know for sure.
 
hehehe... Yes, I'm Aiel crazy and want to have at least 2 versions (Rand's Aiel and Shiado Aiel) of each of the 12 aiel Societies. Also I need Whitecloak units. THe Aiel are going to be difficult because we'll have to be able to tell if it's an attack or defender.... ie- Sha'en M'taal or Far Dariez Mai.... and so on.
 
The current Ninja unit might be ok for some of the Aeil. As for the White-Cloaks, I always pictured the Knights-Templar units as White-Cloaks. Granted, the unit would need to be cavalry, but that is really just a matter of giving it more movement.

Not sure if units could be imported from Baldur's Gate, but the Thief/Rogue units would be good also.
 
I think the Ninja unit would work for Aiel as well, we just need to get the wardrobe changed along with the hooks into spearheads. The Crusador unit is satisfactory for me, since Jordan based the Whitecloaks off of the Knights of Templar to begin with. The Inquisitor unit works for the Questioners also, but once again it's in need of a wardrobe change from black to white. I'm not sure, but I think someone's posted a mounted K-o-T unit. I'd have to dig through the archives to find it.

Just my $0.02. :)
 
I'm resurrecting the thread since it's been a couple days. :)

Plus, I've got another update. Seanchan is finished!!! I know it took longer than I said it would, but hey, it's done now. That means, I've now entered the home stretch. All that's left is the Land of Madmen, then working in the rivers and starting points/pre-existing city locations.

Alerum, I'd like to gather up the list of cities & nations you want to include for the wetlands... that and discuss where you'd like to position the two starting points for the regular & shaido aiel. I'm getting ready to leave town, and I'll be gone until Tuesday, but I'll look for you online if I get the chance.

Until then...
 
rcoutme, I'll try and give you some help when I get done with the map.
I'm planning on devoting some time towards finally learning the art of unit making. We've got some great unit-makers here on the site, but I know they get requests by the truckloads, so I'm going to try and fill in some of the blanks myself. I went to the trouble of picking up the graphics programs, so I might as well put them to use. :)
 
Awesome Cam! I have a city and nations list already set up. In fact the nations I have in the BIQ I sent you has cities for each of the wetland nations. I haven't gotten to any of the Seanchan and I have to find some more Sept and Hold names for Aiel cities before we can do anything with that.
 
Thought of a unit idea that the team can help us with. Would be a worker unit, avaliable to all of the WETLANDs races. Tinkers as workers. 25% more effecient then a regular worker. The unit for it will be somewhat wierd looking as I was thinking a wagon should be used. That or we could use them as settlers for late game play. I'd prefer them as a quicker worker unit in the game. Workers can be upgrade in Civ3 or not? Will have to check in the editor.

Also need a gai'shain unit to do the same thing for Aiel. That one will be a bit tricky to get into the game, but I'll just make it an enslave only unit. The gai'shain will be 25% faster as well.

Rcoutme, do you think you can find these units? Remember the gai'shain need to have long robes, pref. white.

Cam, I think the tinker unit could fit nicely into the Shogun style upgrade system. Also, when we do the Asha'man, should we keep the same graphics for the upgrade, or will you be able ot make a slightly different one for each upgrade. Also, should the unit be a king type unit, or just very costly in shields?
 
Allright guys, I'm back. I've been out of town a while, but now I'm ready to get cranking again. I've got the base map done. I'll spend the next couple days putting the finishing touches on it. Then I'm putting out it there for all to enjoy (and critique :) ). If it's not posted by the end of the week, then you can all hunt me down and beat me senseless. Thanks for your patience.

Later
 
was hard at work, and figured you guys deserved a teaser.
so here it is:
 

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The wait for the map is over. It's done, it's finished, I'm spent. :)
Go check it out.
Hope you enjoy it!

http://forums.civfanatics.com/showthread.php?t=91137

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* alerum68, I included Tar Valon and Salidar to make it complete as just a map. if you want to change it for the mod, it's easy enough to take them out.
 
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