I remembered a discussion I had earlier with Alerum about uniting the Borderland nations into a single civlization, so I've altered the unit list to reflect that change.
Some of the reasons that I recall:
- provides a strong defense along the blight (so they don't get wiped out one by one at the start of the game)
- the city borders are already right up against each other in the map
- another way of preventing the borderland nations from fighting with one another (other than locked alliances) since they are always too busy defending against the blight to ever war with one another
- the terrain is a bit more harsh in the borderlands, so this will help them to survive/prosper
- reflects the alliance that has now taken place in the novels
- and other reasons that I can't remember right now
Some of the reasons that I recall:
- provides a strong defense along the blight (so they don't get wiped out one by one at the start of the game)
- the city borders are already right up against each other in the map
- another way of preventing the borderland nations from fighting with one another (other than locked alliances) since they are always too busy defending against the blight to ever war with one another
- the terrain is a bit more harsh in the borderlands, so this will help them to survive/prosper
- reflects the alliance that has now taken place in the novels
- and other reasons that I can't remember right now

One problem though... the only time Seafolk would step foot on land, unless the Carmoor (Is that spelled right?) commands it... I can't see them being much of a land based army... maybe we should limit the units they have... 1 defender unit, and only 1 attacking unit, something like the 'zerks amphious assult. Also, a question about units... The more we talk, the more I want to snag some vanilla civ3 units from the game.... Pikeman in the Wetlands is the one major unit...
You love them 'zerks.