The Worst and the best events

I got Flight. Next turn, an airliner of mine crashes in my neighbour's land: he gets 1000EPs against me. Three turns later, the same thing happens with my other neighbour. Praise be, I had just the two neighbours.
What puzzles me is where my airliners took off from, and even more where were they going to, as there were no airports anywhere in the world !
 
Perhaps they were doing a tour of your rival's lands so everyone can laugh at how backwards they are, and then an "engine failure" occurred, knocking them out.

Besides that, they could take off from a dirt road or a highway. Planes can do that you know. I mean an airport is only an organised runway
 
I really luv the tin event , 2 extra hammers in your capitol from the bc stages is huge!

Just got a coal event , i could choose between +4hammers in my coal plants or +1health and 2 hammers in drydocks .

Always nice to get even more production in my production city's :)
 
Slave revolt is terrible... Let the local authorities deal with it and (as a spiritual civ, switch off slavery) and it keeps on going even when there is no more slavery.

Personally, I consider the event that cuts back inflation one of the worst. It gives a *tremendous* advantage to one civ in the late game, and is overall a bit much for a random event in my opinion.
 
NEVER forget the hellish barb uprising, sending 5 archers at your capital...

Also i hate the monsoon, which one destroyed a much-needed Confucian Academy 2 turns after build.
 
Floods often wash out my routes and I have to send workers over their in a instant.:(
But sometimes I get something like a Free Great Artist:)
 
Slave revolt is terrible... Let the local authorities deal with it and (as a spiritual civ, switch off slavery) and it keeps on going even when there is no more slavery.

Personally, I consider the event that cuts back inflation one of the worst. It gives a *tremendous* advantage to one civ in the late game, and is overall a bit much for a random event in my opinion.
I agree. I mean when your in the middle of a game and themn you suddenly get a slave revolt and production is deylayed.:mad:
 
I only survived the horse archers in my game because of the Great Wall--they got stuck on a peninsula by my cultural borders. Good thing, too, because when I sent my one spearmen to kill them off (fight across the border, and stay in my culture to heal), the horses killed him at 90.3% chance of success. Then, the second spearmen I built died as well. Finally, I ended up sending pikes over after I had discovered Engineering to take them out. Annoying to say the least, but at least I didn't lose a city.

LOL the same thing happened to me, the great wall was built and they got stuck in this small area, i sent 1 unit at a time, and it kept freaking dying, so i said to hell with it, later in the game i sent a promoted unit and got a few more exp.
 
Hah! I started a new game last night and got assigned the Maya. The Healing Herbs quest cropped up while I was still building my worker, so the population was still 1. Hmm...which option to choose, which to choose...

Since I'm already Expansive and I've got those extra happy faces from the ball court, it looks like I'm going to be building some pretty ridiculous cities in this game. Assuming I don't get wiped out by a barbarian uprising, of course.
 
Today I got volcano that destroyed 2 or 3 towns (in a science city no less) with no way to protect them, that was really annoying (takes how many turns to rebuild?).

I haven't played many BTS games, the only quest was to build 11 triremes when I was playing France in RFC. No point since caravels were a better naval force at the time.

The best event I had was +1:hammers: in my planned production city when I built my forge (first forge built in my game). So many of these events are so situational. I had the Johnny Appleseed one (forest and +1:food: on the plot, outside of my BFC (was a few free hammers and a job for the worker waiting around to build railroads a little while later).

A couple questions about random events:
I repeatedly got the event wanting me to send resources to brothers of the faith (most of the time against the person who was gearing up for war against me, and repeatedly stopped by my AP, while at war with a civ they couldn't reach). Every single time there wasn't a resource I could select. Not even resources they could clearly use and had no access to (in one case I stopped sending Joao iron the turn before, and I could have traded it to him that same turn).

I also had hurricanes, but I was never sometimes not given the option to lose population (even on my size 20+ cities), while occasionally I did with rather small cities. Really sucked, when I had huge food supplies and little production.
 
yeah the volcano disaster sucks because it is already bad land to settle the city around it because the tile cannot be worked and the game penalizes us even more by destroying improvements every few centuries.
 
Slave revolt is terrible... Let the local authorities deal with it and (as a spiritual civ, switch off slavery) and it keeps on going even when there is no more slavery.

Personally, I consider the event that cuts back inflation one of the worst. It gives a *tremendous* advantage to one civ in the late game, and is overall a bit much for a random event in my opinion.

Heh, one time my enemy had a slave revolt in their capital city when my army of axemen were right next to it. That ruled. :lol: I didn't have any catapults yet, so it would have been quite difficult to take the city without that event getting rid of the cultural defense.
 
Does the healing plant event only affect cities you currently have, or do you keep the health bonus in every city you found after the event?
 
Heh, one time my enemy had a slave revolt in their capital city when my army of axemen were right next to it. That ruled. :lol:

I guess the slaves saw your invasion force as liberators, and wanted to help you take the city. ;) I wonder if being at war really does have any effect on the likelihood of slave revolt occurring?
 
Worst best event is striking the mother load late game when you are making +100 gold per turn at 100% science. The motherload was a whooping 30-60 gold lol.

I had the march promotion on gunpowder units. Loved it.
 
I have heard of the quest to conquer the Holy City from the infidels. I would love to play that one, but I have never gotten it--probably because the AI put so little emphasis on establishing religions after the first two unless you have one.

I have seen the Barbarian Horde event more times than I can remember. It is one of the reasons I love to see stone near my 1st settler (Great Wall here I come...)

The quest for expanded corporation only gives +20gp to the home city (not +20/city) but is still a really nice bonus (particularly since I always establish corporations in the city that has Wall Street).

The best/worst ones are all depending on situation. Remember, if your opponent (AI or other) gets one it is like you gaining a bonus (or detriment). Thus, the Barb horde can be really, really nice! :)

I have never gotten the library one (although I would love to since I am a library mogul in most of my games).
 
I have heard of the quest to conquer the Holy City from the infidels. I would love to play that one, but I have never gotten it--probably because the AI put so little emphasis on establishing religions after the first two unless you have one.

I got the holy city one, but it was a turn or two before or after I declared war on a Charlemagne while planning to use Gandhi (the holy city was Delhi) as an ally against that nasty Bhuddist Holy Roman Emperor.

That same game, I got a Greed quest for a Horse owned by Ragnar a turn before I started that same war against Charlemagne. Oh well.

The game could definitely benefit with some sort of better method for determining when events occur. It's pretty silly when an airliner crashes one turn after you get flight or you get some quest a turn before you get the tech that obsoletes it.
 
Back
Top Bottom