barbslinger
Gun blast'n shot drinker
Is it my understanding we won't get the GL and the GLH? This is one of the tenets of the game. Was the research path wrong or prebuild not started for GLH soon enough?
barbslinger said:Is it my understanding we won't get the GL and the GLH? This is one of the tenets of the game. Was the research path wrong or prebuild not started for GLH soon enough?
Methos said:I might have confused things since I failed to mention at the end of my turnset the barracks in Alexandria was a pre-build. The barracks was finished and Alexandria built two swordsman when it should have been building up shields for either the GL or GLH.
Methos said:Messing around with Alexandria in six turns I can get the GL to be 4 shields short. I cant see anyway to pick up those additional 4 shields and honestly dont see if it would even matter. According to compmages turn log their GL will be done in 3.
Methos said:Sorry, I should have mentioned the barracks in Alexandria was never meant to be finished.
Methos said:So the question is, if we dont get the GL is this game considered a loss?
Republic comes in, start on Lit due in 6, leave revolt until after GA
theos said:I've always wondered about this. Obviously not worth revolting if you're going to get a 6-turn anarchy, but if you're religious is it worth revolting in your golden age to get rid of the despotic penalty. I've generally assumed it was worth it and revolted.
compmage said:I found out this morning that my wife is prenant with our second.![]()
Methos said:Congratulations!![]()
Methos said:I'm only on turn 6 but figured I'd mention we did get the Great Lighthouse. Will finish tomorrow.
Great job on getting the GL!! I was afraid we'd lose it.
You mentioned Memphis was done building settlers, what about workers instead? We are lacking in that department. 14 workers for 20 cities.
I found out this morning that my wife is prenant with our second.
I'm only on turn 6 but figured I'd mention we did get the Great Lighthouse.
theos said:On the lower levels at least, my experience is that you're more likely to get a Great Wonder than miss it - I don't know what the AI does but it seems woefully incompetent at building them; only the higher levels' obscene bonuses seem to overcome this. Since Carthage was a woeful size 6 coastal town I wasn't particularly worried we'd miss the Lighthouse either.
theos said:I do tend to under-produce workers and I fully endorse the building of more workers, from Memphis or anywhere else.
theos said:One thing that I didn't build at all in my turn was military. We're going to need some soldiers soon, particularly if Persia starts feeling constrained (we've settled agressively near some of his cities).
theos said:Congrats!![]()
To be honest I very rarely build wonders in the AA or even MA...
I toke your comment to mean that Memphis would be abandoned after building that last settler. It was only a temporary city IIRC, ment just for a settler factory. If it isn't stealing important tiles for surrounding cities it might be good to keep it a little longer as a worker factory though. Much of our land is desert which isn't very productive before being improved.
Always peace makes this difficult but it would help to have only 1 front. A strong military that helps with demands and is placed in such a way that we could take out most of persia before they demand peace, assuming they declare, would be great. To do this would require fast military units though, swordsman are too slow, but horseman aren't really all that strong.
1) Are we turning research off completely until the GL becomes obsolete?
2) What are the best MA wonders for culture and overall peaceful play? As I said, I don't build many AA of MA wonders so I'm not sure which work best.
compmage said:Some questions:
1) Are we turning research off completely until the GL becomes obsolete?
2) What are the best MA wonders for culture and overall peaceful play? As I said, I don't build many AA of MA wonders so I'm not sure which work best.