Things could have gone better..anyway.
Preturn:
All seems fine
IT:
Barbs attack our exploring warrior, flawless kill for us and the warrior promotes to Vet
Alexandria completes Barracks -> Swordman
975 BC: (1)
Start Settler pair to next to river on coast
IT:
Palace expands
950 BC: (2)
Change Research to 70%, Republic still due in 6, making 1 gpt
IT:
Alexandria completes Swordsman -> Swordsman
Carthaginians are building Great Lighthouse
925 BC: (3)
Romans also have MM, but won't trade
Move Swordsman to Elephantine
Move Spearman from Alexandria to Memphis so that it can move out with Settler next turn
IT:
Memphis completes Settler -> Settler
Pi-Ramesses completes Temple -> Worker
900 BC: (4)
New Settler pair starts towards FP SW of Wheat
Old pair that was heading there change to coastal grassland W of Silks
IT:
Alexandria completes Swordsman -> Oracle as prebuild for GL
875 BC: (5)
Swordsman moves to Heliopolis
Gems road complete
Change reseach to 80% to counter lost beackers from Settler, -4 gpt
IT:
Heliopolis completes Swordsman -> Spearman
Pi-Ramesses compeltes Worker -> Barracks
850 BC: (6)
Swordsman moves to new city location SW of Wheat
Research reduced to 70% again, Republic still due in 2, 1 gpt
IT:
Giza completes Curragh -> Temple
825 BC: (7)
Curragh explores East
IT:
Republic comes in, start on Lit due in 6, leave revolt until after GA
Memphis completes Settler -> Spearman
Elephantine completes Temple -> Worker
Carthage gets Lit
800 BC: (8)
Don't want to miss out on GL so I see if I can do some trading to get MM
Sell Persia Mysticism for all their gold (32)
Sell Rome Philosophy for all their gold (69)
Carthage won't give us MM for all our gold and at least 7 gpt
Don't really want to give away the Republic monopoly
Decide to hold off trading, Carthage already has Lit so if we beat them to GL they would just cascade to the Great Library so we will miss out on at least 1 of the two but the Great Library is worth 6 culture compared to 2 for the Great Lighthouse so I would rather get the Great Library in a 20K game
Settler and defending Warrior move to city site by horses, will have to leave Memphis undefended for a bit
IT:
Nothing
775 BC: (9)
Found Byblos next to silks -> Temple
IT:
Barb appears northeast of Heliololis
Heliopolis completes Spearman -> Spearman
750 BC: (10)
Move Spearman to defend Memphis
Lux up to 30% to prevent riots in Alexandria until Silks are hocked up
Found El-Amarna SW of Wheat -> Temple
IT:
Memphis completes Spearman -> Settler
730 BC: (11)
Found Heiraconpolis next to horses -> Barracks
IT:
Elephantine completes Worker -> Worker
710 BC: (12)
Curragh sees Hittites Warrior and border SE, they are up Math, Lit and MM, down Republic
Change research to 50%, Lit still due in 2, 4 gpt
IT:
Heliopolis completes Spearman -> Temple
690 BC: (13)
Spearman moves to Memphis
Change research again, Lit still due in 1 at 30%, 16 gpt
Establish embassy with Hittites, they are building Great Library (10 turns)

and have spices
Damn, our Great Lib (300 shields) prebuild Oracle is due in 8 (300 shields) but GA ends in 4 (I later found that I had read this wrong)
MM Alexandria to get max shields (24 pt), reduces prebuild to 7 turns, will it be enough?
Exploring warrior (East) meets Greek Warrior
Establish embassy, they are building Oracle (30 turns) have Iron and Horse, no lux
IT:
Greeks want The Republic for Math, no thanks
Complete Literature -> Polytheism (possible monopoly)
Pi-Ramesses completes Barracks -> Swordsman
670 BC: (14)
Connect Horses
IT:
Elephantine completes Worker -> Worker
650 BC: (15)
Warrior sees dark blue border (Babs), they are up MM, down Phil and Lit
Switching Alex to GLib makes it due in 9 instead of 5 (I don't know why when they both cost 300)
Will have to trade for MM and hope to get GLH at least
Trade Persia CoL for 39 gold (all they have)
Trade Carthage The Republic for MM, Math and 70 gold (all they have)
Hittites wanted Republic and 40 gold for MM, someone else they know must have it
Change Alex to The Great Lighthouse (5 turns)
Check Civpedia again...must have read wrong before, GLib is 400 shields
Change research to 60% Polytheist due in 6 instead of 7, breaking even
IT:
Memphis completes Settler -> Settler
630 BC: (16)
Settler pair (Spearman) moves towards plains SW of wine
IT:
Heliopolis completes Temple -> Spearman
610 BC: (17)
Nothing
IT:
GA ends
Elphantine completes Worker -> Worker
Sumeria completes the Oracle
590 BC: (18)
Connect Silks
IT:
Romans, Greeks cascade to MoM
570 BC: (19)
Nothing
IT:
Barb attacks exploring warrior and dies, we loos 1hp, no promotion
Heliopolis completes Spearman -> Settler
Pi-Ramesses completes Swordsman -> Spearman
550 BC: (20)
Nothing much, Great Lighthouse due next turn
I have left the new Swordsman in Pi-Ramesses unmoved for the next player
The Settler pair near wines should settle 1 tile E
There are 2 Workers under the Spearman N, NE of Memphis, they are to build a road up to new wine city
Our lands:
The save