With 2 or more units per hex does the AI escort embarked units? It seems to me they are trying to fix a broken system 1 UPT to begin with. On top of that they never researched the intricacies of hex based warfare. Civ has always been about stacking. Maybe they should limit it, but at least allow it. If they went to 2 UPT then they would have to come up with new rules for combat. These could include ZOC, supply, retreat, and rules for artillery, cavalry, and infantry. To install the system properly the game would have to evolve and become more complicated. This game needs some complication to make it better. Simple to me equals less fun and a giant headache. That statement sums up CiV so far since last year. They have been trying to balance the rules over and over, with mostly unreliable results. They should concentrate getting this game back on track with traditional civ games (Those that have played these games forever know what I am talkng about). Shortly, the game needs more options all around. It needs that fun addictive feel added in like we saw in Civ 3 and 4. Even Civ II, which I have for the PS2, is a better designed game than CiV. Sure not in graphics perhaps, but it still has that addictive feel to it. CiV needs that badly!