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Theorycrafting - Early General Strategies - Bonus Content: The Death of Tall v Wide

Im pretty sure city centers do count as districts and do increase the cost of other districts. Germany is not that suited for wide play actually because it is counterproductive with Germany's strengths In my opinion. If you want to play wide I think you can find better choices then Germany.

*To build settlers you need to invest production, to build districts you need to invest production.
*More cities mean more expensive districts.
*May need to invest more into builders.
*It is probably superior to conquer a few city states early on as Germany and invest your production into building districts.

Yes I can see why Germany look like a good choice for a wide strategy but I think the main strength about the extra district is the need for less city centers which in turn mean you can invest more production into districts and the districts will be cheaper. Germany will likely pack its cities close togther so it can build multiple hansa and commerce hubs togther.
 
Thought it looks like the specialist only gives two extra yield

Given that food and production seems to be the only "common" resources with common improvements (farm and mine) specialist may actually be more valuable then in other civ games because they produce rare resources such as science, culture, faith, gold and even production if needed.

Some civs have unique improvements that produce rare resources, these civs have huge advantages over the others but so do the civs that have unique buildings (from what I have seen unique buildings are really powerful) and the rest seems to get unique districts.
 
Im pretty sure city centers do count as districts and do increase the cost of other districts. Germany is not that suited for wide play actually because it is counterproductive with Germany's strengths In my opinion. If you want to play wide I think you can find better choices then Germany.

*To build settlers you need to invest production, to build districts you need to invest production.
*More cities mean more expensive districts.
*May need to invest more into builders.
*It is probably superior to conquer a few city states early on as Germany and invest your production into building districts.

Yes I can see why Germany look like a good choice for a wide strategy but I think the main strength about the extra district is the need for less city centers which in turn mean you can invest more production into districts and the districts will be cheaper. Germany will likely pack its cities close togther so it can build multiple hansa and commerce hubs togther.


Why would they need to invest more into builders? They cant rush Districts. More expensive Districts maybe one thing to watch though, i'll give you that but at least Germany has the tools to handle it(superior production)

You can pack cities close together and still go wide. I see Germany as a very effective ICS Civ. The benefit of the extra district to me is having advanced cities at lower population. I honestly don't see how having an extra district makes it that you would want less City Centres. They have their own buildings too and are the only way to exploit tiles and spread your culture. Yes the more Cities you have the higher your potential district cost is. However, The more cities you have the less likely you will also be going for high populations meaning that the total number of districts will roughly even out. What is the difference(in number of districts) between 5 Cities at 19 Population and 10 Cities at 10 Pop ?, Nothing :), meaning that as long as you spread the type of districts around their is no actual increase in District Cost.

Going Wide but Dense also works because the less tile yields that you can dedicate to food the less potential growth bonus of your city. So Dense cities are more likely be lower pop anyway.
 
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