There will be mech units.

So are elves and orcs

This is true. We need a Shadowrun mod, where the Awakening occurs and we start gearing up with intense cybernetic and magical techs, with ogres, elves and dragons.

Cyberpunk heaven.
 
I'm sorry, I gota' take the army guys word for it. Expert > non-expert.

What i can surely tell is that no armed walker wil be used before they manage i to make it work for civilian purposes. Here is an example of a failed concept because it was EXTREMELY slow:

post-127-1090698912.jpg


http://www.youtube.com/watch?v=DwR3O7JSfWA&feature=related

It's always easier to try a concept when noone fires at you and no lives depend on it!
 
Mechs are no weirder than the idea of the Greek empire building the eiffel tower.

There are many near future techs that are possible but we will not live to see them. I like the idea of picking a few of them to extend the game out of our past and into our future. There is no reason that the games technology has to stop at what is possible in 2010.
 
Could be worse fellas they could have gone the MGS4 route, and had giant two legged cows with a machinge gun turret for a head.
 
While walking mechs probably wouldn't be practical in real terms, I'd find it fun to have mech units in the future-era part of the game.

It's a lot more interesting, gameplay-wise, than what's probably going to be happening - cyber warfare where nations try to hack each other's data and infrastructure computer systems, and computer-controlled weapons (such as drones).

*yey, I built my first network infiltrator, and with my University I can give him the "haxxor" promotion, and now click on the hack button while he then just sits in the same tile forever*

Personally, marching a group of mechs through an enemy territory supported by stealth fighters and bombers seems like it'd be a lot more fun. But that's just me.
 
hovering is practical idea. how about hoverdrones, like those found in Gundam? they shouldn't need human pilots , so they could also reduce war fatigue.
 
Practical? On a heavy tank?
How much energy would that take?
What possible tech would it need to stay up? Anti-gravity??

For reference:
Abrams tank, 61.3 tons
Apache helicoptor weight (fully loaded with munitions and fuel) 8 tons (5.2 tons empty)
 
I can stand mechs (no pun intended :p) but not hover-vehicles like depicted in sci-fi games or like the Back to the Future hover-boards.
 
Its easy to make things hover all you need is a cushion of air


Inside a rubber bubble with a fan on the back to push it forward.
 
This is true. We need a Shadowrun mod, where the Awakening occurs and we start gearing up with intense cybernetic and magical techs, with ogres, elves and dragons.

Cyberpunk heaven.

Now I'm just angry that there hasn't been a faithful Shadowrun game since the SNES and Genesis days.
 
All I can say is hazza! for the probable existence of a better tech tree advancing past modern times and out into the future. The space race victory will probably be traveling to alpha centuari, the idea that we will see that day before seeing more futuristic technologies such as Mechs is silly.

The only problem with a "mech" is that legs are just in-efficient, we know this, wheels are better to travel with if you cant have wings, which is probably the more realistic future science, more and more flying combat units, certainly not de-evloving back from wheels to legs. Certainly however a combat unit with arms like a human would be a good idea, so a certainly feasible unit for the future could be a mech/tank, the bottom half tracked like a tank for easier movement, maybe with the ability to stand and walk if it needs to transverse a particular obstacle. But the top half will be more mech like with arm's for tasks that can't simply be solved with its cannon.

:deal:

Spoiler :
sxhok2.jpg


- A tank can not fall over

I disagree. Russian tanks can do anything! :cool:

Spoiler :
25542518.jpg


tank004.jpg
 
If mechs are in base game, i propably want a option to stop going further in technology at the era that i choose. I might want to try them out but i definetly would like the option that i told.


Some of you say that military robot should not have legs, well i would say that there would be some cases where the robot would need similar anatomy to humans, for instance climbing stairs is one.
 
Practical? On a heavy tank?
How much energy would that take?
What possible tech would it need to stay up? Anti-gravity??

For reference:
Abrams tank, 61.3 tons
Apache helicoptor weight (fully loaded with munitions and fuel) 8 tons (5.2 tons empty)

How much do you think this weighs?

242648579_b8b1553e2b.jpg
 
Some of you say that military robot should not have legs, well i would say that there would be some cases where the robot would need similar anatomy to humans, for instance climbing stairs is one.

Sorry...couldn't resist:

limitationse.jpg
 
I liked the new doctor who series "hah, the almighty darlek foiled by a set of stairs, ahahahah!", "levitate!!!", "oh %^&!"
 
I liked the new doctor who series "hah, the almighty darlek foiled by a set of stairs, ahahahah!", "levitate!!!", "oh %^&!"

Yeah, I was fifty-fifty whether to post the picture I did, or one of that scene with the dalek levitating up the stairs.
 
How much do you think this weighs?

242648579_b8b1553e2b.jpg

Apart from the fact that this thing is unarmored and very vulnerable (like all hoverboats), which advantage would a hovertank (lot levitating, but with rubber cushion) have to a regular tank?

Also, I clearly doubt the concept would work mich the armor weight a tank needs.
 
Back
Top Bottom