They're All Barbarians.

GLH looks iffy. It depends strongly of things happening literally in the other side of the world ... basically the French tech path + RNG in deciding the wonders ( in spite of GLH getting less appeal by the AI due to the lighthouse prereq and the fact there is no booster resource ). But even if Louis does not try it, I think that we will be heavily limited in build options ... basically workers/wb , settlers, garrisons and the galley to ferry to the mainland.
 
can, uh, someone tell me where the earth18 script is for dl?? :rolleyes:
 
pholkhero: hope you've found it by now and tried a start or two.

One of the big differences between E18 and normal civ is that the map is fixed and if you've played it before you pretty much know the map. This means that I feel less guilty about having trial runs because the map is 'spoiled' before I've even started. It also means that other people have played the same map and have different ideas about optimal city placement, particularly at the start of the game.

Anyway here's some settings:

tab1a0000.jpg


Even though it says no villages the map still showed huts in the neighborhood so I took the liberty of removing them in worldbuilder (2 in Japan, 1 in Korea). This is a bit of a first for me so I hope I've restored the tiles to their former glory.

Here's a starting screenshot:

tab1b0000.jpg


Here's a save:
 

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In terms of getting started I like SIP for Kyoto, silver for Osaka (1N of silk in starting SS). While Osaka on mainland gives you a bridgehead (and lots of yummy food in Korea) the downside is that you have to wait for sailing to build the galley (or whip it if you go BW first) and only then can you start on LH and Glight which delays it and may put it at jeapordy. Going for second city in Japan means you can build it before sailing and it can start work on axe or settler and galley once sailing is in while capital starts on LH and Glight straight away.

In terms of starting builds I don't think it makes much difference if you go WB>worker or worker>WB. Techwise we start with wheel and fishing so agric, mining, BW then sailing then IW, myst.
 
i like WB first, too, working that PHF as cripp sed for the WB, too, to get it done in 15 turns or so. then we can work the farmed fish plus the commerce a little sooner.

and, point of fact, i don't think i EVER played a scenario in cIV (not counting FFH)
 
I think we will need myst before IW, maybe other techs too (pottery, writing?). but the early tech path looks good. :)
 
Tokugawa 3225bc (T31)

Made a start.

Settle in place. Research agric. Start WB, work corn then riverpig after border pop(t8) then 2 forest hills after growing to pop2 (T11).
Agric T16. Start mining.
WB T18, start worker, work netted fish and riverpig.
Meet Qin the Barbarian through wandering warrior T25.
Mining T27, start BW.
Worker T31. Start WB.
Stop here before worker moves to discuss worker movement/tile improvement, build order etc.

North is silver:
tab1d0000.jpg


South is gold:
tab1c0000.jpg


Roster

pigswill - just played

nocho -UP

cripp7 - On deck

RRRaslkolnikov

pholkhero

r rolo1
 

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i was trying to figure out when i was playing: where's other cities going on our island? on silver and gold??

also, i know we talked about colonial maintenance as well as rolling up china from teh south, but perhaps grabbing an early city right in korea for all those resources? and every time I played, qin was there early. granted, it's only been 3 times...

i seem to remember pigs mentioned a "beachhead" but can't find the post now...
 
it would be more beneficial to place a city one East of the fish so we can work the gold, and settle on the silk so we can work the silver. Working both of those resources will speed up our tech rate significantly! Then we can settle a city 2N of the dye.

The worker can start on the rice to the east, and then mine a hill to the south of it.continue building the workboat and switch to a settler after that, that can go to the gold site. The build order should be WB >settler >worker >warrior >settler
 
@cripp: I agree for the gold site though I think settling on silver is better since it unlocks three grass tiles up north (otherwise, those will be either unused or settled without food surplus).

@nocho: still celebrating? :p
 
A rooster? I was waiting for some chickens!

pigswill
nocho
cripp7
RRRaslkolnikov
Alexius08? (pending positive confirmation)
pholkhero
r rolo1

I'll just lurk around. I'm tied up on updating my story (and playing several turns ahead of the updates).
 
@nocho: still celebrating? :p
Nah, getting used to it lately. :p

Haven't seen the save yet, but at this stage it seems doable still to draw conclusions from the screenshots, or so I hope. :mischief:

Tech: BW, sailing.

Worker: both rices are wet, is it worth it to lose a worker-turn to start on the coined rice? Anyway, irrigate both rices and mine SW of cap. When BW comes in start chopping I guess to speed up stuff.

Builds: continue WB until growth to size 4, switch to settler. Where do we want to settle? If that WB is (about) ready by then, maybe 1NW of gold makes sense as it will have access to the fish more or less immediately?

Should we switch to slavery asap and 2 pop whip the settler?
 
Nah, getting used to it lately. :p
:goodjob:
Tech: BW, sailing.
yeap
Worker: both rices are wet, is it worth it to lose a worker-turn to start on the coined rice? Anyway, irrigate both rices and mine SW of cap. When BW comes in start chopping I guess to speed up stuff.
I think it's worth going for the riverside rice first. You will loose two turns of food (you loose another turn going back to the western rice), but get plenty of commerce. I think BW will be done when you complete the farms so the northern riverside mine looks better (and somehow, I bet we will find copper in the area :lol:).
Builds: continue WB until growth to size 4, switch to settler. Where do we want to settle? If that WB is (about) ready by then, maybe 1NW of gold makes sense as it will have access to the fish more or less immediately?

Should we switch to slavery asap and 2 pop whip the settler?

I think the builds are good though I am not sure where to settle. If get sailing before the end of the settler, we may be able to settle the Korea site. otherwise I think the gold site will be productive sooner than the norther one since we lack AH. We need to fogbust the northern part of Japan with our warrior to not worry with barb . We might need to put some overflow into another warrior to avoid unhappiness in Kyoto.
I would rather whip the settler for thee but I am not sure how the actual micro will work (been a long time since I played it) :crazyeye:

edit: fogbusting warrior 2 north of dyes to unfog a maximum of coastal tiles.
 
Up north we can't actually settle on silk (too close to Kyoto) so silver is next up. Southern gold is an option I have't tried before, in the long term its very ordinary but in the short term it'll speed things up.

Its worth thinking about getting the copper mined as soon as BW is in. It may even speed things up slightly to get another worker.
 
i don't know off the top of my head where the copper is, but i had a dream we settled to the south on the continent ~ if i had to guess, it was probably SE asia somewhere

yeah, i actually dreamt about civ. :crazyeye:
 
Copper is NE of Kyoto, 1W of silk, tile just below it (1W of pigs) is iron.

Worth thinking about growing to pop 5 before switching to settler, maybe leave doublewhip until there's enough overflow to complete WB.

If we're going for goldfish then WB goes to goldfish fish, maybe mine the gold while goldfish is growing working the fish.

We should look for city 3 in Korea, I'm very much in favour of Kyoto going LH/Glight while goldfish Osaka gets to work on warrior, galley and settler.
 
Went ahead and played on until BW and Sailing were in.

Decided to go for the settler at size 4 as Sailing was very far away still at that point, whipped it with enough overflow to finish the workboat directly. Founded Osaka near southern gold. Was in slight doubt what to build in cap after that workboat. After the whip it is at size 2, but as the worker is chopping the wood from bronze, decide for another worker anyway, as with chop city won't stagnate for too long and for now there's enough work to do.

Osaka builds a warrior just when sailing comes in. Tentatively have chosen galley here, while I just now as tentatively switched Kyoto to settler (it has a half built warrior in the queue). We *could* land a settler in 10-ish turns in Korea, I think. Alternatively Kyoto could start on LH/GLH. Well, good stopping point for discussion. :p Note the northern worker has movement left. It could chop that wood now for settler or LH, or build a road to connect bronze.

TAAB_1_Civ4ScreenShot0240.jpg
 

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