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Things in this game that annoy you to no end

Discussion in 'Civ4 - General Discussions' started by BARBEERIAN, Feb 21, 2008.

  1. SenhorDaGuerra

    SenhorDaGuerra Prince

    Joined:
    Dec 13, 2005
    Messages:
    463
    Location:
    London
    hmmm here goes.

    1. Your workshop/whatever has been destroyed by enemy infiltrators. so how am i gona find this missing workshop/whatever in my 25 city late game empire? thanks. Espionage is the worst concept ever.

    2. Espionage in general

    3. the AI thinking that trading fur for oil is fair.

    4. the AI thinknig that if they give me drama, i should give them chemistry, astronomy, world map, and all my gold reserves.

    5. turn off espionage should be an option. espionage is rubbish

    6. did i mention how much i hate espionage?

    7. -2 you declared war on us in 2000BC. the year is now 2000AD. you'd think after 4000 years they would have just let go...

    8. "you press us too hard"

    9. all the diplomacy options being redded out, but still the ai can demand anything from me.

    10. ai being on par tech wise with 2 cities comapred to my 15 cities at least semi specialised.

    hmmm... cant really think of anymore

    the game is still the best game available despite these things!
     
  2. oranges

    oranges Prince

    Joined:
    Apr 23, 2007
    Messages:
    462
    For 1. -- click on the message and it will center on the tile in question (ctrl-TAB to find the message if it disappears from screen)
     
  3. shawy89

    shawy89 Chieftain

    Joined:
    Mar 3, 2008
    Messages:
    32
    Most have probably been mentioned, but. . .
    - The AI having vassal states! its so unfair, me and my ally are at war with sum1 and then i do all the work and he becomes my ally's vassal!!
    - The AI refusing to talk for 50 turns into war!!
    - Tryin to negotiate peace, u ask what the price for peace is and they keep askin for ur city!!
    - Aggressive leaders:mad:
    - Meeting an AI from another continent and on that same turn they demand all your gold or your world map!! (this makes me furious, how dare they!!) I always get my revenge!!
    - A rival that is annoyed with u but too weak to declare war so they bombard u with spy after spy!
    - The AI always wanting to trade my oil or aluminium for their corn or sugar!
    - Tech trading with the AI
    - The AI askin u to covert the their religion when u hav a 2 pop hindu city, even tho u hav 9 big confucian cities including the holy city!
    - All the trades with an AI are red, but they can still demand from u?!
    - the AI demanding u stop trading with their 'worst enemy', but i checked and their relationship is at +1 and annoyed, what thats about?:confused:
    - ur vassal spyin on u
    - Isabella and Julius Caesar!
    - Pop-up askin me this city wants to join this empire even tho its no-where near them and i am the most cultured civ in the game, wants up with that??
    - The AI never try to conquer another AI, always make them a vassal as soon as they can!

    Wow! Alot of things! There are probably much more that i cant think of now, make u wonder why we play it so much:p
     
  4. The Snug

    The Snug The Civ Heretic

    Joined:
    Dec 5, 2003
    Messages:
    954
    Gender:
    Male
    Location:
    Seattle
    And on Immortal setting, you cannot have MORE armor or SAMs. In the game I just won, I was fortunate that my space ship landed before Joao could kill me. All I could do against his stack was to keep abandoning my cities and drawing a new defense line. Actually, you should replace the Mobile SAMs in the duet with Mobile Artillery.

    I actually have gotten away with demanding thousands of gold before. It's rare, but it can happen.
     
  5. MyOtherName

    MyOtherName Emperor

    Joined:
    Dec 7, 2004
    Messages:
    1,526
    Did you try talking him down? I've had plenty of times where the AI will ask for a city for peace... but still accept it if I offer a tech (or sometimes, peace for nothing!)
     
  6. Henrik

    Henrik Emperor

    Joined:
    Apr 8, 2001
    Messages:
    1,002
    Location:
    Deep in the Caribbean...
    Haven't tried the real high levels but atleast on prince I've been gifted Iron Working without having researched any of it myself :) (washington gave it to me despite being more powerfull). Sometimes all you have to do is ask nicely.
     
  7. ParadigmShifter

    ParadigmShifter Random Nonsense Generator

    Joined:
    Apr 4, 2007
    Messages:
    21,810
    Location:
    Liverpool, home of Everton FC
    I played a deity HOF gauntlet and Mansa would gift me a tech in every game I played (and lost!). He once gifted me calendar just as my workers were about to discover we didn't know about it yet, standing on a jungle with dyes. He's the man.
     
  8. Peter Harris

    Peter Harris Warlord

    Joined:
    May 11, 2003
    Messages:
    101
    Location:
    Australia
    Sometimes it is funny. Montezuma, who has attacked you three times in this same game, now expects you help him wipe out Washington. It just happens that you have open borders, same religion and are exchanging resources with Washington. Monty thinks you will help him? :lol: :lol: :lol:
     
  9. aziraphale

    aziraphale Chieftain

    Joined:
    Jun 19, 2007
    Messages:
    15
    The most annoying thing is the way you get a -1 diplomatic modifier for refusing to give a tech to a rival for free, when that same rival has several techs you don't and does not want to give them to you. That can really make me angry :mad:.
     
  10. warpus

    warpus In pork I trust

    Joined:
    Aug 28, 2005
    Messages:
    49,970
    Location:
    Stamford Bridge
    I don't understand this.. How does 20 workers leaving a city contribute to it starving?
     
  11. LordMachiavelli

    LordMachiavelli Chieftain

    Joined:
    Dec 2, 2007
    Messages:
    83
    Location:
    Flint MI
    The original plan was to farm some land to relieve the starving. Yeah, I canceled action and brought them back. I also took a -1 pop hit because I didn't look first :hammer2:

    LM
     
  12. Zizon

    Zizon Chieftain

    Joined:
    Dec 24, 2007
    Messages:
    68
    Location:
    Raleigh, NC
    Its been said alot, but I hate how the AI can just mozy on down to you and demand techs. And then WHEN you refuse you get a -1 relations with them "You refused to help us!" Oh. I wasn't aware that was help. When I need some 'help' you say you don't like us enough, but theres no "give us this or its war time" option. The AI sometimes...

    Another thing that I think would add alot to the game would be battle planning with your allies. I know you can do it with your vassals, but not with your war allies (tell me if I'm wrong!). There basically can't be any huge D-Day ish operations (not that the AI can do sea invasions) with cooperation between allied armies. Oh, this would probably get annoying, but a random event that could start wars. Like, "Your foreign ambassador was caught having an affair with the leader of _______! Their leader is calling for war!"
    1. Have the ambassador dismissed and pay reperations [+3 diplomatic relations, -400 gold, +3 unhappiness in all cities for 15 turns]
    2. Do nothing [-2 diplomatic relations, War might be declared]
    3. Publicize the affair to the embarassment of the foreign nation. Some citizens volunteer after hearing of this. [-50 gold, +3 happiness in all cities for 20 turns, War is declared, +5 units]
    I dunno, could be cool. And can the AI actually conquer all of another AI s land? always seem to vassalize....anyway, good to get that rant out lol
     
  13. OTAKUjbski

    OTAKUjbski TK421

    Joined:
    Mar 4, 2007
    Messages:
    1,511
    Location:
    not at my post
    1. "You've grown too powerful for us." Um ... isn't that why you should want to become my Vassal.!? :confused:

    2. Starting with Calendar resources in the BFC.

    3. Starting with Calendar resources in the BFC then seeing your friendly neighbor Mansa Musa or Hannibal with Gems, Gold and riverside Corn.

    4. Having to raze and rebuild every city the AI builds, b/c they still build cities one tile from the coast and practically in each others' BFC. :mad:

    5. ... everything said so far about the AI's bass-ackwards trading logic.
     
  14. DoctorFruitloop

    DoctorFruitloop Chieftain

    Joined:
    Mar 20, 2008
    Messages:
    11
    Location:
    Your Head
    I find the bombing missions annoying, you bomb cities for many reasons, not just to weaken units and their defenses. One of the most popular bombing missions in WW2 was to take out the enemies powerplants or industry, so they can't make new tanks or planes. Another reason is to lower the morale of the population by bombing them and their homes.
    No trace of this in the game.

    And finally Nukes :nuke:

    They are so weak, in real life a nuke dropped a nuke on a city of nearly any size, the entire population will be dead and nearly all the buildings destoryed in a matter of seconds. In the game, you launch an ICBM on a city with a size of 3, it survives and refuses to be turned to dust. ICBMs are pointless, they get shot down 9 out of 10 times, and if they do hit, the city is still intact. Waste of hammers that could be used to build Tanks and mobile artillery. Tactical nukes are vaguley useful against stacks but thats about it.
     
  15. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,319
    Location:
    Australia
    Have you tried putting tactical nukes in missile cruisers or sumbarines? I still find them to be pretty useful when used like that. I know what you mean about ICBMs - the turning point for me was a game where I had about 30 stockpiled and the only ones that made it through were about the 20th, 28th and 29th. :mad: ... never again.

    EDIT... and welcome to civfanatics! :) :band: :sheep:
     
  16. BalbanesBeoulve

    BalbanesBeoulve Emperor

    Joined:
    Jan 6, 2008
    Messages:
    1,060

    Yeah, i hate that one too. On the plus side, if you declare on them you'll have to take 1 city at most before they capitulate. They might even capitulate without taking a city once they stop refusing to talk.
     
  17. Grawss

    Grawss Warlord

    Joined:
    Apr 11, 2002
    Messages:
    160
    -Being able to destroy spaceship parts via espionage.

    -Espionage in general (the AI just spams spies and destroys the same improvement over and over again. So annoying :(). If only having more espionage meant something. I find that even if I can see all their building progress, all their stats, all their cities, etc., it doesn't matter one bit when it comes to defending against it.

    -I just lost a game to a sneak attack cultural victory. I rushed in a stack of 200 modern armor split in seven stacks, had four stacks wiped out by nukes, but razed ghandi's capital just before his third city hit legendary. The next turn, I lost due to his permanent alliance partner getting legendary. This wasn't shown on the victory screens (that being what annoys me), and our alliance on the next continent were just about to land our ship!

    -Montezuma. I had a game where despite being boxed in by two civilizations whom he hated, he decided to declare war on me and send his stack of doom across the entire (pangea) map one step at a time to kill me. By the time he got there, I had already teched past his stack and got a free great general out of it. But there's more! He didn't have open borders with either of the civs blocking him in, so he declared war on one just to gain the ability to walk through their territory. And that leads me to my next beef:

    -AI can't kill AI. I have never, in all my time playing this game seen the AI finish off another. It's either vassalize or stay at war until they can vassalize. I tested it too. Brennus declares war on Hannibal, then asks for my help. I help, burning a few cities, wiping every defender of their last city down to a single axeman, burning the hillsides to prevent more defenders, then pulling out to watch what happens. Surprise! Brennus would not even bring his stack near that last city. My game started horribly due to some late-night bad choices, but I easily won due to several civilizations staying at war for so long.

    -Higher levels. I want a bigger challenge; really, I do. But past prince it gets to the point where going to war early is suicide. Early wars are the most fun!

    -Barbarian uprising.

    -Cities auto-specialize. No I do not want 10 merchants!

    -Collateral damage.

    -The apostolic palace. "Buddhism has spread to your size 1 city! The AI has won a diplomatic victory!"

    -The AI redding out their stuff. Who's bright idea was it to have the AI just refuse right-out? "We have our reasons" usually means they're building a wonder or trying to. How about.. "You forget those reasons, or I'll be taking that wonder the moment it finishes."
     
  18. one2tieyourshoe

    one2tieyourshoe Warlord

    Joined:
    Feb 27, 2008
    Messages:
    180
    I'm with you on this. I still have not figured out how to use espionage properly I guess. I remember how much easier it was back in Civ2. But not anymore. There's too many options. :blush:
     
  19. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
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    Messages:
    9,319
    Location:
    Australia
    In my opinion that would qualify as a genuine bug. If you have not done so already I'd suggest taking this straight to the bug reports forum because this should be fixed for the next patch (since it will probably be the last patch, if it comes at all). I don't believe any people have reported this yet.
     
  20. MyOtherName

    MyOtherName Emperor

    Joined:
    Dec 7, 2004
    Messages:
    1,526
    If only you had some source of information beyond what the victory screen tells you....


    I don't have any trouble going to early war on Monarch level....
     

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