Things in this game that annoy you to no end

hmmm here goes.

1. Your workshop/whatever has been destroyed by enemy infiltrators. so how am i gona find this missing workshop/whatever in my 25 city late game empire? thanks. Espionage is the worst concept ever.

2. Espionage in general

3. the AI thinking that trading fur for oil is fair.

4. the AI thinknig that if they give me drama, i should give them chemistry, astronomy, world map, and all my gold reserves.

5. turn off espionage should be an option. espionage is rubbish

6. did i mention how much i hate espionage?

7. -2 you declared war on us in 2000BC. the year is now 2000AD. you'd think after 4000 years they would have just let go...

8. "you press us too hard"

9. all the diplomacy options being redded out, but still the ai can demand anything from me.

10. ai being on par tech wise with 2 cities comapred to my 15 cities at least semi specialised.

hmmm... cant really think of anymore

the game is still the best game available despite these things!
 
For 1. -- click on the message and it will center on the tile in question (ctrl-TAB to find the message if it disappears from screen)
 
Most have probably been mentioned, but. . .
- The AI having vassal states! its so unfair, me and my ally are at war with sum1 and then i do all the work and he becomes my ally's vassal!!
- The AI refusing to talk for 50 turns into war!!
- Tryin to negotiate peace, u ask what the price for peace is and they keep askin for ur city!!
- Aggressive leaders:mad:
- Meeting an AI from another continent and on that same turn they demand all your gold or your world map!! (this makes me furious, how dare they!!) I always get my revenge!!
- A rival that is annoyed with u but too weak to declare war so they bombard u with spy after spy!
- The AI always wanting to trade my oil or aluminium for their corn or sugar!
- Tech trading with the AI
- The AI askin u to covert the their religion when u hav a 2 pop hindu city, even tho u hav 9 big confucian cities including the holy city!
- All the trades with an AI are red, but they can still demand from u?!
- the AI demanding u stop trading with their 'worst enemy', but i checked and their relationship is at +1 and annoyed, what thats about?:confused:
- ur vassal spyin on u
- Isabella and Julius Caesar!
- Pop-up askin me this city wants to join this empire even tho its no-where near them and i am the most cultured civ in the game, wants up with that??
- The AI never try to conquer another AI, always make them a vassal as soon as they can!

Wow! Alot of things! There are probably much more that i cant think of now, make u wonder why we play it so much:p
 
A few things that annoy me:

#1: Insane REXing on the AI's behalf

#7: Mobile SAM + Modern Armor columns. There are NO COUNTERS for this sort of attack. The only way to beat them is MORE Tanks + Mobile SAMs. And that logic is flawed because of #2. Or nukes, but then again: #5. At least Airships can only do max 10% damage.

#9: AI demanding stuff that you could never demand of them. Techs, thousands of gold, CITIES (:O), resources... I want to red-out some of my stuff, just to avoid the unstoppable "You refused our fair trade of 3 million gold, and all your techs, for nothing" negative diplo modifier...

And on Immortal setting, you cannot have MORE armor or SAMs. In the game I just won, I was fortunate that my space ship landed before Joao could kill me. All I could do against his stack was to keep abandoning my cities and drawing a new defense line. Actually, you should replace the Mobile SAMs in the duet with Mobile Artillery.

I actually have gotten away with demanding thousands of gold before. It's rare, but it can happen.
 
#8: Monty. I didn't understand that he was so insane, but the fact that he refused, after losing said 100+ units, with a cost of about 6 of mine (I am an awesome defender, and look mum: No walls :D), he still DEMANDED A FRIGGIN CITY. I have never had that before. I had to capture a city, and give him that one in order to FINALLY get peace. I understand why people call him crazy after that...
Did you try talking him down? I've had plenty of times where the AI will ask for a city for peace... but still accept it if I offer a tech (or sometimes, peace for nothing!)
 
AI gifting each other tech for free. There are several key eras when they basically give each other huge numbers of free tech on the higher difficulty level to keep the challenge going for the human player.

Haven't tried the real high levels but atleast on prince I've been gifted Iron Working without having researched any of it myself :) (washington gave it to me despite being more powerfull). Sometimes all you have to do is ask nicely.
 
I played a deity HOF gauntlet and Mansa would gift me a tech in every game I played (and lost!). He once gifted me calendar just as my workers were about to discover we didn't know about it yet, standing on a jungle with dyes. He's the man.
 
Yes, and this is especially annoying since they have no qualms about asking YOU to join their war when you already "have enough on your hands right now"...

Sometimes it is funny. Montezuma, who has attacked you three times in this same game, now expects you help him wipe out Washington. It just happens that you have open borders, same religion and are exchanging resources with Washington. Monty thinks you will help him? :lol: :lol: :lol:
 
The most annoying thing is the way you get a -1 diplomatic modifier for refusing to give a tech to a rival for free, when that same rival has several techs you don't and does not want to give them to you. That can really make me angry :mad:.
 
Moving my stack of 20 workers 4 turns away to go mine that coal resource that just popped up, while leaving the city they left from still starving... all because I forgot to ungroup my workers.

LM

I don't understand this.. How does 20 workers leaving a city contribute to it starving?
 
I don't understand this.. How does 20 workers leaving a city contribute to it starving?

The original plan was to farm some land to relieve the starving. Yeah, I canceled action and brought them back. I also took a -1 pop hit because I didn't look first :hammer2:

LM
 
Its been said alot, but I hate how the AI can just mozy on down to you and demand techs. And then WHEN you refuse you get a -1 relations with them "You refused to help us!" Oh. I wasn't aware that was help. When I need some 'help' you say you don't like us enough, but theres no "give us this or its war time" option. The AI sometimes...

Another thing that I think would add alot to the game would be battle planning with your allies. I know you can do it with your vassals, but not with your war allies (tell me if I'm wrong!). There basically can't be any huge D-Day ish operations (not that the AI can do sea invasions) with cooperation between allied armies. Oh, this would probably get annoying, but a random event that could start wars. Like, "Your foreign ambassador was caught having an affair with the leader of _______! Their leader is calling for war!"
1. Have the ambassador dismissed and pay reperations [+3 diplomatic relations, -400 gold, +3 unhappiness in all cities for 15 turns]
2. Do nothing [-2 diplomatic relations, War might be declared]
3. Publicize the affair to the embarassment of the foreign nation. Some citizens volunteer after hearing of this. [-50 gold, +3 happiness in all cities for 20 turns, War is declared, +5 units]
I dunno, could be cool. And can the AI actually conquer all of another AI s land? always seem to vassalize....anyway, good to get that rant out lol
 
  1. "You've grown too powerful for us." Um ... isn't that why you should want to become my Vassal.!? :confused:

  2. Starting with Calendar resources in the BFC.

  3. Starting with Calendar resources in the BFC then seeing your friendly neighbor Mansa Musa or Hannibal with Gems, Gold and riverside Corn.

  4. Having to raze and rebuild every city the AI builds, b/c they still build cities one tile from the coast and practically in each others' BFC. :mad:

  5. ... everything said so far about the AI's bass-ackwards trading logic.
 
I find the bombing missions annoying, you bomb cities for many reasons, not just to weaken units and their defenses. One of the most popular bombing missions in WW2 was to take out the enemies powerplants or industry, so they can't make new tanks or planes. Another reason is to lower the morale of the population by bombing them and their homes.
No trace of this in the game.

And finally Nukes :nuke:

They are so weak, in real life a nuke dropped a nuke on a city of nearly any size, the entire population will be dead and nearly all the buildings destoryed in a matter of seconds. In the game, you launch an ICBM on a city with a size of 3, it survives and refuses to be turned to dust. ICBMs are pointless, they get shot down 9 out of 10 times, and if they do hit, the city is still intact. Waste of hammers that could be used to build Tanks and mobile artillery. Tactical nukes are vaguley useful against stacks but thats about it.
 
And finally Nukes :nuke:

They are so weak, in real life a nuke dropped a nuke on a city of nearly any size, the entire population will be dead and nearly all the buildings destoryed in a matter of seconds. In the game, you launch an ICBM on a city with a size of 3, it survives and refuses to be turned to dust. ICBMs are pointless, they get shot down 9 out of 10 times, and if they do hit, the city is still intact. Waste of hammers that could be used to build Tanks and mobile artillery. Tactical nukes are vaguley useful against stacks but thats about it.

Have you tried putting tactical nukes in missile cruisers or sumbarines? I still find them to be pretty useful when used like that. I know what you mean about ICBMs - the turning point for me was a game where I had about 30 stockpiled and the only ones that made it through were about the 20th, 28th and 29th. :mad: ... never again.

EDIT... and welcome to civfanatics! :) :band: :sheep:
 
  1. "You've grown too powerful for us." Um ... isn't that why you should want to become my Vassal.!? :confused:



Yeah, i hate that one too. On the plus side, if you declare on them you'll have to take 1 city at most before they capitulate. They might even capitulate without taking a city once they stop refusing to talk.
 
-Being able to destroy spaceship parts via espionage.

-Espionage in general (the AI just spams spies and destroys the same improvement over and over again. So annoying :(). If only having more espionage meant something. I find that even if I can see all their building progress, all their stats, all their cities, etc., it doesn't matter one bit when it comes to defending against it.

-I just lost a game to a sneak attack cultural victory. I rushed in a stack of 200 modern armor split in seven stacks, had four stacks wiped out by nukes, but razed ghandi's capital just before his third city hit legendary. The next turn, I lost due to his permanent alliance partner getting legendary. This wasn't shown on the victory screens (that being what annoys me), and our alliance on the next continent were just about to land our ship!

-Montezuma. I had a game where despite being boxed in by two civilizations whom he hated, he decided to declare war on me and send his stack of doom across the entire (pangea) map one step at a time to kill me. By the time he got there, I had already teched past his stack and got a free great general out of it. But there's more! He didn't have open borders with either of the civs blocking him in, so he declared war on one just to gain the ability to walk through their territory. And that leads me to my next beef:

-AI can't kill AI. I have never, in all my time playing this game seen the AI finish off another. It's either vassalize or stay at war until they can vassalize. I tested it too. Brennus declares war on Hannibal, then asks for my help. I help, burning a few cities, wiping every defender of their last city down to a single axeman, burning the hillsides to prevent more defenders, then pulling out to watch what happens. Surprise! Brennus would not even bring his stack near that last city. My game started horribly due to some late-night bad choices, but I easily won due to several civilizations staying at war for so long.

-Higher levels. I want a bigger challenge; really, I do. But past prince it gets to the point where going to war early is suicide. Early wars are the most fun!

-Barbarian uprising.

-Cities auto-specialize. No I do not want 10 merchants!

-Collateral damage.

-The apostolic palace. "Buddhism has spread to your size 1 city! The AI has won a diplomatic victory!"

-The AI redding out their stuff. Who's bright idea was it to have the AI just refuse right-out? "We have our reasons" usually means they're building a wonder or trying to. How about.. "You forget those reasons, or I'll be taking that wonder the moment it finishes."
 
-Espionage in general (the AI just spams spies and destroys the same improvement over and over again. So annoying :(). If only having more espionage meant something. I find that even if I can see all their building progress, all their stats, all their cities, etc., it doesn't matter one bit when it comes to defending against it.

I'm with you on this. I still have not figured out how to use espionage properly I guess. I remember how much easier it was back in Civ2. But not anymore. There's too many options. :blush:
 
-I just lost a game to a sneak attack cultural victory. I rushed in a stack of 200 modern armor split in seven stacks, had four stacks wiped out by nukes, but razed ghandi's capital just before his third city hit legendary. The next turn, I lost due to his permanent alliance partner getting legendary. This wasn't shown on the victory screens (that being what annoys me), and our alliance on the next continent were just about to land our ship!

In my opinion that would qualify as a genuine bug. If you have not done so already I'd suggest taking this straight to the bug reports forum because this should be fixed for the next patch (since it will probably be the last patch, if it comes at all). I don't believe any people have reported this yet.
 
-Being able to destroy spaceship parts via espionage.

If only having more espionage meant something.
...
-I just lost a game to a sneak attack cultural victory.
...
This wasn't shown on the victory screens (that being what annoys me), and our alliance on the next continent were just about to land our ship!
If only you had some source of information beyond what the victory screen tells you....


-Higher levels. I want a bigger challenge; really, I do. But past prince it gets to the point where going to war early is suicide. Early wars are the most fun!
I don't have any trouble going to early war on Monarch level....
 
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