Things you only just now realized

If you have workers on automate and switch a city to gold focus, they will spam trading posts over all your farms. Come late game I get lazy on city-management and often ignore my huge surplus of food even though I don't need it. This now helps out a ton in min/maxing my empire.

If I was paying attention, I should have known this a long time ago. Puppets are stuck on gold focus and automated workers spam trading posts there.

This also makes the Commerce finisher a bit more juicy. The bonus remains the same, but due to my laziness I was never getting the full benefit.

You can select an option on the menu where automated workers don't replace existing improvements, just in case.
 
Perhaps the automate formula has them build trading posts when you hit a certain surplus of food? To be honest, I don't have much experience with automated workers. I usually only turn it on once I hit railroads and by that time all tile improvements in my cities are already done.

Some things I wish they would bring back are automate this city only and create a trade network. I like to do my capital by hand but will sometimes automate for the others. I definitely can't use automate if I built a city away from my others or my workers get captured or killed in the water.
 
You can select an option on the menu where automated workers don't replace existing improvements, just in case.

Oh no, I love this feature! I wish I was clever enough to notice it before. I've always known that trading post spam over farms would be the ideal thing to do after you no longer need the food surplus--I just get lazy and don't want to manually build 50+ trading posts across my empire.
 
I haven't just realised this, but just realised it might be beneficial for others to know if they haven't found out.

On the first turn you can restart. Sometimes, like OCC, you will like to scout a bit for a few turns and then will probably like to restart again.

Instead of going out of the game and have to create a new game through the settings. You can just load auto save initial, get back to your first turn and then restart from within the game that way.
 
I haven't just realised this, but just realised it might be beneficial for others to know if they haven't found out.

On the first turn you can restart. Sometimes, like OCC, you will like to scout a bit for a few turns and then will probably like to restart again.

Instead of going out of the game and have to create a new game through the settings. You can just load auto save initial, get back to your first turn and then restart from within the game that way.

Yea I like that too, but since you can just reload the original save then restart, why don't they just let you restart whenever, or at least make it a number of turns in instead of instantly.
 
That the best quality of the Huns is actually the +1 hammer from pastures.
 
That the best quality of the Huns is actually the +1 hammer from pastures.

And free Animal Husbandry at the start. Let's you know exactly where you'll want to settle.

I love to take God of the Open Sky (+1 culture from pastures) with them; boosts you through the policies.

Horse archers and rams are pretty awesome too if you have nearby neighbors.
 
Yeah, an early ruin Ram is... wicked against hapless city-states with zero early military

Spoiler :
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you can name your units, changing their name from "spearman," or whatever. I haven't actually done it yet, but I saw it in a facebook post from Fireaxis... :cool:
 
you can name your units, changing their name from "spearman," or whatever. I haven't actually done it yet, but I saw it in a facebook post from Fireaxis... :cool:

you cant do this at any time though, only when a unit is promoted. there will be 'edit' in the right corner of the promotion and you have to rename it before you choose the promotion. kind of irritating if you arent in the habit of changing names. i tend to get into click-fests during combat and forget to rename them, haha.
 
you cant do this at any time though, only when a unit is promoted. there will be 'edit' in the right corner of the promotion and you have to rename it before you choose the promotion. kind of irritating if you arent in the habit of changing names. i tend to get into click-fests during combat and forget to rename them, haha.
somebody wrote some code so you can do this anytime, i liked the idea but hesitant fiddling with stuff like that for fear of braking the game.
anyhow do a search on hear to find it, i think it was like two months ago
 
if you found your city on marble it gives you wonder bonus.

and quick question; if I found city next of marble, still get wonder bonus?
 
Ctrl + Q causes you to quit the game and see the defeat screen. I had happen the other day when my Ctrl key got stuck; I pressed Q to finish a Quarry, the game kinda hung, and then, boom, I lost. Confused the hell out of me.
 
Probably on here long ago, but I take screenshots so, so sparingly:

Shift + F12 is how to take screenshots on Steam by default. But, this also causes me to load my most recent Cloud save. Thus, if I take a screenshot by keyboard commands, I take the screenshot and promptly load a different game. Is this something others have ran into? I've had Steam since Counter-Strike came out as a mod for Half-Life, and sometimes I'm still surprised at the user-interface choices.
 
if you found your city on marble it gives you wonder bonus.

and quick question; if I found city next of marble, still get wonder bonus?

You get the bonus in whichever city is capable of working the Marble once the tile has been improved; you don't need to settle on it or next to it.
 
if you found your city on marble it gives you wonder bonus.

and quick question; if I found city next of marble, still get wonder bonus?

You get the bonus in whichever city is capable of working the Marble once the tile has been improved; you don't need to settle on it or next to it.

Just to make sure we're all talking about the same things, ahawk is correct when you don't settle on the marble--you need to research masonry and improve the marble tile to get the wonder production bonus.

But, if you do settle on the marble, as Varangian Rus says, you get the marble wonder bonus in that city from the moment of founding, even if you haven't researched masonry. You don't get marble as a happiness-generating/tradable luxury, however, until you research masonry.
 
When you build a Citadel adjacent to an enemy city, the city itself suffers -30 damage per turn, not only the enemy units inside and outside.

THIS is exactly how I use Great Generals.

Also useful to take over enemy road networks since the movement bonus is moot when the road is behind enemy lines. Gaining enemy roads is a major boon for artillery since they can still move a couple hexes (with the appropriate tech researched for expanded movement) along a road, deploy and fire within one turn.
 
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