Things you thought when you were a noob

In my first few games I thought you actually had to bring a level 4 unit into a city to build Heroic Epic there.
 
In my first few games I thought you actually had to bring a level 4 unit into a city to build Heroic Epic there.

In my first few games, I couldn't figure out what a Level 4 unit was. Then when I played a Raging Barbs game and accidently got a unit to 10XP, I thought the same thing you did- so I walked that warrior all the way back to my capital. Only wasted about twenty turns. :lol:
 
Not that i played the game for long i did try it out some years ago, and i remember i couldnt work out how to benefit from those espionage points, or how to produce units effectively, in the end i found a trick:using slavery to give me a few units, basically all my cities were level 3 and below near endgame lol.
 
Though I play on monarch and win so I'm clear from the noob status but I still got noob issues.

Don't understand espionage points, if i get a great spy it just sits in a city till the end of time. No idea how to deter spies from poisoning wells.

Never have built corporations yet. Everytime I try it seems to never work.


things I use to do everybody has already mentioned, especially civics like mercantilism and decentralization, using a fortress to utilize a resource,
 
Though I play on monarch and win so I'm clear from the noob status but I still got noob issues.

Don't understand espionage points, if i get a great spy it just sits in a city till the end of time. No idea how to deter spies from poisoning wells.

Never have built corporations yet. Everytime I try it seems to never work.


things I use to do everybody has already mentioned, especially civics like mercantilism and decentralization, using a fortress to utilize a resource,

To deter the poisoning of wells and similar such things, train spies and put one to sleep in each city. It will watch for foreign spies, decreasing their success substantially.

Use your first Great Spy to build Scotland Yard. Beyond that, I don't know what they are good for either.

If you can't build corporations, assuming that you have the needed Great Person and tech, it could be that you are in either Mercantilism or State Property. Both prevent the building of Corporations.
 
Scotland Yard would be pretty useless at the beginning of the game since it would provide 100% of a whooping... 4 espionage points !
Settling him would be better. Or in the worst case use him as a super scout.
Otherwise, mercantilism does no prevent to found corps (although it did in a previous version of the game)
 
When i first played Civ 3, i thought you actually had to build roads to bonus resources. and i thought how the hell were you supposed to build a road to fish?

thankfully those days are long gone...
 
*punches Shaka in the teeth* YOU SAID WE WERE FRIENDS, YOU %^#!
"The world's not big enough for the two of us?" Screw you, you backstabber!
The next game, I swear to everthing that is considered holy, the next game I'm sending 40 axes and 50 catapults your way!
 
When I first started playing I always tried to build the World Wonders that would allow me to get Great Artists, mostly because artists are cool! And they pop borders, and that's cool! And they can make pictures and that's also cool!

These days I go for as many Great Scientists as possible. Though a Great Artist is still ok for some things, they simply are not as cool anymore. : P

Also almost everything else in this topic. >.> Especially "So, where are those 23 free units I was promised?" What a jip. : /

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When i first played Civ 3, i thought you actually had to build roads to bonus resources. and i thought how the hell were you supposed to build a road to fish?

thankfully those days are long gone...

I remember trying to see if you could wake up a Worker who was out at sea and have him build a road, like in Civ 2. :rolleyes:
 
The first few times I played, i always wanted to be the first to discover religion-founding techs because i thought it would be very cool for my civ. I also automate workers and really never understand anything at all. I quit playing until one summer i gave the game another try and learned about a thing called civilopedia. Now am a civfanatic!
 
To deter the poisoning of wells and similar such things, train spies and put one to sleep in each city. It will watch for foreign spies, decreasing their success substantially.

Use your first Great Spy to build Scotland Yard. Beyond that, I don't know what they are good for either.

If you can't build corporations, assuming that you have the needed Great Person and tech, it could be that you are in either Mercantilism or State Property. Both prevent the building of Corporations.

But in that screen where you can adjust espionage points, that what im noob at, no idea how to set it. I kept spies in cities and on hills, didn't seem to do much.

and thats why i can't do corporations, i always gear towards state property.


and to stay on topic, I used ot always take the suggested settling spot for settlers. or used to roleplay cities, put a city smack in the middle of the jungle and call it El dorado even if it didn't have gold nearby lol, or a city on a single island tile and it would be Pirates Cove (home of all my pirateers). I still do this somewhat:mischief:, name a frontline city Stalingrad or a desert city Area51:goodjob:
 
I used to play Earth maps and think that cities that are big in real life would be good in Civ. I couldn't figure out why Jerusalem never became a good city, or why good city spots in Civ didn't have big cities in real life.
 
I thought galleys and WBs can't enter ocean tiles, period. I only later realized that they indeed can, if the said tiles are within your cultural borders. (IMO, this should have been mentioned in the in-game description of the unit).

Plus, of course, several others that have been mentioned.
 
I thought galleys and WBs can't enter ocean tiles, period. I only later realized that they indeed can, if the said tiles are within your cultural borders. (IMO, this should have been mentioned in the in-game description of the unit).

:agree:
 
I just remembered a particularly amusing one: In my couple first Civ4 games (I was new to the entire Civ franchise, mind you), I didn't make any tech trades and refused all the ones the AI suggested. The reason? I thought I lose access to the techs I trade or give away and have to research them again. :lol:
 
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