It's time to remind people of a little quote from the
very first Civilization game ever.
Now that we've gotten this whole "Civ 5 is the first wargame in the series" out of the way . . .
As opposed to:
A central tenet of destroying your own population in order to build axemen? Where are the people coming from if you're killing them to make the weapons? (Civ 4)
A central tenet of cities far away from your capitol being unable to build a darn thing? (Civ 3)
A central tenet of trade caravans building wonders for you? (Civ 2)
A central tenet of carpeting the ground with cities? (Civ)
Never mind that you're not buying the culture, you're buying the
land. It's happened a few times in history. Offhand, the Louisiana purchase qualifies as a real-life example.
As opposed to:
Magically producing axemen by annihilating large portions of your population? (Civ 4)
Magically producing swordsmen by annihilating large portions of your population? (Civ 3)
Ugh, I'm already getting tired of this . . .
Magically producing wonders with a trade caravan? (Civ 2)
As opposed to:
Magically feeding a global world wide empire with a single source of fish located just off antarctic? (Civ 4)
Magically feeding a global world wide empire with a bunch of burial tombs? (Civ 3)
Most likely the same people who gave us a Freakin Spaceship capable of going to Alpha Centauri.
You mean the culture that didn't exist until Civ 3 and was barely worthwhile until Civ 4, the food that was "build Granaries first in every city," and the rushbuy that has been available since practically forever?
Anybody who claims building a few horsemen in Civ 5 is any different than building a stack of Axemen in Civ 4 or a stack of pick-your-offensive-unit-of-choice in Civ 3 is, I agree, spouting pure tosh.
Actually, none of the Civ games have been particularly believable to me. You just don't want to believe Civ 5 for some obscure reason that has nothing to do with the concerns you have listed, which can be applied with equal validity to any previous game in the series.
The previous games did not "certainly" have the immersion factor because that is entirely subjective. As a counterexample, watching units wander across my borders in Civ 3 pretty much broke immersion right there, and realizing that under its corruption model San Fransisco would be one of the least productive cities in the United States -- well, I won't describe my reaction to
that.
Now you claim that Civ 5 has dumped Immersion Empire building. How? It can't be because of building maintenance -- that's been in since the beginning. It can't be because ICS is possible -- that's been in since the beginning. It can't be because of Giant Death Robots, because those come at the end of the game and can be completely skipped if you want a culture or spaceship victory. It must be because there are Maritime City-States that you can get before you could get Sid's Sushi in Civ 4 or The Pyramids in Civ 3. And if that breaks immersion (as far as Empire Building) for you, what exactly was it that immersed you in the previous games that is demonstrably and definably absent in Civ 5 in regards to Empire-Building?
If that were true there would never have been a Civ 4. I've never played a game that punished Empire-Building on the scale Civ 3 did.
You keep mistaking Civ 5 for Civ 3. You remember Civ 3, right? Spam Settlers, but you can only really build anything in the first 3 or 4 cities, and buildings will cost you maintenance when you finally manage to build them, so you're better off just spamming military units because every city you conquer allows you to build more military units, and the AI will always declare on you unless you devote yourself to building military units, which you can't do in peripheral cities because of waste, which means that the cities you'd like to have building things because they actually generate hammers will need to be building military anyway even if you want to play a peaceful game . . .
I must have missed that one. Surely it's not the series that spawned this?
http://www.civfanatics.com/civ2/aistupidities/
A sophisticated genuine strategy game without a sophisticated, genuinely strategical opponent?
Immersive Empire Building, forsooth. The series abandoned immersion after Alpha Centauri.