Repeating myself:
You can just create a scenario in the editor where you give the AI 1000 of the same units yourself 1000 of the same units, all ready to attack when you start the scenario. And then you play this scenario. You attack with all of your units vs all of the AI units, and at the end of your turn, you count your units left.
Calculate the expected win/loss ratio. Pass the scenario around so others can also do the test, everyone post them in a thread on this forum. (don't forget to turn "preserve random seed" off)
I would have done it myself, but I'm on a Mac, and the Mac version of Civ3 doesn't come with an editor, so I can't.
I suggest a very
simple and straightforward setup that uses very large numbers. 2 scenarios:
#1
Give the AI 1000 standard regular mace men in one stack, and the human 1000 standard regular spears in one stack on flat terrain, use standard rules, put both next to each other and let the AI attack.
Set it up it so that the AI can only chose to attack your stack of spears or not attack at all.
At the end of the turn, Just count the spears you have left.
count how many regulars have 1 HP left
count how many regulars have 2 hp left,
count how many regulars have 3 hp left,
count how many have become vets,
count how many vets have 1 HP left
count how many vets have 2 hp left,
count how many vets have 3 hp left,
count how many vets have 4 hp left,
count how many have become elite.
count how many elite have 1 HP left
count how many elite have 2 hp left,
count how many elite have 3 hp left,
count how many elite have 4 hp left,
count how many elite have 5 hp left,
#2
Same scenario, except that now the human has 1000 mace and the AI 1000 spears. The human does the attacking this time. At the end of the turn, Count the same things for the AI spears. See if the results are different.
You don't even have to calculate the odds with this, just see if the AI gets different results as the human.
Now post both scenarios as an attachment on this forum and let others run both tests as well, Then we will all combine our test results.
(Make sure its not a saved game with the "save random seed" option active)
The results format are posted like this:
Code:
Example:
Human defends: AI defends:
1hp reg 100 100
2hp reg 100 100
3hp reg 100 100
1hp vet 50 50
2hp vet 50 50
3hp vet 50 50
4hp vet 50 50
1hp leet 25 25
2hp leet 25 25
3hp leet 25 25
4hp leet 25 25
5hp leet 25 25
Total: 625 625
(obviously 375 of the 1000 spears died in these examples,
but thats not important to know.
I'm also not interested in what happens to the mace,
if you are, then give the mace men their own chart.)
This overview can show in one quick eyesight if there is a difference between AI results and human results.