This game looks far away Civ5...

Kissa

Warlord
Joined
Aug 16, 2004
Messages
156
Location
Paris
Storm frontline Nations :
"http://www.stormfrontlinenation.com/"

-The world is your battlefield:
A strategic world-map consisting of over 500 regions and 100 cities. Play as one of 45 nations, ranging from US to Malta on maps covering all of Europe and North Africa.

-Strategic and tactical gameplay modes:
Play an entire campaign including both strategic and tactical game-play modes, or fight in combat focused skirmish.

-20 customizable units:
Equip your units with a vast assortment of upgrades. Do you upgrade your infantry with guided anti-tank missiles? Or do you suppress the enemy with mortar fire? Perhaps even both? The choice is yours and the options are endless.

-Research and development - Weapons of mass destruction?:
The research system let´s you develop military technology upgrades for your units but also missile technology as well as your choice of weapons of mass destruction. Attack your opponents with Biological. Chemical or Nuclear weapons.

-Dynamic tactical battlefields
Dynamically created battlefields where weather and day/night-cycle effects the outcome.

-Advanced diplomacy system:
An extensive political system with multi-nation negotiations. Form alliances or start wars, sign or refuse to sign treaties against weapons of mass destruction or use them to trade.

-Covert Operations:
Utilize spies and special forces to infiltrate, sabotage and manipulate the opposition.


-Economy:
Income is generated from natural resources, improvements and tax, and is affected by the loyalty of your people. It’s important to use the available monetary resources in the most effective way, may it be unit upkeep, conducting research, or as diplomatic lubrication.

-Diplomacy:
The opinions that countries hold about other countries, greatly affects their coarse of actions. To be successful, you must learn not only military strategies, but also how to keep your country in high regards, while doing your best to smear the reputation of your enemies.

-Negotiation:
Negotiation with other countries contain many possibilities. You can negotiate with several countries at the same time, for example to create a powerful alliance. You can include money, relations (like alliances, right of passage, cease fire), non-proliferation treaties, WMD units, research or covert information in your propositions.

-Allied Nations:
This special entity plays a role that can be everything between decisive and periphery. Each country has a AN status that determine how likely AN are to help them in a time of crisis. There are different ways to manipulate this AN status for personal gains. The number of units that Allied Nations commands depend on how much support they receive from other countries.

-Research:
This system is used to invent missiles and different types of weapons of mass destruction. It can also unlock better technological kits for the units, to give them an advantage on the battlefield.

-Buildings:
Military structures as garrisons, navy bases and airports are necessary to produce units, and also to provide supply lines. They are also prime targets for sabotage, so make sure to keep them under military surveillance.

-Flags:
To win a combat, the attacker must either take the flags or destroy all enemy units. This must be achieved before a certain number of turns has passed. To claim a flag, a non-vehicle ground unit has to end it’s turn on it.

-Battlefield tactics:
Use tactics to gain an advantage over the enemy and to optimize your units. Choose the smartest moving path, conduct ambush, crossfire, engage and assaults. Use mortar, smoke grenades and anti-tank guided missiles to counter the enemy attacks.

-Fortifications:
Barb wire, tank traps, and mines are used to damage or slow down the enemy. Sand bags and trenches provide extra protection for units.

-Weather:
Storm, heavy rain, blizzard and sand storm affects units in different ways. For example, during a sand storm ground units have reduced movement, vehicles run the risk of getting stuck, visibility is compromised, and air units can’t be used. This affects the dynamics of the battle, and might change the outcome.

-Day cycle:
The game features a dynamic day cycle. Twilight and night time reduce visibility, which lower the combat values of units that don’t have night vision.
Electronic warfare
In the modern battlefield, most units rely on electronic aids for their movement and communication. This make them vulnerable to electronic attacks and monitoring. Some of these can be countered by other electronic actions.

-Reconnaissance:
An important part of the battle is to localize the location and movement of enemy units, and when possible, keep the own units hidden. Recon can be conducted by fighters with recon pod, infantry units with UAV kits (Unmanned Aerial Vehicles), and electronic warfare.
 
Tactical map screenshot:

screenshot_screen_tactical_15955.jpg


That's a quite realistic hexagonal tiles map !!
 
And the strategic Map...

screenshot_screen_strategic_15956.jpg


At last, realistic terraforming maps in civ5 ?

Even the textures a beautyfull.

I want this all and much in Civ5 !!
:banana::banana::banana::banana::banana:
 
At last, realistic terraforming maps in civ5 ?

Even the textures a beatyfull.

Easy to do on a single fixed world map. Much harder to do on randomly generated maps.
 
Yes, hopefully Firaxis has looked at the competition and is planning on putting to market a product that will thouroughly trounce them all. Though in truth, Storm Frontline Nations looks more like a modern military simulator than I want to play.
 
It looks like something waaaay more complex than civ. This looks like something for hardcore fans rather than people looking for an easy to learn hard to master game.
 
Ah, well, whatever it is, I'll be lurking this thread.
 
I would love a mod or scenario that I march through in strategic view and then play through mini scenarios like a campaign in tactical view. I would really love it if I could zoom into a tactical battle mode within CiV when I attack another unit or they attack me, then zoom out when I'm micromanaging cities and unit movements.
 
Easy to do on a single fixed world map. Much harder to do on randomly generated maps.
Who needs random Maps ??

Or as a bonus in game, maybe.

But please could Firaxis give us realistic maps where we could put more than 4 or 5 cities in europe, and not much in asia or india...

Maps that russia will not have 7, 8 or 10 and more cities, when china or india have +-5... etc.

For more strategic fun the map needs to be detailed, with more terrain type,
as cliff, depression (under sea level land), valley, middle hills, Plato (hight lands like tibet),

For example, with 4 or more positive level of terrain (normal ,midd-hills, hills, Mountains, Plato),

3 or much negative level of terrain (river valley, midd valley, depression), etc.

This features need a great and realistic map, for a "maximum" fun in exploration, colonization, terraformation, strategic fun, and open space between the cities for great battles and tacticts, etc.

At last a map that runs for civ5...
 
I would love a mod or scenario that I march through in strategic view and then play through mini scenarios like a campaign in tactical view. I would really love it if I could zoom into a tactical battle mode within CiV when I attack another unit or they attack me, then zoom out when I'm micromanaging cities and unit movements.

I'am all with you !

Don't know if it's possible as a Mod for BTS ?

:dance:
 
Who needs random Maps ??

...

This features need a great and realistic map, for a "maximum" fun in exploration, colonization, terraformation, strategic fun, and open space between the cities for great battles and tacticts, etc.

...

To me, the random map generator of Civ 4 is a major reason that I kept playing the game. It adds mystery to the exploration because you don't know what the land will be like, where the resources will be, what your enemies will have, etc.--each game is different. While knowing the map gives you more ability to exploit it (eg. Earth map), I don't find it as interesting.
 
But please could Firaxis give us realistic maps where we could put more than 4 or 5 cities in europe, and not much in asia or india...

Maps that russia will not have 7, 8 or 10 and more cities, when china or india have +-5... etc.

For more strategic fun the map needs to be detailed, with more terrain type,
as cliff, depression (under sea level land), valley, middle hills, Plato (hight lands like tibet),

I would love it if they had ridges and valleys or cliffs, etc. Bonuses for cavalry charges down elevation, real ambushes, etc.

Earth maps have always been a sore point of mine also.
 
Napoleon__Total_War-PCScreenshots18925Campaign_italian_valley.jpg


A dream...

napoleon total war, has beautyfull terrains with a great variety of reliefs.
 
To me, the random map generator of Civ 4 is a major reason that I kept playing the game. It adds mystery to the exploration because you don't know what the land will be like, where the resources will be, what your enemies will have, etc.--each game is different. While knowing the map gives you more ability to exploit it (eg. Earth map), I don't find it as interesting.

that's why i say it would be as a bonus in game.

But realistic maps are needed for "Era" Mods: Early, Medieval, Discovery, Colonization, Napoleon, WW1, WW2, Cold war, etc.

With a realistic Worldbuilder for terraformation in the game, the modders could create a great variety of realistic maps, not only one.
 
Storm Frontline Nations - "A strategic world-map consisting of over 500 regions and 100 cities. Play as one of 45 nations, ranging from US to Malta on maps covering all of Europe and North Africa."

Why only Europe and NA? I want the whole world!
 
As i say, like it is, the Civ4 maps are totaly unbalanced.

the minimum requirment is much place to put cities on the map, and much place between the cities for strategy and tactics fun.

As it is the game has a very handicap with this.
 
Looks more like a complete wargame, but still interesting.

Who needs random Maps ??

I do. I've never played a premade map.

But please could Firaxis give us realistic maps where we could put more than 4 or 5 cities in europe, and not much in asia or india...

er...what imagination do you have from the world?
Because that's sure NOT realistic.
 
Looks more like a complete wargame, but still interesting.



I do. I've never played a premade map.



er...what imagination do you have from the world?
Because that's sure NOT realistic.

I give this screen as an example of detailed map, don't know what the gameplay is.

For the pre-made Maps, you missed something...
Play a mod that focus on Napoleonic era or else, without pre-made map, ??

...what imagination do you have from the world?
Because that's sure NOT realistic.
I Think it was my bad english.

I (try to) said i'm tired about the unrealistic Earth map, the maps are too short to be realistic.
 
I don't understand people trying to make Civ something it's not.

The game is not about pre-made maps. The pre-made maps are a fun bonus thrown in. You're not supposed to play 50 games on the earth map. The game is about random maps. The appearance of pre-made maps must always be secondary to the ability to create random maps.

The game is also not about specific eras. Yes there are mods and scenarios for those things, and yes they can be fun to play. But if you want to play a game about WWII get a WWII game. Civ by it's nature needs game play mechanics that work over a 6000 year time span. This necessarily means that other games will always be able to tackle smaller time periods and specific scenarios more accurately. If you think any Civ WWII mod is ever going to be as detailed as Hearts of Iron for example then you are barking up the wrong tree.
 
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