This IS a Conservative C2C MP game Thunderbrd! :p

Just to be very clear:
"The save file you have selected is protected to ensure that the assets in your mod folder have not been changed".
This has nothing to do with your machine having trouble with My_Mods. This is purely the bug that we're all struggling with at the moment.
 
I thought that any problems with those had been repaired. Dang... We might have to play without them in the conservative game.
@Harrier: I assume you've confirmed those are currently causing you trouble then?

Yes.

The problem is all the modders are probably on better machines. So do not encounter it.

I have managed to nail down the file that causes the CTD. It is "Heroes Civ4 Unit Infos xml".

Unfortunately that is the biggest file with over 475 entries.

The reason I think it is that, is if I remove it from the folder and leave all the others the game loads.

But it may not be the main culprit as it references other files such as art files. Which I feel may be the problem.
 
@All If I do not remove them the game does not load to the first screen. If I do I get the message Magnus got.

Yes.

The problem is all the modders are probably on better machines. So do not encounter it.

I have managed to nail down the file that causes the CTD. It is "Heroes Civ4 Unit Infos xml".

Unfortunately that is the biggest file with over 475 entries.

The reason I think it is that, is if I remove it from the folder and leave all the others the game loads.

But it may not be the main culprit as it references other files such as art files. Which I feel may be the problem.
Ok. So you've got 2 distinctly separate issues. The first of which is that you cannot load the MOD with the extra heroes so the added cultures need to be turned off for THIS game. Joseph can arrange that if he's willing to do so.

The second is the bug we're all encountering and I'm hoping to get some further help in resolving.
 
Ok. So you've got 2 distinctly separate issues. The first of which is that you cannot load the MOD with the extra heroes so the added cultures need to be turned off for THIS game. Joseph can arrange that if he's willing to do so.

Not a problem on my end. In fact I was thinking of using the version we have for Another MP game since the new v37 stuff is not really involved in my set up.

The second is the bug we're all encountering and I'm hoping to get some further help in resolving.

I hope you do too.

JosEPh
 
Not a problem on my end. In fact I was thinking of using the version we have for Another MP game since the new v37 stuff is not really involved in my set up.
There would still be some unfortunate things to miss out on.
 
Nothing is set in stone....or cement.....
 
I have just tried to load the conservative game and before even trying to load it it tells me:

Could not load initial game data

And after that:

Failed to load setup information

And finally:

The save file you have selected is protected to ensure that the assets in your mod folder have not been changed

I got the C2C MP v37 mod folder and copied it to my mods folder and renamed it C2C Cnsv MP. I also brought the User Settings from Cnsrv MP Game saves to the mod folder in my mods folder.

Is there anything I'm doing wrong?
 
I have just tried to load the conservative game and before even trying to load it it tells me:

Could not load initial game data

And after that:

Failed to load setup information

And finally:

The save file you have selected is protected to ensure that the assets in your mod folder have not been changed

I got the C2C MP v37 mod folder and copied it to my mods folder and renamed it C2C Cnsv MP. I also brought the User Settings from Cnsrv MP Game saves to the mod folder in my mods folder.

Is there anything I'm doing wrong?
You'll need to use the debug dll and attach the process to VS to see anything deeper. Otherwise that sounds about right.
 
You'll need to use the debug dll and attach the process to VS to see anything deeper. Otherwise that sounds about right.

I have already done that, I opened the .vcproj in the sources folder, changed the dlls, attached to BtS but when I try to load there is no crash, so my VS doesn't break. Is there a place I should put a break to start checking?
 
You aren't getting a crash? Interesting. Are you sure you aren't even getting asserts coming up? In an infinite hang, which is not what I experienced, pausing and starting a few times can give you an idea what the code is circling around on.
 
My messages pop even before changing the screen to load, and I get back to the load game screen I was before. It doesn't black out or hangs indefinetly. It simply tells me it can't load and gets me back to the previous screen.

Nothing in VS that I can see. How could I know if asserts are triggering?
 
Attach as soon as you doubleclick the savegame.

You should get a different message.

EDIT: Actually, I did what I just instructed and I had the same problem, which was not the same as what I was experiencing last night so I'm REALLY confused now. Try starting a new PBEM game and then playing the next turn after.
 
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Now it gives me this message in a normal window outside of CIV and detaches the process if I click OK.

In VS it doesn't show me anything on screen, I also didn't get any crash or break
 
Now it gives me this message in a normal window outside of CIV and detaches the process if I click OK.

In VS it doesn't show me anything on screen, I also didn't get any crash or break
That's what just happened to me. I'm not sure what's going on but it's not behaving the same as it did last night. I must have made a change since the last debug dll I was using. I was starting to lose track of my steps in mental exhaustion.

So... if you start a new game entirely and take the turn, then try to load that game as if you're the next player, does it cause the same problem?

Another thing I sometimes do at a point like that is see if I can't find the exact wording of that popup text somewhere in the code so I can put a breakpoint there to give me an idea of the stack leading up to it. If the text can be found anyhow.
 
That's what just happened to me. I'm not sure what's going on but it's not behaving the same as it did last night. I must have made a change since the last debug dll I was using. I was starting to lose track of my steps in mental exhaustion.

So... if you start a new game entirely and take the turn, then try to load that game as if you're the next player, does it cause the same problem?

Another thing I sometimes do at a point like that is see if I can't find the exact wording of that popup text somewhere in the code so I can put a breakpoint there to give me an idea of the stack leading up to it. If the text can be found anyhow.

I'll try those tomorrow, it's really late now and I'm almost falling asleep on my keyboard
 
I'll try those tomorrow, it's really late now and I'm almost falling asleep on my keyboard
Yeah, that was pretty much happening to me here too as I was trying to debug SO's crash.
 
And for more worrying news, Single Player is broken as well. Yesterday I started a SP game with this game's mod and settings to see what it would be like. Today, that save game will not load. Gets up to Initializing, hangs for a while, then just goes away with no error message at all.

I tried loading an earlier save of the same game and got an error message that said "Save Format not Compatible (Skip Element)" with an OK box in a window behind Civ4. Alt-Tab'ing to it just produced black screen. Finally got Civ4 to close by alt-tab to a folder (still showing black screen plus taskbar) and used taskbar to close error window.

During the game, the game proceeded fine. I think I got about halfway through Prehistoric. Thus turn progressing works fine, it is just game loading that is borked. Save game file attached just in case it could help with finding the problem.
 

Attachments

I tried loading an earlier save of the same game and got an error message that said "Save Format not Compatible (Skip Element)" with an OK box in a window behind Civ4.

Exactly what I got.

I think today I will try a New Pbem game but start it with the default User Setting folder. The one that only has the Custom Adv Folder in it. Then on the 1st turn will set the BUG Options that way. Trouble is it usually, at least in SP mode, takes a double save to lock them in. With a Pbem, who knows?

JosEPh
 
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