This is my boomstick!!!!

Nice one.

We may not have met any AIs so far, however;

Boom_3460bc_cult_screenie.jpg


Anyhoo, this is a 'got it'.

Happy to hear views from the roster (before I spam this thread with "We should have settled 1W!!!" :lol:).

Nice to see the Gold in the capital's bfc btw. :)
 
Yes - but I think that we've established that's the case only if you take the first 15 turns. ;)
 
PPP

Scout ... find a Hill with two-tile vision and an escape route, and heal.
Warrior ... pop the two tribal huts
Worker ... Corn > Gold

Tech ... still uncertain on the 'Cottages' vs. 'find Horses' matter. I'll go after Pottery unless advised otherwise.

Too early to start dotmapping, but the Stone to our north poses a bit of a dilemma. The Gold to our east also has attraction despite the number of desert tiles around the likely settling areas (Oasis-Gold-Cows-Rice?).
 
Ok ok Cam, you were right, 1W would have been great. There I admit it :p We still might have room for a second and maybe third city close to it. I might be in favor of cowstone north first. With that we might be able to get the great wall with the stone bonus. If only the cow was 1 tile closer, bummer. Well we need more scouting over there.

The cow/gold/rice/oasis spot is just too good to pass up on. At size 6 we can use all tiles and 2 hills so screw the desert tiles. I love it. The land is not bad but not great either. At least we have 1 extra happy from the gold.

About the PPP I agree. We will have all 4 techs ready when the first settler is out. Worker goes corn-gold-cottage if you ask me.

Oh btw Cam sacrifice a chicken to the god of gambling and cross your fingers for a good tech :)
 
I won't blame anyone for firing me from the official Tribal Hut popper position; the two Tribal Huts were both duds ...

Turn 0

I moved the Scout to a Hill to improve vision. It offered escape routes to either the north or south if required.

ibt

Meet Mehmed of the Byzantines (low-end base peaceweight [of 2], low WFYABTA tolerance, fav. civic: Vassalage, won't begin to plot war at 'Pleased'):

Boom_3200bc_meet_mehmed.jpg


Both Hinduism and Buddhism are founded in distant lands.

Turn 1

Warrior visits the hut ... a hostile Warrior is the result :(

Boom_3200bc_hostile_villagers.jpg


Turn 3

London: Worker > Warrior
Worker begins to Farm the Corn

Mehmed adopts Hinduism.

Turn 4

Meet Roosevelt of the Japanese (high-end base peaceweight [of 8], high WFYABTA tolerance [yay!], fav. civic: Mercantilism, also won't begin to plot war at 'Pleased'):

Boom_3200bc_meet_roos.jpg


Turn 5

Race Roosevelt to the Tribal Hut near London, for a map of the sea ... :(

Boom_3200bc_map_sea.jpg


Decide to put :espionage: on Mehmed.

Turn 7

Corn Farm completed, over to the Gold

Turn 8

The Wheel > Pottery

Turn 11

London: Warrior > Warrior

The Scout is fully healed and back in action. The starting Warrior spent the bulk of the turns just getting to those two Tribal Huts, but in light of CreeDakota's interest in the Stone, I thought that I'd search around there a bit more. Nothing to write home about - loads of Jungle and no new food resource that we weren't already aware of;

Boom_3200bc_screenie_stone.jpg


As an aside, Mehmed and Roosevelt still have not met each other - so all their espionage is pointed at us. Their differences in peaceweights might make things interesting, but if Hinduism spreads over to Roosevelt's empire, then it could well sap any likely fireworks. We can't spot Roosevelt's borders at this stage, but his Archer appeared from the north west.
 

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Woopdeedoo, you are up next. Bummer about the huts. It happens I guess. Lets grow a bit on warriors and then get the settlers/workers out asap. Grrr, no sea food. Makes settling 1W even better but hey no use crying over spilled milk. Lets get pottery in, get the gold online, get AH and find us some horses. I am in favor of the great wall but in case we do not make it, we really are going to need the horses :p
 
Lurking: how do you know there's no seafood? I've noticed that maps popped from huts tend not to show the tastiest tiles.
 
Learning something new every day :) You give us hope Pigswill. We will find out soon to see if you are right. We have 4 tiles left to explore.
 
Killroyan,

Can I suggest that you swap with woopdeedoo this turn, as she's already 'up' in both the 'Yelü Chucai's surprising ascent' SG and the 'Jihad!!' SG in addition to this one, and therefore she seems to 'have enough on her hands right now' without adding this game to her 'to do list'?

I've been thinking about where to eventually put York? ...

If we 'really' want instant access to Stone for The Great Wall, then putting the city on top of the resource is the best approach - unfortunately the city won't be too good as a result for quite some time, mainly there to provide the Stone.

The slow path sees (probably) coastal Stone-Sugar-Cows with building a Monument to eventually pop the border so we can then build the Quarry. Quicker is 1W or 1SW of the Stone to at least pick up the Cows after a border pop, but they're only so-so spots.

Otherwise, we can forget the Stone and hope that London can build it with raw :hammers: out of the Gold Mine and two Grasslands Mines, freeing up a Settler for a city somewhere else.

I'm leaning toward by-passing the Stone unless we have Pyramids aspirations, and just attempt to knock out The Great Wall despite being without Stone and with at least one Industrious leader on the map.

Anyway, that's all quite a few turns off yet.

On that west coast, we do have that new Warrior who can back-track over to the coast to confirm that staus on seafood resources if you wish. I just sent him off to the east to spawn-bust.
 
Ok, this is a "I got it". Tonight I will tech pottery and AH. I will grow our city with some warriors and then get the settler out asap. I can't remember if we are going myst first or masonry. Will check tonight. Scouting of the west coast might clear things up. If there is a hidden sea food then York could be placed somewhere over there. Lets get our key techs first and then make decisions.
 
I believe that my list as per Post #37 is the correct order (on the basis of a test game) meaning Writing > Masonry > Mysticism > Polytheism > Monotheism > Theology > Paper > Education. Best of luck! :)
 
Well, I got good news and I got bad news. The bad news is that I almost beat Vranasm 6 barb pop from a hut. It was only 3 barbs and some wolves. Needless to say our warrior died. Also at the first turn I moved our scout towards a river forest and ended up next to a bear. Needless to say the RNG hated us again and even with 50% defense and crossing a river the bear ate our scout.

civ4screenshot0000v.jpg


I also missed a hut by 1 turn because of the Japanese. So yes, we did have some bad luck. I got the herbal event and thought, oh what the heck, we are supposed to have fun. I got the health but also the unhappy faces, so I had to road the gold before cottaging the first FP.

I teched pottery and AH and then had to click on this:

civ4screenshot0001iv.jpg


Oh goodie, only a gazillion turns untill we get rifling. Lets hope we improve that soon :) And the next tech is........................ writing. Hey wait, not mysticism? Not masonry? Damn it. The great wall will have to wait then. Writing will be in in 7 turns though.

But wait, did we get horses at least then?

civ4screenshot0002s.jpg


Phew, yes and very close to the capital and even some nice pigs there so we can actually get a good city there. I grew the capital to size 4 on warriors and started on the settler. Decision time to decide where we will put our first city.

civ4screenshot0003h.jpg


I see several good spots and then realize, crap, we do not have hunting or fishing. This is going to be hard I guess. Oh and Pigswill this time I can say it, no seafood present to the west :p We could either get horse city with 2 FP in its BFC or we can put it on the plains hill with the pigs also in the first ring. That would make a rather good production site (maybe even great wall there?).
 

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Killroyan,

Thanks for the turnset. Bad luck with the Tribal Huts and the Bear. I'm very pleased with that 'herbal-health' event however despite the short term pain.

I am away from my Civ computer, but on technologies; (a.) we were already aware that Writing was the first tech' after the initial four researched ones, and (b.) I thought that we would already have Fishing because we're playing England (?).

I look forward to seeing your dot-map this evening, but I'm a bit disappointed how few decent sites seem to be available to our north east (as per your last screenshot), which is the general direction that I would prefer to expand. Given the low sea-level map, I think that we should be aiming to get out around eight cities, but we'll need to consider a strategy where we won't go broke in the expansion process. Thankfully there are a few Gold tiles around.
 
Hey Cam, you are right. We have fishing. Shouldn't make reports after 12 hours of working :p Sorry for the brain freeze and thx for the correction of my mistake. Thought we get the techs with the leader (Toku = the wheel and mining). We have several options for good cities if you ask me. Can't make a dotmap tonight. Maybe tomorrow. Cities I see right now:

1) Horse city 1: 1N2W of the horses. Coastal city with 2 FP but needs a border pop.
2) Horse city 2: 1S of the horses. On a plains hill with pigs in the first ring. Gets another grassland hill and some normal grassland.
3) Cow/gold/rice/double oasis: Yes there is a double oasis there. Makes a very good early city. Lategame it will be worse with so many desert tiles.
4) Cow/sugare/stone: Needs a border pop and we loose the stone bonus for the great wall.
5) Wheat fish
6) Phant city: We have 2 phants on a river tile but it is a little light on food and we do not have hunting yet.

Overall I do think that we need horses first. When we settle the first city the first barbs will show up and we need some defense. Second city could nab the stone and we could start in the capital on TGW. Horse city then can concentrate on worker->chariots and later worker/settlers. Second city could nab the stone with either sugar and cow or with the eastern rice but will need a monument and thus delaying the hooking up of the stone. Settling on the stone makes me uneasy since that city will be useless untill we get iron working and even then we have a ton of jungle to clear.

Capital is right now working gold mine/corn and both FP. Second flood plain is almost cottaged. After that we need another mine or 2. That would give the capital enough production power to maybe get the great wall. God, if only we could get stonehenge and TGW :p
 
I vote Hores as first city, 1 SE of the horses. Horses, Pigs, 2 elephants and several hills. Good Production site.
 
Bear in mind that London's borders will pop in 18 turns, and we'll get Horses there once we get a Pasture on the tile and have it hooked up.

I'm leaning toward doing something with the Stone still, but will 'go with the flow'. :)
 
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