I hate to complain, but these are indicative of either insufficient, or worse; non-existent PPPs or equivalent outlining of ideas that haven't extended an opportunity to the roster to contribute and question some of the likely choices made by the player in the 'hot seat'. Along the same lines as the quotes, I'm not opposed to the Library build in York especially, but it's not the option I'd take ... given it's half-built, I propose we see it through.
I don't quite see the urgency for Chariots provided that we spawnbust sufficiently, but a second Worker would take some of the burden off our one guy and allow us to hook up the Horses without compromising things too much. I'm also mindful that Nottingham (when we get there) will also need a Worker to get it into shape quickly (Cows, Gold). As I say, it'd be good to have the Horses hooked up as Chariots are much more useful than Warriors, but I'd really like to ensure that our cities are working a sufficient number of improved tiles if we're focusing on Settlers and Workers.
my point was that you need some control over barb cities in case some AI goes for kill... would be very unlucky to let AI's get free good cities and barb cities are good cities because of the code underlaying their spawning
as for other points... I didn't check the number of workers etc so not sure if going with worker before settler or settler/worker right away. The "problem" here is that you're getting outexpanded on Monarch, which is not good sign.
Luckilly AI's will have now problem with barbs since every barb in the area should start to bombard AI's once you settle 3rd city (or some AI settles 4th)
I understand the issue with half built library, but
1) you can't work scientists anyway
2) the hammers will not fade until 40 turns pass and that is a lot of time to sneak in couple of workers/settler(s)
Right now don't remember exactly the regrowth power of capital, but unless you plan to whip capital a lot, it's better to grow on some units into happy cap and switch into w/s pump (at least based on my experience).
There could be argument for using some massive OF abuse into Mids with stone, but as I said not sure with the regrowth power of capital.
and if I remember right you work there cottages which complicates the case of whips even more.
edit:
I had to not comment on the game/PPP's because I played the map before and remembered some things of the map, so I have to say only things based on what you can currently see which is always a bit tough to draw the line somewhere